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FF1 Magic
-Magic is an essential feature of any Final Fantasy game. As you go up levels you will gain access to more and more powerful magic. With magic you can cure yourself much more easily and you can dish out powerful blows. This is what makes white/black mages essential to your team. This is a list of all of the magic spells in the game. Some of the instant kill magic sounds too good to be true, which they are. They almost never work against bosses and only sometimes against normal enemies. Only black wizards and white wizards may use the powerful 8th level of magic and most of the level 7 ones as well. The black dots stand for black magic and the white ones stand for white magic.
Level 1
  |
Name |
Price |
Description |
Location |
Affects |
|
FIRE |
100G |
Some fire damage to an enemy. |
Corneria |
One enemy |
|
SLEP |
100G |
Puts enemies to sleep. |
Corneria | All enemies |
|
LOCK |
100G |
Increases one allies hit %. |
Corneria |
One ally |
|
LIT |
100G |
Minimal lit damage to an enemy. |
Corneria |
One enemy |
|
CURE |
100G |
Restores minimal HP to an ally. |
Corneria |
One ally |
|
HARM |
100G |
Causes some damage to undead. |
Corneria |
All enemies |
|
FOG |
100G |
Strengthens one ally's armor. |
Corneria |
One ally |
|
RUSE |
100G |
Increases evade % of caster. |
Corneria |
Spell caster |
Level 2
  |
Name |
Price |
Description |
Location |
Affects |
|
ICE |
400G |
Minimal ice damage to enemy. |
Pravoka |
One enemy |
|
DARK |
400G |
Decreases enemy hit %. |
Pravoka |
All enemies |
|
TMPR |
400G |
Strengthens an ally's weapon. |
Pravoka |
One ally |
|
SLOW |
400G |
Enemies hit you less often. |
Pravoka |
All enemies |
|
LAMP |
400G |
Cures the status effect darkness. |
Pravoka |
One ally |
|
MUTE |
400G |
Enemies cannot cast spells. |
Pravoka |
All enemies |
|
ALIT |
400G |
Decrease damage from LIT attacks. |
Pravoka |
All allies |
|
INVS |
400G |
Increases an ally's hit %. |
Pravoka |
One ally |
Level 3
  |
Name |
Price |
Description |
Location |
Affects |
|
FIR2 |
1500G |
Decent fire damage to enemy. |
Elfland |
All enemies |
|
HOLD |
1500G |
Stops an enemy from attacking. |
Elfland |
One enemy |
|
LIT2 |
1500G |
Decent lit damage to enemy. |
Elfland |
All enemies |
|
LOK2 |
1500G |
Increases an ally's hit %. |
Elfland |
One ally |
|
CUR2 |
1500G |
Decent HP restored to ally. |
Elfland |
One ally |
|
HRM2 |
1500G |
Decent damage to undead. |
Elfland |
All enemies |
|
AFIR |
1500G |
Reduces fire damage taken. |
Impland |
All allies |
|
HEAL |
1500G |
Heals some HP to all allies. |
Impland |
All allies |
Level 4
  |
Name |
Price |
Description |
Location |
Affects |
|
SLP2 |
4000G |
Keeps an enemy from attacking. |
Elfland |
One enemy |
|
FAST |
4000G |
Increase damage fighters inflict. |
Elfland |
One ally |
|
CONF |
4000G |
Makes all enemies confused. |
Elfland |
All enemies |
|
ICE2 |
4000G |
Decent ice damage to enemies. |
Elfland |
All enemies |
|
PURE |
4000G |
Cures status effect poison. |
Elfland |
One ally |
|
FEAR |
4000G |
Makes all enemies run away. |
Elfland |
All enemies |
|
AICE |
4000G |
Reduces ice damage taken. |
Elfland |
All allies |
|
AMUT |
4000G |
Cures status effect, mute. |
Elfland |
One ally |
Level 5
  |
Name |
Price |
Description |
Location |
Affects |
|
FIR3 |
8000G |
Massive fire damage to enemies |
Melmond |
All enemies |
|
BANE |
8000G |
Kills all enemies instantly. |
Melmond |
All enemies |
|
WARP |
8000G |
Warp to previous dungeon level. |
Melmond |
All allies |
|
SLO2 |
8000G |
Makes an enemy miss often. |
Melmond |
One enemy |
|
CUR3 |
8000G |
Restores lots of HP to an ally. |
Melmond |
One ally |
|
LIFE |
8000G |
Ressurects ally, with 1 HP. |
Melmond |
One ally |
|
HRM3 |
8000G |
Tons of damage to undead. |
Melmond |
All enemies |
|
HEL2 |
8000G |
Restores some HP to all allies. | Melmond |
All allies |
Level 6
  |
Name |
Price |
Description |
Location |
Affects |
|
LIT3 |
20000G |
Massive lit damage to enemy. |
Crescent Lake |
All enemies |
|
RUB |
20000G |
Erases and kills an enemy. |
Crescent Lake |
One enemy |
|
QAKE |
20000G |
Enemies fall and die instantly. |
Crescent Lake |
All enemies |
|
STUN |
20000G |
Paralyzes one enemy. |
Crescent Lake |
One enemy |
|
SOFT |
20000G |
Cures status effect, petrify. |
Crescent Lake |
One ally |
|
EXIT |
20000G |
Exit town or dungeon. |
Crescent Lake |
All allies |
|
FOG2 |
20000G |
Raises party's evade %. |
Crescent Lake |
All allies |
|
INV2 |
20000G |
Makes enemies miss more often. |
Crescent Lake |
All allies |
Level 7
  |
Name |
Price |
Description |
Location |
Affects |
|
ICE3 |
45000G |
Massive ice damage to enemy. |
Gaia |
All allies |
|
BRAK |
45000G |
Shatters enemies killing them. |
Gaia |
One enemy |
|
SABR |
45000G |
Increases weapon's power. |
Onrac |
Spell caster |
|
BLND |
45000G |
Blinds an enemy. |
Onrac |
One enemy |
|
CUR4 |
45000G |
Fully restores one ally. |
Gaia |
One ally |
|
HRM4 |
45000G |
Massive damage to undead. |
Gaia |
All enemies |
|
ARUB |
45000G |
Protects against RUB. |
Onrac |
All allies |
|
HEL3 |
45000G |
Restores decent HP to all. |
Onrac |
All allies |
Level 8
  |
Name |
Price |
Description |
Location |
Affects |
|
STOP |
60000G |
Stops an enemy from attacking. |
Gaia |
One enemy |
|
ZAP! |
60000G |
Instantly kills all. |
Gaia |
All enemies |
|
XXXX |
60000G |
Kills an enemy(RUB). |
Gaia |
One enemy |
|
NUKE |
60000G |
Ultimate black magic attack. |
Lefein |
All enemies |
|
FADE |
60000G |
Massive damage to enemies. |
Gaia |
All enemies |
|
WALL |
60000G |
Protects an ally from magic. |
Gaia |
One ally |
|
XFER |
60000G |
Decreases enemy defense. |
Gaia |
One enemy |
|
LIF2 |
60000G |
Ressurects ally with full HP. |
Lefein |
One ally |
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