Final Fantasy I

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Final Fantasy 2

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Final Fantasy 3

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Final Fantasy 4

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FF2 Magic

-This is a list of all of the magic in FF2. Magic in FF2 grows by use. Once a magic spell is used 100 times it gains a level. A magic's level is how much MP it takes to use that spell. A level of 16 is the maximum. Three magic spells are "growing magic" in that they change drastically from level to level. These spells are marked with a * and are noted under the black magic table. Note: The effects of this magic is cumulative, that is, heal2 has the capability of curing both poison and curse.


White Magic

 
Name
Cost
Location
Effect
Cure 200 Altea, Palm, Poft Restores HP
Blink 400 Palm, Poft Raises evasion
Safe 400 Palm, Poft Raises Defense
Shell 400 Palm, Poft Raises Magic Def.
Fear 800 Bofsk Enemies more likely to run away
Peep 800 Bofsk Scares allies
Heal 800 Bofsk *Cures status effects*
Mute 800 Bofsk Stop enemies from casting spells
Life 1500 Salmando Bring an ally to life
Anti 1500 Salmando Take away enemy MP
Exit 1500 Salmando Exit dungeon, lose a lot of HP
Dispel 3000 Phin *Removes target's defenses*
Mini 3000 Phin Shrinks character, lowering atk and def
Fog 3000 Phin Dumbfounds enemy
Slow 3000 Phin Lowers # of atks made
Barrier 8000 Mysidia *Provides defensive boosts*
Wall 8000 Mysidia Blocks magic
Change 8000 Mysidia Swaps HP/MP with target
Berserk 10000 Jade Makes target only atk, raises ally's atk power
Haste 20000 Jade Raises # of atks
Charm 10000 Random Battles Confuses enemy
Holy 20000 Mysidia Damages target
Ultima 2 Mysidia Tower Strongest atk spell


Black Magic

 
Name
Cost
Location
Effect
Fire 400 Altea Fire damage on target
Ice 400 Altea Ice damage on target
Bolt 400 Altea Bolt damge on target
Warp 1500 Salmando Warps to previous floor, casts death in battle
Curse 8000 Dist Castle Lowers targets atk pwr
Stone 8000 Dist Castle Turn target to stone
Stop 8000 Dist Castle Paralyzes an enemy
Toad 10000 Phin Castle Turn target into a toad
Break 10000 Phin Castle Turn target into stone
Aura 15000 Phin Castle Add elemental power to weapons
Aero 2000 Black M. Cave Wind damage on target
Blind 4000 Black M. Cave Lower target's hit%
Sleep 8000 Black M. Cave Put target to sleep
Drain 15000 Mysidia Cave Drains HP
Aspil 15000 Mysidia Cave Drains MP
Death 10000 Jade Kills target
Flare 40000 Jade Heavy damage to target


Growth Magic

Level
Heal
Dispel
Barrier
1 Heals dark/poison Ice def down Ice def up
2 Heals curse Defense down Crit. hit def down
3 Heals dumb Poison def down Poison def up
4 Heals toad Death def down Death def up
5 Heals toad Bolt def down Bolt def up
6 Revives target Soul def down Soul def up
7 - Fire def down Fire def up
8 - Change def down -






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