Brain Bug 31 -1 3 6 2 4 6 30 5 20 5 20 4 10 5 20 0 0 0 0 2 900 5 6 7 3 Proboscis: This weapon is used to penetrate a victems skull with TY (6) edged damage. The proboscis has PR (4) material strength. If the attack is successful, the target must make a check on the Stun Table. 8 Mind Probe: The Brian Bug is able to absorb a targets knowledge after it has successfully penetrated thier brain with it's proboscis by devouring the cerebral matter. This does TY (6) damage to the targets health, and drains 2 points of Reason, Intuition and Psyche per turn. The target must make a red Endurance FEAT to succeed in any task due to the great pain they will find them selves in. When a target reaches 0 Health, they will die, as their brain is completely absorbed by the Brain Bug. 5 Telepathy: The Brain Bug is able to control it's colony with Telepathy. It has a range of 250,000 miles. It is only able to use this power with other bugs. 6 0 0 Controls the hive, coordinates Bug movement and acts as intermediary between all of the many types of Bug kinds. end description None. end equipment Arachnids colonize by projecting their spoor into space. Upon contact with a suitable planet, the spoors germinate and hatch a Queen/Brain Bug, which lays eggs that produce the appropriate number and ratio of Warriors, Hoppers, Tankers, and Plasma Bugs. Initially, an underground network of tunnels, living chambers, and storage areas are created. When the primary nest or colony (called "Bug Towns" by the MI) is adequately established and consolidated, Warrior and Hopper scouts are dispatched to seek out other life forms and/or suitable colonization sites. If life forms are found to present a possible challenge, the colony moves several thousand Warriors, supported by Hoppers, Tankers, and Plasma Bugs, to a position where the attack force is undetected but within effective striking range. A Brain Bug may accompany the force to direct and control. Warrior and Hopper scouts continue a covert reconnaissance until the Brain Bug decides the time and direction of attack. Combat Assault Tactics Attacks are carried out in three waves. First, tunnels are laid underneath and surrounding the target areas allowing Warriors and Tankers to attack from beneath the defenders position. Second, a swarm or wave of several thousand Warriors moving at top ground speed executes a frontal attack on the defender's positions. The objective is to overwhelm and overrun the defenders. At the height of this attack, at the peak of contact between the two forces, the tunneling Warriors and Tankers emerge in the midst of the defenders and commence an aggressive attack. Concurrently, Hoppers launch an aerial assault. The combination of surprise, overwhelming frontal charge, aerial attacks, and attack from below via tunnels is devastating to the unprepared. Which is a reminder to all Infantry of the importance of constant preparation. Although the Warriors and Hoppers kill most every living thing in their path, the Arachnids are known to take prisoners. Leaders of the opposing force are sometimes targeted and taken to the Brain Bug where interrogation takes place via brain matter assimilation. Strategic and tactical direction is believed to be conducted by a Brain Bug who remains safely in the rear until the tide of battle turns in favor of the attackers. Then she is moved to the battle site where prisoner interrogation and final annihilation of the defenders takes place. At this point either the force pulls back to its pre-attack position in anticipation of possible counterattack or they consolidate their newly won territory and commence construction of a new "Bug Town." end history 60 50 hair none eyes white skin armored