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-|- Xp Formulas -|-







IN ALL MATCHES DEFFERED XP's IS ALLOWED!
But only till a d50 is reached.
Beyond that it is not permitted.


See below the rules for Party Mass Spar!

Spar

Winner: 6 x Point Spread
Loser: 3 x Point Spread
Logger: 100 Xp
Proctor: 200 Xp



Mass Spar

Winner: 6 x # of people -1 x Highest Dice
Losers: 3 x # of people -1 x Highest Dice
Logger: 200 Xp
Proctor: 100 x # of people



Slave Match:

Winner: 6 x Point Spread
Loser: 2 x Point Spread
Logger: 100 Xp
Proctor: 200 Xp



Release Match:

Winner: 6 x Point Spread
Loser: 2 x Point Spread
Logger: 100 Xp
Proctor: 200 Xp



Honor Match:

Winner: 6 x Point Spread
Loser: 2 x Point Spread
Logger: 100 Xp
Proctor: 200 Xp



Death Match:

Winner (Rezz Allowed): 15 x Point Spread
Winner (No Rezz Allowed): 25 x Point Spread
Log :200 xp
Proc :500 xp



Squire Match

Winner: 15 x Point Spread
Loser: 15 x Point Spread

Logger: 100 Xp
Proctor: 200 Xp



Knight Match (Must Have Registered Knight)

Winner: 30 x Point Spread
Loser: 20 x Point Spread

Logger: 100 Xp
Proctor: 200 Xp



Mages Bonus Xp

Spar
Winner: 8 x Magic Damage
Loser: 3x Magic Damage

Logger: 100 XP
Proctor: 200 Xp

Mass Spar
Winner: 16 x Magic Damage
Loser: 6 x Magic Damage

Logger: 100 Xp
Proctor: 200 Xp



* Slave Matches, Release Matches, Honor Matches, and Death Matches all get the standard XP Modifier in bonus XP.





Party Mass Spar

Party Mass Spar – Mass Spar consisting of “Teams” of no more than 5 people, making the maximum number of teams 5. These spars function the same as a Mass spar, with a few minor alterations.
(Example coming soon!!!)

Selecting Teams: Teams should be selected before the Log is turned on and the terms are stated. In place of the standard “State Name | Dice | Reg” line the proctor should prompt Team “Captain” should state the names of each of their team members names, followed by individual dice and registration reports from each team member.

Initiative: Each of the Team captains rolls Initiative, the standard 1d100 for a MS. They are listed in standard order with the highest dice first. After the captains are arranged they each pick a team member so the lineup functions like this: Team 1, Team 2, Team 3, Team 4, Team 1, Team 2, Team 3, Team 4…etc. The captains select in what order their team attacks, however the Captain always attacks first.

How to Win: The same as always, defeat everyone, except those on your team.

Experience: Experience is awarded to the entire team for standard MS features. This type of sparing means you lose some experience because you cannot get as many people involved, but has a higher chance that you will come out with more experience. So weigh the situation carefully before you choose whether to Party MS or basic MS.

Winner: 10 x # of people –Your Team x Highest Dice
Losers: 5 x # of people –Your Team x Highest Dice
Logger: 200 Pts
Proctor: 100 x # of people



~XPZ CHART ~
d20=0xpz d21=10xpz d22=20 d23=40 d24=60
d25=80 d26=100 d27=125 d28=150 d29=175
d30=200 d31=225 d32=250 d33=275 d34=300
d35=400 d36=450 d37=500 d38=600 d39=700
d40=800 d41=900 d42=1000 d43=1500 d44=2000
d45=2500 d46=3000 d47=3500 d48=4000 d49=4500
d50=5000 d51=5500 d52=6000 d53=6500 d54=7000
d55=7500 d56=8000 d57=8500 d58=9000 d59=9500
d60=10,000 d61=11,000 d62=12,000 d63=13,000 d64=14,000
d65=15,000 d66=16,000 d67=17,000 d68=18,000 d69=19,000
d70=20,000 d71=22,500 d72=25,000 d73=27,500 d74=30,000
d75=32,500 d76=35,000 d77=37,500 d78=40,000 d79=45,000
d80=50,000 d81=55,000 d82=60,000 d83=65,000 d84=70,000
d85=75,000 d86=80,000 d87=85,000 d88=90,000 d89=95,000
d90=100,000 d91=200,000 d92=300,000 d93=400,000 d94=500,000
d95=600,000 d96=700,000 d97=800,000 d98=900,000 d99=1,000,000
d100=1,500,000 =v= =v= =v= =v=






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