Goblin Lake, Part Deux
A Tunnels and Trolls® play-by-post adventure run by khara_khang
Final Stats
Identity
- Yahoo! ID: throst54
- Name: Amroth-Esa
- Kindred: Elf
- Class: Rogue
- Sex: Male
- Height: 6'8"
- Weight: 200#
Attributes
- Strength: 20
- Intelligence: 35
- Luck: 12
- Constitution: 16
- Dexterity: 18
- Charisma: 18
- Speed: 11
- Mystic: 17
Other Stats
- Adds: 14/20 missile
- Hits: 0
- Wt Carried: 111.5# +
- Wt Possible: 200#
- Adventure Pts: 1154
- Level: 2
Magic
- All spells up to level 3 other than Magic Fangs,
Curse You, Hidey Hole, Rock-a-Bye, Blasting
Power, and Curses Foiled.
Languages
Common, Elven, Dwarven, Goblin, Balrog
Nationality/Place of Residence
?
Equipment
- scimitar (4d; min STR 10; min DEX 11; 10#)
- haladie (2d+4; min STR 2; min DEX 4; 1.5#)
- bag of clothes
- knee high boots
- 100 gp
- Bag of
Monkeys (market value 600gp, weight 1#)
- This very small burlap sack may be used to summon forth 1 to 20 monkeys.
They can be commanded by the sack owner to attack anyone.
- Monkeys move at a speed of 30 and, as a standard action, crawl all over
the target, disrupting the target's actions in the process. If so
commanded they can also use their special grenade-like weapon (10' range,
1d3 direct hit damage). The shenanigans of these monkeys disrupt spell
casting, DEX checks, attacks and reduce armor to 0 for the monkeys'
target.
- Monkeys are more a magical force than physical beings (even thought they
look like monkeys), and as such cannot be killed by normal means, but
may be dispelled, destroyed with spells or magical weapons. The
summoned monkeys have a MR of 10 and disappear 7 rounds after being
withdrawn from the bag.
- Sack owner may also summon a single monkey. It will obey all commands
given and will even give its own life for the owner. A single summoned
monkey will disappear after 1 hour after being summoned.
- Can only be used twice per 24 hours
- Owner must be a Wizard or Rogue
- Ring of Highlighting (cursed)
- Wearer is surrounded by a bright fluorescent neon green highlight
- Anyone successfully attacking the wearer gains double their damage dice
- Cannot be physically removed. Slicing the finger off will cause the
ring to appear magically on a different finger. The exact spell to
remove the ring is unknown.
Background/Personality
?
Appearance
?
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This page updated: Mon Jan 09 14:22:14 2006
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