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(Lord) Emp

Hero Name: Jacob Marlowe 
Given Name: Emp
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Fighting: Typical (6)
Agility: Good (10)
Strength: Excellent (20)
Endurance: Excellent (20)
Reason: Remarkable (30)
Intuition: Excellent (20)
Psyche: Amazing (50)

Health: 56
Karma: 100
Resources: Incredible (40)
Popularity: Typical (6)

Gender: Male
Height: 3'6"
Weight: 130
Skin Color: White
Hair Color: Grey
Eye Color: Brown

POWERS:
His powers still lie dormant but may be accessed by persons with the knowledge how to do so. When 
activated Emp would have a wide range of energy controling and generating powers at Un rank, as well
as telepathic and telekinetic powers. (Unearthly) P2: Body Resistance (Good) TALENTS: Business, Finance CONTACTS: Hero Group: WildC.A.T.S./HALO Corperation DESCRIPTION: The Kherubim Lord, on Earth known as the multi-millionaire Jacob Marlowe, founded Halo Enterprises
through which he formed the WildC.A.T.S covert-action team to battle the Daemonite threat on Earth. EQUIPMENT: None. HISTORY: Primarly an administrator and a behind the scenes tactician..the full nature of Emp's powers are largely unrevealed. As a Kheribum Lord, he is a rare type of 'Enhanced' Kheribum, with abilities beyond those of the typical one. All Kheribum Lords possess unique and spefific powers and seem to be enhanced beyond the norm..yet the exact nature of how or why this is the case has yet to be revealed. In Emp's case, most of his powers are surpressed along with the vast majority of his memory.While in the case of his memory, as he is exposed to things.. his memory gradually returns to him, like someone remembering how to ride a bike after years of not having touched one..his powers beyond the normal Kheribum ones, remain mostly dormant and rarely used. He is, however, seemingly..staggeringly powerful when these dormant powers are tapped. Hightower spefifically attempted to drain Emp's vast Kheribum energies for himself, and Emp's own brother..Lord Entropy, was shocked when on the recieving end of Emp's fairly considerable powers. Void saw him as the predestined champion of Earth for a reason and the lead Kheribum Lord obviously has great power and potential within him. Times of stress have brought his power out and Void seems to have the ability to draw upon his power or to fuse with him temporarily to allow him to access it. Like all Kheribum's, Emp has virtually an unending lifespan. He has been on the world for the whole of human history and lived likely for centuries..if not longer, prior to that on Khera and in the depth's of space. To a non-Kheran, he seems virtually unaging and unchanging over the centuries. The exact lifespan of a Kheribum is undetermined, though Emp is likely not considered a 'young' one given his appearence and position of authority. At the same time..he has exhibited no signs of growing old just yet and likely won't for centuries to come. As a fullblooded Kheribum, Emp has a high level of durability and endurance that, while not *invulnerable* is still extremely tough compared to the typical human and S.P.B. He was struck by a taxi, took the hit and just kept walking unphased, when drunk. It would take armored piercing bullets to have a serious effect on him as normal bullets..while they would hurt, would not stop him. The degree of this, like endurance, various from Kheribum to Kheribum just as it does from human to human. Zealot, who has trained virtually the whole of her immortal life, in the arts of combats and physical toughness, likely has a higher endurance then Savant and Emp. Even so, the pure tide of Kheribum blood is powerful indeed. His endurance is high enough to allow him to endure extreme torture at the hands of the likes of Hightower or even Entropy. Though his powerful abilities and vast energies may be the reason for this as well. As a Kheribum, Emp possesses a high degree of strength. The level of it is likely under that of Zealot's yet still far above a human. He can lift/press 5 tons of weight and push towards 10 tons under extreme duress. Emp has demonstrated psionic abilities during his days in Team One, under the alias of Saul Baxter. The full extent of this is unknown, although it's likely, given his Kheribum Lord nature, he as the full range of telepathic abilities at high levels. This power however, has remained dormant even as his other powers may have seen occasional use. With a loud *VORK* or *QUARK* sound, Emp has the ability to manipulate vast amounts of energies, buried deep within him. The exact nature of these energies is largely unexplored and unknown as only a few times has he accessed them. They could be electromagnetic energies yet may be non-elemental based energies as well. One thing is for certain, when directed for offensive means, they are extrodinarily powerful. Obviously more powerful then even what Void can generate as a blast from Void did not put the Kheribum Lord, Entropy down..yet Emp's attack did. Thus far it seems he is only able to generate blasts of energy which seem to be unrefined and simply raw power..accessible only with Void's help. But he also seems to have the ability to 'lend' power out to others or allow them to draw upon him when more power is needed. Several times when Void was being blocked from teleporting..it was Emp's power that she drew from to give her the strength she needs. Emp rarely is out on the battlefield and his powers are latent and unrelieable as well. He is more at home in the boardroom then on the battlefield, but when the situation requires it..he can and does go into battle with the team he founded and funds. While not 'skilled' in the use of firearms, he can nonetheless use a pistol fairly well. Enough to defend himself and let others concentrate on other tasks. Strategy is his strong point and he is best when directing the team from HALO itself versus being in the line of fire. He's no coward however and more then willing to jump in and do his part.

DL 4 Zan's Char. Gen.