The highest art is magic - often referred to as the Art. Its
most advanced practitioners are frequently archmages, bending spells in
ways unavailable to other spellcasters. The archmage gains strange
powers and the ability to alter spells in remarkable ways, but must sacrifice
some of her spell capability in order to master these arcane secrets.
Requirements
Spell casting: Ability
to cast 7th level arcane spells, knowledge of 5th level or higher spells
from at least five schools.
Skills: Knowledge
(Arcana) 15 ranks, Spellcraft 15 ranks.
Feats: Skill Focus
(Spellcraft), Spell Focus in two schools of magic.
Class Skills
Alchemy (Int), Concentration
(Con), Craft (Int), Knowledge (Int), Profession (Wis), Scry (Int), Search
(Int) and Spellcraft (Int).
Skill
Points at Each Level: 2 + Int modifier
Class Features
Weapon & Armor
Proficiencies: Arcane devotees gain no proficiency in any weapon or
armor.
Spells per Day:
An arcane devotee's training focuses on arcane spells. Thus, when
a new arcane devotee level is gained, the character gains new spells as
if she also gained a level in whatever spell casting class she belonged
to before he added the prestige class.
High Arcana: The
archmage learns secret lore, unknown to lesser wizards and sorcerers.
She gains the ability to select a spelcial ability from among the following
by permanently eliminating one spell slot.
Arcane Fire (Su):
Fire a bolt of arcane power as a ranged touch attack (400'+40'/level) that
does 1d6 points of damage per level of archmage and 1d6 points of damage
for the spell level used. This ability costs one 9th level spell
slot.
Arcane Reach: The
archmage can use touch spells on targets up to 30 feet away. The
archmage must make a ranged touch attack. This ability costs one
7th level spell slot.
Mastery of Counterspelling:
When an archmage sucessfully counterspells, the spell is turned back as
if hit by a spell turning. This ability costs one 7th level spell
slot.
Mastery of Elements:
The
archmage can alter the element present in a spell. Causing a fireball
to do sonic damage for instance. This ability costs one 8th level
spell slot.
Mastery of Shaping: The
archmage can alter the shape of spells that use the following descriptions;
burst, cone, sylinder, emanation or spread. This ability costs one
6th level spell slot.
Spell Power +1:
This increases the DC for saving throws against the archmages speslls and
caster level to overcome spell resistance by +1. This ability costs
one 5th level spell slot.
Spell Power +2:
This increases the DC for saving throws against the archmages speslls and
caster level to overcome spell resistance by +2. This ability costs
one 7th level spell slot.
Spell Power +3: This
increases the DC for saving throws against the archmages speslls and caster
level to overcome spell resistance by +3. This ability costs one
9th level spell slot.
Spell-Like Ability:
The
archmage can use one of her arcane spell slots to permanently prepare one
of her arcane spells to use as a spell-like ability twice per day.
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Level |
Attack Bonus |
Save |
Save |
Save |
Special | Spells per Day |
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High arcana | +1 level existing arcane spellcasting class |
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High arcana | +1 level existing arcane spellcasting class |
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High arcana | +1 level existing arcane spellcasting class |
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High arcana | +1 level existing arcane spellcasting class |
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High arcana | +1 level existing arcane spellcasting class |