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Archer

The archer is the first class that will allow you to attack from a distance. An archer is a must have in the first part of the game. The usefulness of this job class will wear down as more powerful job classes become available. Charge+4 is the best charge attack to get. It has the best balance of power and charge time. Don't waste your time getting Charge+7 or above. Usually the enemy will move out of the way by the time you're finally charged up.

Required to get: Squire Level 2
Equipable items: Bows, Crossbows, Shield, Hats, Clothes


Ability List

Action Skills
Name Jp Description
Charge+1 100 Increase the damage a weapon does through charging
Charge+2 150 Slightly stronger than Charge+1, takes a little longer to charge
Charge+3 200 Slightly stronger than Charge+2, takes a little longer to charge
Charge+4 250 Slightly stronger than Charge+3, takes a little longer to charge
Charge+5 300 Slightly stronger than Charge+4, takes a little longer to charge
Charge+7 400 Slightly stronger than Charge+5, takes a little longer to charge
Charge+10 600 Slightly stronger than Charge+7, takes a little longer to charge
Charge+20 1000 Slightly stronger than Charge+10, takes a lot longer to charge

Reaction Skills
Name Jp Description
Speed Save 800 Raise speed
Arrow Guard 450 Evade bow/crossbow attack

Support Skills
Name Jp Description
Equip Crossbow 350 Equip crossbow regardless of job
Concentrate 400 Enemy cannot evade your attacks

Movement Skills
Name Jp Description
Jump+1 200 Increase jump elavation by 1
Concentrate 400 Enemy cannot evade your attacks


Total Jp to Master: 5200 Jp This page was borrowed from Final Fantasy o.s.g