Technarch Unit 27 -1 5 20 5 20 6 30 8 50 7 40 6 30 3 6 4 10 0 0 varies 2 varies varies 5 6 6 10 Shapechanging: mimick human forms 9 Communicate with technology/computers 10 S12: Elongation 6 P1: Armor Skin 6 Transmode Virus Conversion: Regain health by converting living, organic objects into a techno-organic form. He regains health equal to the material strength or the health of the target. He does this with Mn ability. Living creatures converted die, and the Technarch absorbs the beings memories into his own. 9 Transmode Virus Infection: they may infect other living creatures (same as above) only the infector gains no health, but the infected organic creature becomes a member of the phalanx after 10 turns when they have been fully converted by into their new T-O body. This unit will likley be destroyed as the Technarch consider it an abomination-a Technarch would not willingly use it unless he wishes to have a phalanx force that will build a bable spire and signal the homeworld (eg, if he is one of the few remaining Technarchs on the planet). 9 Serial Teleportation: may "teleport" anywhere else in one turn as long as their is a constant Crystalline Matrix(techno-organic) connection. 8 Sensors: Electronic sensors 9 Increase size: up to 200 feet. -1 Reshape into functioning machines up to AM level. Create out of self up to In damage energy or force ray blasters. 9 1 Any that the Technarch Group Mind directs it to have (takes 1 turn to learn) 1 All other Technarch Techno-Organic body, from which all of their poers come from end description None. end equipment check here for history/sourcebook www.angelfire.com/rpg/marvelclassic/characters/phalanx.html please be sure to give me credit for my work, do not steal my work or my links. thanx this file created by Chris schmitz www.chrisloveskelly.com www.angelfire.com/rpg/marvelclassic end history 120 76 gender varies hair Techno-Organic Composite skin Techno-Organic Composite