A Tunnels and Trolls® play-by-post adventure run by khara_khang
(Pidgin form in italics)
Outskirts of Khazan, Dracon Warren
Jax can't swim, can't tie a rope, and can't stand Dwarves, but he can whistle a mean "Puff the Magic Dragon," and spin a catchy limerick when wee_allie's spirit possesses him. It is also rumoured, but not confirmed, that he and his brother can share their brain, which makes endearing noises like <sploosh> and <slosh> when it is transferred. Like all Orcs, he has infravision, known to Dracons as HotVision™. Like all Dracons, he is partial to the expressions "Frak" and "Fewmets." Jax is an expert swordsman.
Underneath the skin of his back behind his right shoulder, Jax has a
symbiotic Talo
Tattoo Worm: IQ 10, CON 5 (added to host's CON).
The symbiont imparts two magical abilities to the host. Activation of either
ability is automatic and costs the host 3 DEX per activation (gained back 1
point per hour). If the host doesn't wear gloves, there is a 50% chance that
these abilities will not activate.
Jax is very loyal to his clan and to his friends. This often means going out
of his way to rescue (and resurrect) his ever-stinkin' brother, Taran. It is
rumoured, but not confirmed, that they are twins. Jax often makes rash
decisions, but he's learning to control them as of late.
In his first adventure, Ken St. Andre's Agents of Lerotra'hh PBEM, the Death
Goddess Lerotra'hh, under the guise of his mother, tricked him into joining her
elite agents to save Khazan from invasion. But instead, Jax ended up in a team
of 3 delvers who climbed the full mile up to Gristlegrim's cube, where he
euthanized the Dwarf's eternal prisoner Arnn-Gaxx (last of the elephantine
Haroouugh). Arnn-Gaxx's lifeblood splashed on Jax and his scimitar, boosting his
intelligence by 10 points, permanently vorpalling his sword, and granting him
the wrath of the odious Dwarf godling. A little piece of the empathic Haroouugh
also lodged itself in his subconscious, and surfaces from time to time. The
details of Jax's return from this adventure seem to have been lost, but we have
our best editors working to rectify the situation....
Jax's second adventure was Goblins in the
Mist, where a particularly insightful Fairy named Lilac taught him the
trick to eating crow, and got him hooked on sun-dried lizards. That's where Jax
got his magic cloak and "get out of Trouble™" token.
In Jax's third adventure, Lizardmen in
Red Water Bay, he got thrown for a few (time) loops, and managed to
witness his dear brother's classic death scenes countless times. They
did get old after a while.... He also learned that one cannot reliably
wield two bagh nakh/bich'wa combo's without a whopping 28 DEX (doh!). "No
prob," he said, whipping out his trusty EverSharp™ blade with a
snicker-snack. When all was said and done, he walked away with a new level, a
new suit of armor befitting his name, and feeling both very lucky and very, very
full.
Oblique Streams was Jax's fourth
adventure. After an unsettling kidnapping by interdimensional aliens and a
temporary plane-shifting organ transplant by the same aliens, the odd quest
forced upon him and his comrades by one Mr. Grippenweld ended prematurely due to
some tear in the fabric of spacetime, no doubt. He found himself back at the
Blue Frog Tavern with an inexplicable tattoo on his back and a new pair of black
leather gloves.
Jax's fifth adventure Dangerous
Creations, was filled with intraparty dissension, death and danger
(natch!). This adventure returned Jax to direct service under Lerotra'hh, whom
he finally got to see in her stunning true form. Another Zweetz baddy was
located and deposed in the process, and he gained astonishing knowledge of his
tattoo. He also managed to bring his skeleton friend
(from Lizardmen in Red Water
Bay) Jack de Crampon back from the certain doom of Lerotra'hh's ire.
Jax is your basic burly, medium-sized Orc. On occasion, it is rumoured that
he is the handsome brother. Oh yeah, Jax was missing a foot at the end
of Agents of Lerotra'hh (giant
crocodiles love pig's feet), but the editors have plans to give him his foot
back. Good thing, too, since he keeps on using it.
Jax sports a magical tattoo on his back behind his
right shoulder, and his clan symbol (a Dragon, of course) is tattooed on his
backside.
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This page updated: Mon Jan 09 14:22:13 2006
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