The Barbarian
The Barbarian is the strongest
class in straightforward melee combat. His weapon mastery skills
supplement this nicely. His Warcries add strength, as well as aiding his
allies, making him an effective member of the party as well. Additionally
his Combat Skills aid his natural proclivity to melee combat, particularly
his ability to wield two weapons and his abilities in leaping.
The
Barbarians characteristics can be confusing. Certainly adding to his
damage by developing his prodigious strength is always a temptation.
Energy would seem to be less of a concern. However, he needs enough of it
to use the skills he requires, and it is the least developed of his
characteristics. Dexterity is necessary for his attack rating, as well as
supplementing his defense rating. He has a strong vitality, but developing
it further extends his ability to remain in combat and strengthens his
stamina.
When looking for items, the Barbarian enjoys a greater
flexibility than the other character classes. Starting with a higher
strength makes armament less of an immediate problem. As for weaponry, the
only weapon he requires, is the one he has developed skill in. Here the
only choice is; either to do more damage with a two handed weapon, retain
a shield for magical resistance, or use two weapons.
Two-Handed
Weapons and Dying
When using two Two-Handed Swords, or a Two-Handed
Sword and Shield you must take extra care when looting your corpse after
dying. When you loot your body a Two-Handed Sword will be automatically
placed in both hands rather than in just one hand as you had before, and
your second Two-Handed Sword or Shield will be placed into your inventory.
If you do not have room in your Inventory, the item will remain on your
corpse. When this happens you will have probably looted everything on your
corpse except for the Shield or second Two-Handed sword which was unable
to fit into your inventory. Warning: If you die while your corpse is still
on the ground you may drop important items that you have just recovered
from your corpse. This happens because any items you are wearing while a
corpse already exists will be dropped to the ground. It is therefor
extremely important to make room in your inventory for those weapons
before attempting to retrieve your body. Keep this in mind when using
Two-Handed Swords or learn the hard way.
Defensive
Warcries will be shared with any friendly party members that are inside
the Warcry radius when a Warcry is activated. Offensive Warcries will hit
monsters within the radius of the Warcry when cast. Generally Warcries
increase in radius with additional skill points.
You can stack
different defensive Warcries but you can not have more than one offensive
Warcry on the monster. If you cast Taunt and Howl, the last one to cast
will be the one that's active on the monster.
There are three
Warcries that you can give bonuses to yourself and other members of your
Party. Shout increases Defense. Battle Orders, a party favorite, increases
the max health, mana, and stamina of the Barbarian and his party members.
Battle Commands increases the Barbarian and party members skill levels by
1. All three of these Warcries can also be stacked, meaning you can have
all of them active on yourself and party members at the same time. The
animation will rotate among these three Warcries to let you know all three
are active.
Once Battle Commands is available, cast it first,
before casting Battle Orders, and Shout. Battle Commands will raise Shout
and Battle Orders by one skill point before you cast them, and will
increase their effectiveness and lengthen their duration. By casting
Battle Commands first, instead of after these Warcries, you will get a
free skill point in your casting of Shout and Battle Orders. Battle Orders
is a great skill for the Barbarian and for his party members. Battle
Orders is loved by all classes for the increase in Life, by mana hungry
classes such as the Necromancer and Sorceress for the increase in total
mana, and by all the classes for the increase Stamina for running longer
distances.
The Whirlwind focused Barbarian is a very
popular choice. The Whirlwinder uses Whirlwind as his main skill and
sometimes uses Leap Attack. Times can be hard until level 30 for the
Whirlwinder. Find a good weapon and use Bash, Stun, and Leap Attack until
you're 30. After you are 30 and have your first point into Whirlwind it
will be smooth sailing. Watch out for Horror Mages that cast Iron Maiden.
If you're Cursed with Iron Maiden, stop fighting until it wears off or
have it healed. You can touch a shrine to remove the curse. You may want
to avoid the Chaos Sanctuary for fear of Iron Maiden at higher levels and
difficulty levels. Leap Attack is considered a ranged attack so you can
use it without fear even when cursed with Iron Maiden. Also beware of Mana
Burn Unique Monsters.
Skills
Suggested skills are Whirlwind
(20), Weapon Mastery of your Choice (20), Howl (1), Shout (1 or more),
Battle Orders (5+), Battle Command (5+), Find Potion (1), Find Item (1),
Increased Stamina (1 or more), Increased Speed (1-4 or more), Iron Skin
(10-20), Natural Resistance (3-7), Bash (1), Leap (1), Leap Attack (1),
Stun (1), Concentrate (1). If you have extra points, spend them in Iron
Skin, or one of the "or more" skills.
Barbarians have a Critical
Hit that is based on the Mastery Skill Level, so it's important to
maximize your mastery.
Strategies
Build up 170 Strength to wear
Ornate Plates. Build up Dexterity to number necessary to use the best
weapon you decide to focus in. Place every other point into Vitality. It's
not wise to place points into Energy because you will only receive one
Mana per Energy point. Find items that give +Mana instead.
Assign
Leap Attack on the left Action Button and Whirlwind on the Right Action
Button. Try to lead monsters into a tight pack, click beyond them using
Whirlwind. Your goal is to avoid stopping right in the middle of the packs
of monsters which can cause instant death. Use Leap Attack on dangerous
Uniques, and Shamans or other threats that need to be taken care of right
away. Use Leap Attack to move around, and to jump over Rivers, and to get
where you want to go quickly.
Equipment
Collect enough % Life
Steal to keep healed while you fight and enough % Mana Steal so that
you're not running out of Mana while you're fighting. Beyond that, try to
maximize your Resistances (especially Lightning, Fire, Cold), and try to
increase your Defense as much as possible.
Look for at least one
item that adds Cold Damage. This will chill monsters and some of them will
shatter leaving no corpse to raise by raising
monsters.
Weapons
The weapons you choose to focus in are up to
you however the Lance is the best choice for Whirlwinders. Lances have the
potential to do the most damage and have a range of 5. Some people choose
to use two Swords (Executioner's Swords), a Maul (Martel de Fer), Polearms
(Bec-De-Corbin), or Spears (Pikes). Keep in mind that Polearms, and Spears
offer the best range, so when Whirlwinding, you'll be able to hit target's
from further away. Try to find Mana/Life Steal on those weapons, +Skills
is also nice but Damage is probably the most important stat. You may also
find -Monster Defense Per Hit to also be useful on a weapon since it
strips away their Defense making them easier to hit. This is higly
effective on bosses and other high hit point monsters.