Bruce Wayne Batman 0 -1 5 30 5 30 3 10 4 20 4 20 6 40 4 20 7 40 5 20 30s 0 6'2" 210 0 1 1 1 F2: Martial Supremacy 6 8 Leadership* Acrobatics Weapons Specialist* (Batarang) Thrown Weapons Detective/Espionage Law-Enforcement/Crime Sciences Performer 5 Law-Enforcement JLA/Superman Robin NightWing Artist/Performer Dark, caped and cowled. end description ~Cowl is Kevlar-lined helmet (EX20 armor) with Starlite nightvision (RM night vision) and radio link to the Batcave. ~Costume and cape are Nomex fire-resistant (RM fire Resistance) and lined with triple-weave Kevlar (EX body armor). ~Weapons include razor-sharp Batarangs (EX damage-6 areas); decel monofilament cord jumplines and grapnels (provide a form of web-slinging-3 areas/turn, cord is IN strength); gas capsules (GD tranquilizer toxin, or EX smokescreen); and rebreather (provides water breathing). ~These and other devices are stored in the Batman's utility belt, which is booby-trapped to prevent tampering (RM explosion). ~The points of Batman's cape are weighted for use as an offensive weapon (an extra area, and an extra attack every other turn for EX blunt damage). ~many other items available, but these items are always on him. end equipment Though regarded by many Gothamites as an urban legend built on superstition and fear of the city's darkened streets, Bruce Wayne knows all too well that the Batman is a cold, hard reality of his own fabrication. Since his parents' untimely death in Gotham's dreaded "Crime Alley," Wayne has spent his life in pursuit of physical and mental perfection in order to wage unrelenting war on crime. Watching over Gotham's streets from its gargoyles and parapets, the Dark Knight is the city's last best hope against evil. And it is this obsession that drives the Batman, for Wayne has vowed that no innocent should ever suffer the pain he has endured. When the Venom-fueled Bane destroyed Arkham Asylum and unleashed its inhabitants on an unwary Gotham, Bruce Wayne learned that his obsession might be more than he can endure. Driving himself past the point of exhaustion to capture Arkham's most dangerous inmates, Batman led himself right into the clutches of Bane, who had deduced his identity and invaded the sanctity of Wayne Manor and the Batcave. There, surrounded by all the trophies and weapons of his crusade, Bruce Wayne was defeated, his back broken and spirit destroyed. Crippled and wheelchair-bound, the humbled Wayne left Jean Paul Valley his costume and began an arduous quest to regain his strength and the will to fight, including calling upon the beautiful but deadly Lady Shiva to retrain him in the fighting skills he had spent years mastering. Upon learning that Valley had become a darker, more violent version of Batman, Wayne returned to Gotham to reclaim the mantle of the Dark Knight forcibly. Shortly thereafter, Bruce Wayne departed Gotham once again, leaving the city's custodianship in the hands of his former partner Dick Grayson for a time. When Wayne finally did return, it was for good, adopting a darker look and stronger arsenal to reflect the changes in body and mind Bane's attack had wrought upon him. Since that time, he has returned to the Gotham night and attempted to rebuild his life as both Bruce Wayne and Batman, in addition to reaffirming his relationships with Tim Drake, Dick Grayson and Alfred. Make no mistake: Batman's mission is no less driven, but it is now tempered by a sense of his own fallibility and a realization that the war on Gotham's crime need not be fought alone. please be sure to give me credit for my work, do not steal my work or my links. thanx this file created by Chris schmitz www.chrisloveskelly.com www.angelfire.com/rpg/marvelclassic end history 90 80