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As many people know, Chrono Cross is the long awaited sequel to Chrono Trigger, a game released roughly five years ago for the Super NES that involved some memorable and original gameplay based around time travel. Chrono Trigger was famous for allowing the player a remarkable amount of variation in how he/she chose to play the game. Chrono Cross expands on this tradition in a way that not only comments on the implications of Chrono Trigger, but does so in a way that weaves these very concepts into the gameplay fabric itself. Players begin the game as Serge, a boy living in a small tropical village in a corner of the world previously unknown in Chrono Trigger, called El Nido, whose idyllic life is threatened when he stumbles onto a gate to a parallel world. The gameplay involves Serge's quest as he recruits members of both worlds in his search to discover the true nature and purpose of the phenomenon, as well as his role within it.

The battle is totally different from any i've ever seen. Three character per battle and each one has 7 points of stamina. There are 3 types of attacks: weak, medium, and stronge. Each different type of attack takes up different amount of stamina. And if you run out, it will automatically fill back up. The stamina points can also go into negative. The attacks also have percentage of hit, each time you hit an enimey, the percent gose up. And one last thing about attacking is that it raises your magic level which will enable you to choose magic from different levels depending on where you puted them.

The magic in this game are call Elements. Elements are scattered throughout the world of El Nido and can also be purchased at shops. There are 6 types of element color: Black, White, Blue, Red, Yellow, and Green. Just like other games out there, each element has an opposite. There are also special summon elements that can be found. There are only a total of 12 summon elements, two for each element. Elements can only be casted once and then are never used in the same battle ever again.



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