A skill you are going to want to get as soon as possible is Gained Jp Up. This allows you to gain a little more Jp per attack than normal, and in time it does add up. Use this skill whenever possible except in major story battles, where it will do you more good to use another skill that raises another stat.
Note: Ramza and Delita (Chapter One) are special Squires. They use the Guts skill rather than Basic Skill, and have a few additional commands, including Yell and Wish.
Command: Basic Skill
Required to get: None
Equipable items: Knives, Swords, Axes, Hats, Clothes
Ability List
Action Skills
Name | Jp | Description |
Accumulate | 300 | Charges up one's power to raise physical attack power |
Dash | 80 | Run into enemy with one's body |
Throw Stone | 90 | Throw stone at a distant enemy |
Heal | 150 | Recover from abnormal status effects |
Reaction Skills
Name | Jp | Description |
Counter Tackle | 180 | Counter with dash attack |
Support Skills
Name | Jp | Description |
Equip Axe | 170 | Equip axe regardless of job |
Monster Skill | 200 | Target friendly monster within a range of 3 acquires new abilities |
Defend | 50 | Defend and prepare for attack |
Gained Jp Up | 200 | Amount of Jp earned in battle is increased |
Movement Skills
Name | Jp | Description |
Move+1 | 200 | Increase movement range by 1 |
Total Jp to Master: 1620 Jp
This page has been borrowed from Final fantasy o.s.g