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Character Name: Ayyar Alsand |
Strength: |
20 (+1 dam) |
Player Name: Chris |
Constitution: |
17 |
Race/Sex: Human male |
Ferocity: |
15 |
Occupation: Forseter/Primitive Talent |
Intelligence: |
17 |
General Level: 23 |
Wisdom: |
16(17) |
Magic Level: 18 (9th circle) |
Dexterity: |
19 |
Exp: 1,104,936 (+5%) |
Personal Appearance: |
15 |
Magic Exp: 1,141,936 Natural Mage |
Bardic Voice: |
17(19) |
Star Sign: Scorpio Well Aspected (March 14th Birth) |
Alignment: |
6 (piety 14) |
Social Class: Yeoman |
Charisma: |
19(20) |
Body: |
51 |
Height: |
6' 6'' |
Father's Occupation: |
Yeoman of the countryside falconer |
Fatigue: |
43 |
Weight: |
235 |
Family Status: |
Blacksheep |
Carrying Capacity: |
658 |
Pain Threshold: |
74 % |
SS/BIF: (honour/100) |
4 / 25 + 20 = 45 |
MA: |
9 |
Body at Death: |
-20 |
Sibling Rank: |
1st son |
Command Level: |
4.5 |
Age: |
56 |
Handicaps: |
|
Encumbrance: |
165 |
Features: |
BlackHair,Caucasian, tanned. Eyes:gold |
Special Abilities: |
+ 5% hearing, like elves, 1 body/turn regeneration. |
Melee Weapon Totals from PDF added |
Blows |
Hit & Parry % |
Crit/Bash % |
Damage (+1 dam included) |
Fist(LeatherGauntlet) |
10 |
102/52 |
15/20 |
4 +1d3 |
Foot (Boot) |
10 |
97/52 |
20/25 |
4+1d3 |
Dagger |
10 |
107/52 |
20/20 |
10+1d6 |
NordicBroadAxe 1Handed |
9 |
100/50 +
7% + 3 dam |
20/10 |
16+1d6 % Hit Total: 107 |
2 Handed Use |
9 |
105/50 +
7% + 3 dam |
35/35 |
19+1d6 % Hit Total: 112 |
Staff iron shod |
9 |
100/50 +
7% + 3 dam |
20/20 |
11+1d6 % Hit Total: 107 |
Spear |
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|
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Missile Weapon |
PB |
SR |
MR |
LR |
ER |
Crit/Bash%, DamBonus, RangeDam |
Thrown Axe |
10' 125% |
25' 115% |
50' 100% |
75' 85% |
100' 75% |
25/15 1d6+1 10/10/7/7/4 |
Long Bow (Add +7% +1 dam) |
25' 107% |
100' 102% |
250' 97% |
500' 82% |
750' 72% |
30/30 1d6+3 19/19/19/13/7 |
Armor |
DAC |
MDAC |
Appendages MagicChainmail 3/4 AC: 13(to Knees) |
2d6+8 |
75 |
Quilt 2 Total AC: 15 |
|
15 |
Torso MagicChainmail AC: 13 |
2d6+8 |
75 |
Quilt 2 Total ACl: 15 |
|
15 |
HeadMithralOpenFaceBasinet AC: 14 |
2d6+10 |
70 |
Coif 3 Total: 17 |
|
15 |
Shield (Parry: 50%) |
none |
|
PCF (Personal Combat Factor) |
43.5 |
Dodge: 42 |
PMF (Personal Magic Factor) |
44 |
Weapon Type |
Blows |
Hit/Parry |
Damage: |
Duration |
6T x MKL= 108 turns |
Light |
+7 |
+52 |
6xWDF |
Range |
80' x MKL= 1440' |
Medium |
+6 |
+50 |
6xWDF |
Missiles |
4 x EDF |
4 x Volumes |
Heavy |
+5 |
+47 |
6xWDF |
Materials |
2 x EDF |
20 Volumes |
Class Skills: +5% Bows,
Read Well 90%, Remember Spell 85%, Intuition based casting(Primitive):90%, All the forester skills at 23rd
level, Stealth -56%,Climb: 138%/10', CatchFall: 91%, Listen:AsElves,Blending,Covering
Tracks:[100%own,90%forExtraNonForseter,-10%/2 extras,-30%/2horse],
HoldLarge& SmallAnimal:90%@75', PredictAnimalIntensions:89%for46TypesOfAnimal,
FindDirection:100%(DetectMagicTampering:56%) premonition100':168%,
IDwildfood:145%, FindWildFoodForOne:56%/hour, 11Checks/Day, SetSnare:105%SnareHolds76%,
Catching fish, tickling fish, tracking:100%ThroughEarth&Plant70%HardPack20%Stone,
-7%/daySinceLeft.
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Learned Skills: Train dogs and falcons,
grow fruit trees, grain farming, staunch wounds 25%/1-9mins, throw
axes, throw daggers, Long Bow, Staff fighting, Axe fighting, mounted
combat, wrestling, fisticuff, Ambidextrous fighting
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General Skills:Read and write, counting
expert 55% to count over 1,000, Understand Mechanism: 66%, good cook,.
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Languages: Animal tongues: bear,
falcon, dog, wolf, wolverine, song bird, deer, rodent, rabbit,
Humanoid Languages: Melkarean trade tongue, gobblinkin, elven,
forest speak, Taranar, Crellian, Arraken
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Spells Scorpio Water bonus: -1 BMR create,
-3 BMR detach, -3BMR affix, -1 BMR remove, Primitive Talent can only build
a focus no other magic items. Can use others magic items.
1st Circle
Charm Person, Magic Circle Protection, Detect Observation, Detect Tracks,
Find Direction, Hold Small Animal, Hold Large Animal, Detect Magic, Talk
with animals, Detect trap, Detect altitude, Detect life, Fly, Night vision,
sleep and awaken, noise, ventriloquism, hold portal, hear,
2nd Circle
Charm small animals, hold small animals, detect old tracks, detect observation,
teleport, passwall, silence, telepathy, far sight, clumsiness,, muscle
spasm, astral lock, knock
3rd Circle:
Find the Path, Hold large Animal, Animal messenger, Command small animal,
healing, strength, levitate, Hallucinatory landscape, growth/diminish,
water breathing, mirror self
4th Circle
Summon animals, command plants, command large animal, sense the hidden,
see the invisible, shape change, projected self, hold person, accelerate
plant growth,
5th circle: regeneration
6th circle: animate tree, control tree.
Basic Magick:
create,detach,affix,accelerate,remove, MAGIC FIRE,
create, remove,detach, accelerate, amplify, LIQUID WATER,
create,detach,accelerate,affix, ICE,
create,detach,accelerate,affix,remove,concentrate, DENSE ROCK,
create,detach,affix,accelerate, amplify, HEAT/COLD
create,remove,attach SMOKE
create,detach,concentrate,remove,accelerate, AIR
create,detach,affix,amplify, accelerate,intensify,remove POISON GAS
Possessions:
+1 Bow Bow Magic Focus (+2% +1 dam), Focus is a Well Aspected Capricorn,
105 spell charges, 7 recharge per day, Spells stored in focus that can
be cast free 1-3 times per day, total not each: healing, create magic
fire, summon animals, animate tree, strength, detach magic fire, accelerate
magic fire, teleport, command large animal, shape change, fly, control
tree, 6 more free to assign.
All weapons and armour above. Dwarfen open faced basinet(mithril),-5,
Magic Chainmail Suit -5 silence and lightness enchantment, -1 QuiltGarments,
Axes, LongBow, Dagger, Staff,+3 Magic Iron Shod Staff, +3 Magic Axe,
Magic gold ring with rodechrysite, light pink gemstone(20 level charges
for spell storage).
Thrice enchanted elven staff created by Sebrin, 1 Nookey grown staff
(+1), 2 blessed silver crucifix, 1 holy water vile, 3 blessed stakes and
mallet, 1 communication gem tuned to Zebatto of Threnobal, Onyx&gold
20ct. Amulet, Book(The Exploits of Zot the Most Magnificant,Tweerp,
and his adventures on the Wailing Isle) GoldChain, 11 ct. Jade, 0.5
dr. Amber, 4 ct. Emerald, 12 ct. Black Opel, 17 ct. Cornelien, Broach(sapphire
16ct.,cornelien7ct., onyx10ct.) 4 silver arrows, 4 molotoff cocktails,
2 spear, Studded Leather, cloaks, skins furs, leather boots,
Potions: enchanted sleep, phantasmal forces, growth,
dense rock wall, blurred image, berserker rage,
Valley, tree house and other rooms about the vale in which he and his
transformed wolf companion live.
Money: 1885 enchanted gold stored in bank, 13 copper,
20 silver, 25 gold, Money on him for journey: 45 gold.
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