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The Pirate Blade of Rahnian

A Tunnels and Trolls® play-by-post adventure run by khara_khang

Final Stats

Jack de Crampon

Identity

Attributes

Other Stats

Magic

Languages

Common, ?

Nationality/Place of Residence

Formerly six feet under

Equipment

Abilities/Hindrances

"Night vision, Half-damage from edged weapons, regeneration, the ability to detach and reattach self."

Background/Personality

[See Jack's Lizardmen stats for a detailed history. --ed.]

Latest: After having chased around a swamp trying to do something or other with lizards, de Crampon acquired the "DAGGER OF TIME" and has been busy enjoying life as supreme high master of all reality as we know it. A recent and disturbing jump in groupie pregnancy throughout Khazan and Khost (please refer all paternity suits to the office of Haksum & Son, Solicitors) may have resulted in his otherwise unexplained jump to 4th level, though his publicist was not available for comment.

For a free 8"x 10" glossy of "The Overlord" de Crampon, a copy of the fanzine Dem Bones All Night Long, and a Skele-scout secret decoder ring, send a SASE, 5gps, and 50 Skele-Toasties box tops to:

Where's Your Love Bone At?, Inc.
666 Madison Ave., Suite 7
Khazan, Kaball
800869

Appearance

Jack de Crampon is the re-animated skeleton of a classical actor of the same name.


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This page updated: Mon Jan 09 14:22:28 2006
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