BioHazard Quest
A BioHazard® 5.0 play-by-post adventure run by bh5ogm
Stats
Wajer
Identity
- Yahoo! ID: kielay
- Name: Wajer
- Genotype: Mutated Human/Scaler Hybrid
- Class: Charger
- Gene Type: Mutant
- Age: 33
- Sex: Female
- Relations/Comrades: Nuwanda (ex-party member)
- Hometown: Thash
- Persona: Quiet, yet edgy; prone to anger outbursts
Attributes
Basic Attributes
- Strength: 20 [+4]
- Dexterity: 17 [+3]
- Constitution: 17 [+3]
- Intelligence: 16 [+2]
- Charisma: 16 [+2]
- Luck: 12
- Healing Rate: ?/half-day
- Remain Unseen: 7
- Senses Score: 7
Secondary Attributes
- Innate THDX: +3
- Damage Bonus: +8/+13 claws
- Armor Class: +13
- Base Attacks: 2 4d8+4+2*Int hand claws, 1 7d6+3+2*Int foot claws, 1 3d6 tail spike
- Experience Level: 8
- Physical Hit Points: 70
- Psychic Hit Points: 70
- Speeds:
- walk: 16
- run: 32
- swim: 23
- fly: 0
Skills
Class Skills
- Makeshift Weapon
- Makeshift Armor
- Size-up Opponent
- ID Creature
Character Skills
- Advanced Weaponry (12) [+1 THDX, +1 Dmg]
- Artifacts (10) [skill > difficulty => INT & LCK checks to ID (modified by diff)]
- Climb (12) [-2 to STR/DEX/LCK attribute check roll]
- Electronics (3) [skill > difficulty => INT/DEX & LCK checks to operate (modified by diff)]
- Lock pick (10) [skill > difficulty => DEX & LCK checks to unlock (modified by diff)]
- Medic (13) [3d4-L/round, max 18/wound]
- Read/Write (10)
- Swim (12) [-2 to STR/DEX/LCK attribute check roll]
Weapon Skills
- Archery (11) [+2 THDX]
- Arms, Small (9) [+1 THDX]
- Arms, Medium (10) [+1 THDX]
- Arms, Heavy (10) [+1 THDX]
- Basic Combat (12) [+2 THDX]
- Blades, Small (10) [+1 THDX]
- Blades, Large (11) [+2 THDX]
- Explosives (9) [+1 THDX]
Mutations
- Pyschic Mending: 4d6 psychic HP/gallon water absorbed
- Alternate Personality
- Hands of Power, Electric [19]: 8d8+2*Int
- Air Sail: slow fall to 10, glide at 7
- Talons [8]: bonus 2d8+2+2*Int to base claw, 4d6+2*Int to base kick
- Heightened Musculature: 2d4 bonus to STR
- Skeletal Enhance: +2 AC, +4 Dmg
Equipment
- ring mail [+5]
- helmet [+1]
- bracers [+2]
- cape [+1]
- shotgun [6d6]: holds 6 ammo
- ammo (10)
- scope
- javelins (3) [4d6+1]
- metasteel long sword [4d6+3]
- bow [5d8+2]
- arrows (4)
- silver arrows (16) [2d4]
- golden arrows (3)
- torches (4)
- grappling hook
- caelet knife [4d6+1]
- silver sabres (2) [4d8]
- machete [3d6+1]
- radiation healing pills (5, in leather pouch)
Zorkmids
0
Appearance/Personality
?
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This page updated: Mon Jan 09 14:22:11 2006
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