Dangerous Creations
A Tunnels and Trolls® play-by-post adventure run by khara_khang
Final Stats
Identity
- Yahoo! ID: throst54
- Name: Amroth-Esa
- Kindred: Elf
- Class: Rogue
- Sex: Male
- Height: 6'8"
- Weight: 200#
Attributes
- Strength: 20
- Intelligence: 35
- Luck: 18
- Constitution: 20
- Dexterity: 21
- Charisma: 18
- Speed: 11
- Mystic: 21
Other Stats
- Adds: 25/34 missile
- Hits: ?
- Wt Carried: ?
- Wt Possible: 100#
- Adventure Pts: 26454
- Level: 6
Magic
Languages
Common, Elven, Dwarven, Goblin, Balrog
Nationality/Place of Residence
?
Equipment
- 100 gp
- Bag of
Monkeys (market value 600gp, weight 1#)
- This very small burlap sack may be used to summon forth 1 to 20 monkeys.
They can be commanded by the sack owner to attack anyone.
- Monkeys move at a speed of 30 and, as a standard action, crawl all over
the target, disrupting the target's actions in the process. If so
commanded they can also use their special grenade-like weapon (10' range,
1d3 direct hit damage). The shenanigans of these monkeys disrupt spell
casting, DEX checks, attacks and reduce armor to 0 for the monkeys'
target.
- Monkeys are more a magical force than physical beings (even thought they
look like monkeys), and as such cannot be killed by normal means, but
may be dispelled, destroyed with spells or magical weapons. The
summoned monkeys have a MR of 10 and disappear 7 rounds after being
withdrawn from the bag.
- Sack owner may also summon a single monkey. It will obey all commands
given and will even give its own life for the owner. A single summoned
monkey will disappear after 1 hour after being summoned.
- Can only be used twice per 24 hours
- Owner must be a Wizard or Rogue
- Magical Rusty Dagger (4d6+6)
- Rust always present.
- If the blade breaks, it grows back.
- Anyone cut by the dagger must make a 5th level SR, or by the next round
s/he will have a serious case of tetanus.
- Has own scabbard
- full plate mail
- scimitar, with scabbard
- haladie, with scabbard
- crossbow
- bag
- scroll containing plans for a Wizard gauntlet-dagger.
- 78 gold crowns
- silver Lerotra'hh favor coin
Background/Personality
Dying in the Sand Worm's stomach and spending time in Hell has given Amroth a
lot of experience---enough to go from level 2 to level 6, but he only knows
spells up to level 5. Hey, you can only do so much in the afterlife, especially
when they don't want you in Heaven because you're too annoying and in likewise
not in Hell because the gods have to turn the heat way up when you're there. So
Amroth got kicked out of the afterlife. Well, for a while he was the
Gatekeeper, but anyway, when Khazan came to face its current troubles, he got
permission to go back, with the proviso that if he fails, he will be bound in
Hell forever.
So after what seemed an eternity, he awoke in the belly of the worm, and
hacked his was out only to find himself abandoned by everyone. [c.f. Goblin Lake, Part Deux --ed.] Then he began
a journey which he knew not where it would end.
Appearance
?
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This page updated: Mon Jan 09 14:22:11 2006
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