Test Your Alignment
A law prohibits
carrying unbound weapons in a city, but you know a conflict with your enemy
is certain while inside the city's walls. You:
Once you’ve given someone your word:
While examining a dungeon room some distance from the party, you find a small, precious item. You:
When confronted by a serious problem, you can count on:
Your henchman is killed during an adventure. You:
You promise
the local constable you’ll apprehend a notorious bandit who’s been robbing
the barony’s trade caravans. Later you learn the baron has been sucking
the peasants dry and hoarding their gold, while the bandit gives his stolen
booty to the poor. You:
A man who refuses to fight honorably in battle is:
You’re hot
on the trail of a powerful enemy when you run across a group of lawful NPCs
who offer to assist you in bringing him to justice. You:
A group of evil humanoids have kidnappedthe mayor’s only daughter, and plan to sacrifice her to their dark god. You:
Rage:
A merchant sells you a bogus “magic” item. Your first impulse is to:
After saving
a peasant from a monster, you find yourself wounded, and the peasant near
death. An even greater monster looms ahead, which you may not survive
at less than your full health. However, the peasant is certain to
die unless you heal him immediately. You have one potion of healing left,
and no other healing sources available to you. You:
You believe the strong should:
You’re hired
to retrieve a powerful magic item that has been stolen from its wealthy owner.
When you acquire it, you learn it is an intelligent item, and believes it
can best fulfill its purpose in your hands. You:
You are best described as:
Defeating an enemy, you come into ownership of all his possessions, including his slaves. You:
Your party defeats a band of thieves, and recovers all their stolen loot. You know it came from a rich nobleman. You:
Obtaining true power requires:
You would only steal from a fellow party member if:
You travel to a new region where the laws give the nobility virtually unlimited rights over their vassals. You:
You locate a hated foe in a crowded tavern. He is unaware of your presence. You:
You believe strength:
The fate of
the kingdom rests on your mission. While racing to reach your destination,
you come across a simple farmer whose family has been kidnapped by orcs.
He pleads for your help, telling you they’re certain to face a grisly death
in the orcish cook pots unless you rescue them. Defeating the lowly orcs
is well within your abilities, but the delay may cause you to fail in your
larger mission. You:
You try to surround yourself with people who are:
At the end
of a difficult dungeon crawl, you come across several valuable, non class
specific items. You recommend the most valuable item be given to:
If you were to die in battle, you would want it to be:
Your party's
dungeon crawl goes horribly awry, and you find yourself prisoners of a bemused
red dragon. It agrees to let the rest of the party go free, so long as you
nominate one victim for dragon chow. You:
Laws:
A mysterious
individual offers you a large sum of money to provide him with information
about the other members of your party. You:
You would never consider: