Test Your Alignment

A law prohibits carrying unbound weapons in a city, but you know a conflict with your enemy is certain while inside the city's walls. You:
Find a way to defeat your enemy without using weapons.
Secretly conceal your weapon of choice.
Try to defeat your enemy without using weapons, but secretly carry one just in case you really need it.
Openly defy the law and brazenly walk into the town with your weapon drawn, calling your enemy out.
None of the above.
Once you’ve given someone your word:
You’ll die before you break it.
You try your best to keep it, but sometimes it’s impossible.
You keep it if it’s convenient.
You start hoping for a high roll on your bluff check.
None of the above..
While examining a dungeon room some distance from the party, you find a small, precious item. You:
Pocket it. They’ll probably never know.
Put it in the party pool, to be split fairly.
Tell the party about it, but insist on why it belongs to you and you alone.
Cash it and use the money to feed your town’s street urchins.
None of the above..
When confronted by a serious problem, you can count on:
The authorities.
Your friends.
No one but yourself.
Your trusty battleaxe/searing fireball.
None of the above..
Your henchman is killed during an adventure. You:
Pay his family his share of the treasure, because he was your friend and it’s the right thing to do.
Pay his family his share of the treasure, because that was the deal you agreed upon when you hired him.
Use his share of the treasure to hire a new henchman.
Loot his corpse. He won’t need that gear where he’s going.
None of the above..
You promise the local constable you’ll apprehend a notorious bandit who’s been robbing the barony’s trade caravans. Later you learn the baron has been sucking the peasants dry and hoarding their gold, while the bandit gives his stolen booty to the poor. You:
Apprehend the outlaw and turn him over to the constable. A promise is a promise.
Join the outlaw and help him fight against the baron.
Tell the constable you’re not getting involved, and stay out of it.
Kill the outlaw, take over his gang, and keep all the gold for yourself. Those caravans must be easy pickings.
None of the above..
A man who refuses to fight honorably in battle is:
A coward. A man’s honorable name is all he can carry with him to the afterlife.
Realistic. A battle is about staying alive, pure and simple. Anyone who thinks otherwise is fooling themselves.
None of the above..
You’re hot on the trail of a powerful enemy when you run across a group of lawful NPCs who offer to assist you in bringing him to justice. You:
Accept. You’ll obviously stand a better chance with their help than on your own.
Refuse. You work better alone, they’ll only get in the way.
Let them come if they want, you don’t really care.
Heartily accept. They’ll make excellent cannon fodder.
None of the above..
A group of evil humanoids have kidnappedthe mayor’s only daughter, and plan to sacrifice her to their dark god. You:
Volunteer to rescue her. It’s the right thing to do.
Tell him you could probably rescue her, if he makes it worth your while.
Don’t care much about the girl, but leap at the chance to test your skills.
Realize that rescuing her would probably involve some serious carnage. You sign up to start killing things immediately.
None of the above..
Rage:
Clouds the mind, making you weak.
Gives you power.
None of the above..
A merchant sells you a bogus “magic” item. Your first impulse is to:
Have the authorities arrest him. Maybe some time rotting in prison will make him think twice about bilking others.
Threaten him with violence unless he refunds your money.
Break into his store and steal something valuable in retribution.
Either kill him, burn down his store, or both.
None of the above..
After saving a peasant from a monster, you find yourself wounded, and the peasant near death. An even greater monster looms ahead, which you may not survive at less than your full health.  However, the peasant is certain to die unless you heal him immediately. You have one potion of healing left, and no other healing sources available to you. You:
Use it on yourself. You may not survive the next battle without it.
Use it on the peasant. You can’t let an innocent die.
Use it on the peasant, but only if he’s a close friend.
Use the potion on yourself, and the dying peasant as a tasty distraction for the monster.
None of the above..
You believe the strong should:
Help the weak.
Rule the weak.
Eat the weak. Go Cannibalism!.
None of the above..
You’re hired to retrieve a powerful magic item that has been stolen from its wealthy owner. When you acquire it, you learn it is an intelligent item, and believes it can best fulfill its purpose in your hands. You:
Keep it. The greater good is served by you having it.
Give it back, hoping the owner will give it to you freely once he learns it is the item’s wish.
Keep it, because you deserve a powerful weapon.
Keep your word and give it back. After which you immediately kill its owner and take it for yourself.
None of the above..
You are best described as:
Self-reliant.
Selfless.
Dependable.
Self-centered.
None of the above..
Defeating an enemy, you come into ownership of all his possessions, including his slaves. You:
Release them. Slavery is fundamentally wrong.
Keep them if they can be of use, otherwise sell them to the highest bidder.
Release them, but only because slavery is illegal in this land.
Immediately ask the slaves of the opposite sex what “special skills” they possess.
None of the above..
Your party defeats a band of thieves, and recovers all their stolen loot. You know it came from a rich nobleman. You:
Give it back to the noble it was stolen from.
Give it to the poor.
Keep it and divide it amongst the party.
Fight amongst yourselves over who gets the biggest share of the loot.
None of the above..
Obtaining true power requires:
Cooperation.
Devotion, practice, and years of study.
Self-perfection through trial and adversity.
Self-sacrifice.
A human sacrifice..
None of the above..
You would only steal from a fellow party member if:
His selfishness was harming the party.
He’d taken something that rightfully belonged to you.
He had something you wanted.
The Nine Hells froze over.
None of the above..
You travel to a new region where the laws give the nobility virtually unlimited rights over their vassals. You:
Know the nobility serve a vital role in society, and commoners must give up some of their privileges to the nobles if they expect to receive their protection and leadership.
Feel somewhat uneasy about these laws. The nobility are important, but you don’t think anyone should have the right to abuse another being.
Think it’s outrageous, and you plan to “re-educate” the next noble you meet on the subject of noble-commoner relations.
Try to figure out the fastest way for you to ascend to the nobility.
None of the above..
You locate a hated foe in a crowded tavern. He is unaware of your presence. You:
Immediately attack, before he notices you. He can’t evade what he doesn’t see coming..
Draw your weapon, and challenge him to fight, then and there.
Call him outside.
Draw a ranged weapon and use the bar patrons as cover.
None of the above.
You believe strength:
Arises from discipline, focus, and cooperation..
Grows out of adversity, hardship, and conflict.
None of the above.
The fate of the kingdom rests on your mission. While racing to reach your destination, you come across a simple farmer whose family has been kidnapped by orcs. He pleads for your help, telling you they’re certain to face a grisly death in the orcish cook pots unless you rescue them. Defeating the lowly orcs is well within your abilities, but the delay may cause you to fail in your larger mission. You:
Ignore him and continue on your way. The petty concerns of a farmer are below you..
Give the farmer your sympathies but reluctantly continue on your way. The needs of the many outweigh the needs of the few.
Save the farmer’s family, even though it risks your overall mission. Leaving them to die would be tantamount to killing them yourself.
Laugh and inform the farmer how the orcs that took his family belong to your army, which is racing to conquer the kingdom. Then rub your stomach contentedly and tell him how farmer tastes like chicken.
None of the above.
You try to surround yourself with people who are:
Dependable and always there for you..
Kind and always thinking of others before themselves.
Self-sufficient and free-spirited.
Willing to do whatever you tell them to.
None of the above.
At the end of a difficult dungeon crawl, you come across several valuable, non class specific items. You recommend the most valuable item be given to:
The party member who did the most work..
The party member who needs it the most.
The party member with the most hit points left and the biggest weapon. You gonna argue with him?
You.
None of the above.
If you were to die in battle, you would want it to be:
An honorable death, fighting nobly to the end..
Sacrificing yourself for a just cause.
Taking your enemies down with you.
Quick and painless.
None of the above.
Your party's dungeon crawl goes horribly awry, and you find yourself prisoners of a bemused red dragon. It agrees to let the rest of the party go free, so long as you nominate one victim for dragon chow. You:
Volunteer yourself. At least your friends can escape with their lives..
Tell the dragon the party will never agree to such a barbarous deal. If you die, you die together.
Say nothing, but guiltily hope the party nominates somebody else.
Point out how plump and tender the halfling’s looking today.
None of the above.
Laws:
Are all that separate us from the beasts..
Must be tempered with mercy.
Are a hindrance.
Are useful for getting what you want.
None of the above.
A mysterious individual offers you a large sum of money to provide him with information about the other members of your party. You:
Tell him to keep his dirty money..
Weigh the profit to risk ratio. As long as the information seems harmless in nature, and the price is right...
Take his money and then tell him misleading lies about the party.
Sing like a bard.
None of the above.
You would never consider:
Hurting others unnecessarily..
Denying your impulses.
Betraying your allies.
Restricting another's freedom.
Squandering your talents.
None of the above.