The weapons, without them, you are nothing - with them you still can be nothing; if you don't "treat" them well. So why would you upgrade your weapons or even try to get an ultimate weapon? Unless you like to see "No Effect" whenever you try to strike your opponent, I suggest that you get the upgrading. It is one of the more complicated systems of the game, but once you learn it, you will be happy with the results. So lets give an example to give you an idea. Lower down, Weapon Abilities are explained.
| (Changes are in red) |
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Section: Weapon Name
Well this isn't to hard to explain, and is the most obvious. It is the
weapon you currently have equipped and its level. If you noticed in
the above example; once the weapon levels up (after beating up the
bad guys and collecting enough little blue orbs), only two stats will
increase... Attack & Durablilty usually go up by 2 for every level,
while the others remain at their normal stats. The neutral stats can
be increased by spectrumizing items, and synthesizing them into the
weapon. So let me continue the example to show how synthing works.
| And Synthesizing it into the Wrench (Changes are in red) |
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Section: Spectrumizing & Synthesizing [Part I]
Spectrumizing is a major factor of the "Weapon Building Process." It
allows you to break down practically every item, and put it into a
weapon, if you have enough Synthesis Points. For every 1
Spectrumized item, you will need at least 1 Synthesis Point on your
weapon - to attach that item. (You can see this change in the above
example). Now think about this, did you ever try to spectrumize a
weapon, and get the message "Synthesizing this may lead to an
unstable something something." Well you can spectrumize your
weapons, but after they have reached level +5. It sort of makes
sense, because when you 'spec' a weapon, it only takes a percentage
of its stats - so at level +1, your stats wont be good enough to take
a percentage. So at level +5 you should have increased a specific
stat, or all stats at least more than 3. And when you spec
that "+5" weapon it will take approx. 60% of its stats, and it will
cost 5 synthesis points to put it into a weapon. So there is no
better way than showing it with another example.
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Level Up (Changes are in red) |
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"Spectrumize & Synthesize" (Changes are in red) |
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Section: Spectrumizing & Synthesizing [Part II]
In the above example, I spectrumized 20 Flame Crystals, and each
flame crystal is worth 3 Flame, totaling a 60 Flame stat
increase - costing...20 synthesis points. Are you starting to
understand now? So now we have a +5 weapon with 65 Flame, so now we
will Spectrumize the Weapon, but we will not synthesis it
into another weapon (that will be later). So I guess, another
example will set things all straight, and remember when you
spectrumize a weapon, it only takes a percentage of its stats AND its
abilities will carry into the next weapon.
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the Weapon (Changes are in silver) |
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Section: Weapon Abilites
There are 9 Positive Weapon Abilities that you can chose from, but at
any time, you can only have 7 abilities on one weapon. This is
because there are 2 sets of opposing positive abilities. If your
weapon has Critical, it cannot have Berserk, and your weapon will
either have Cure or Absorb. Below all of the weapon abilities will
be explained, and hopefully you will understand why you cannot have
two opposing abilities.