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BloodBow




Hero Name: Trace O'Donnell
Given Name: BloodBow
(Cyborg)

Fighting: Excellent (20)
Agility: Incredible (40)
Strength: Excellent (20)
Endurance: Excellent (20)
Reason: Good (10)
Intuition: Good (10)
Psyche: Good (10)

Health: 100
Karma: 30
Resources: Typical (6)
Popularity: Shift 0 (0)

Age: 20s
Gender: Male
Height: 5'9"
Weight: 180
Skin Color: White
Hair Color: White
Eye Color: white

POWERS:
Cybernetic Arms that give him +2CS with Bows. (Incredible)

TALENTS:
Bows
Marksman*
Pilot

CONTACTS:
Hero Group- Codename: Stryke Force

DESCRIPTION:
a wiseguy and prankster. He is an excellent pilot. His character is lighthearted and he often jokes around, similar to spider-man.

EQUIPMENT:
Polymer Bow, and various arrows, include, but limited to the following.

• BroadHead — Excellent Edged damage
• Explosive — Amazing Grenade damage
• Tear Gas — Excellent Intensity, 1 area
• Electro-arrow — Amazing electrical damage
• Smoke Bomb — Covers one area in smoke
• Sonic — Excellent Intensity sonic attack;
stuns all in target area for 5 rounds
• Flare — Lights 2 areas with Remarkable
Intensity light
• Acid Arrow — Remarkable Intensity
• Cable — Fired 3 areas, lncredible line
• Putty — Remarkable Strength adherence,
carries line up to 2 areas
• Bola — Successful hit indicates target
grappled by Incredible Strength cable
• Net — Successful hit indicates all targets
in area bound by Remarkable Strength net


HISTORY:
Some time ago Bloodbow was killed by an alien 
creature and replaced by it. Because it was not 
really the intention of the alien to kill Bloodbow 
and because she was touched by his heroic soul 
she took his form and the stats above, she also 
has his powers. She can still change into her 
own form which has the followin stats and powers: 
F A S E R I P 
Ex Ex Rm Am Rm Rm In 
20 20 30 50 30 30 40 
Health:120 
Powers: 
Body Armor: Ex 
Web spit: Mn web 
Climbing: Mn 
Mental Communication: Mn 
Absorbtion: The alien can absorb humans with 
Am ability and then assume their form and abilities. 
This process inflicts Am damage upon the 
target that must be held during the process. When 
this absorbtion begins the target must make an 
Am End.FEAT or pass out. 




DL 4 Zan's Char. Gen.