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Arraken Chivalry and Sorcery Character Sheet (2nd Edition)
Links: 2nd Ed Character List
Ayyar Page 1


Character Name: Ayyar Alsand Strength: 20 (+1 dam)
Player Name: Chris Constitution: 17
Race/Sex: Human male Ferocity: 15
Occupation: Forseter/Primitive Talent Intelligence: 17
General Level: 23 Wisdom: 16(17)
Magic Level: 18 (9th circle) Dexterity: 19
Exp: 1,104,936 (+5%) Personal Appearance: 15
Magic Exp: 1,141,936 Natural Mage Bardic Voice: 17(19)
Star Sign: Scorpio Well Aspected (March 14th Birth) Alignment: 6 (piety 14)
Social Class: Yeoman Charisma: 19(20)

Body:
51 Height: 6' 6'' Father's Occupation: Yeoman of the countryside falconer
Fatigue: 43 Weight: 235 Family Status: Blacksheep
Carrying Capacity: 658 Pain Threshold: 74 % SS/BIF: (honour/100) 4 / 25 + 20 = 45
MA: 9 Body at Death: -20 Sibling Rank: 1st son
Command Level: 4.5 Age: 56 Handicaps:  
Encumbrance: 165 Features: BlackHair,Caucasian, tanned. Eyes:gold Special Abilities: + 5% hearing, like elves, 1 body/turn regeneration.

Melee Weapon Totals from PDF added Blows Hit & Parry % Crit/Bash % Damage (+1 dam included)
Fist(LeatherGauntlet) 10 102/52 15/20 4 +1d3
Foot (Boot) 10 97/52 20/25 4+1d3
Dagger 10 107/52 20/20 10+1d6
NordicBroadAxe 1Handed 9 100/50 + 7% + 3 dam 20/10 16+1d6 % Hit Total: 107
2 Handed Use 9 105/50 + 7% + 3 dam 35/35 19+1d6 % Hit Total: 112
Staff iron shod 9 100/50 + 7% + 3 dam 20/20 11+1d6 % Hit Total: 107
Spear        

Missile Weapon PB SR MR LR ER Crit/Bash%, DamBonus, RangeDam
Thrown Axe 10' 125% 25' 115% 50' 100% 75' 85% 100' 75% 25/15 1d6+1 10/10/7/7/4
Long Bow (Add +7% +1 dam) 25' 107% 100' 102% 250' 97% 500' 82% 750' 72% 30/30 1d6+3 19/19/19/13/7

Armor DAC MDAC
Appendages MagicChainmail 3/4 AC: 13(to Knees) 2d6+8 75
Quilt 2 Total AC: 15   15
Torso MagicChainmail AC: 13 2d6+8 75
Quilt 2 Total ACl: 15   15
HeadMithralOpenFaceBasinet AC: 14 2d6+10 70
Coif 3 Total: 17   15
Shield (Parry: 50%) none  

PCF (Personal Combat Factor) 43.5 Dodge: 42 PMF (Personal Magic Factor) 44
Weapon Type Blows Hit/Parry Damage: Duration 6T x MKL= 108 turns
Light +7 +52 6xWDF Range 80' x MKL= 1440'
Medium +6 +50 6xWDF Missiles 4 x EDF 4 x Volumes
Heavy +5 +47 6xWDF Materials 2 x EDF 20 Volumes

Class Skills: +5% Bows, Read Well 90%, Remember Spell 85%, Intuition based casting(Primitive):90%, All the forester skills at 23rd level, Stealth -56%,Climb: 138%/10', CatchFall: 91%, Listen:AsElves,Blending,Covering Tracks:[100%own,90%forExtraNonForseter,-10%/2 extras,-30%/2horse], HoldLarge& SmallAnimal:90%@75', PredictAnimalIntensions:89%for46TypesOfAnimal, FindDirection:100%(DetectMagicTampering:56%) premonition100':168%, IDwildfood:145%, FindWildFoodForOne:56%/hour, 11Checks/Day, SetSnare:105%SnareHolds76%, Catching fish, tickling fish, tracking:100%ThroughEarth&Plant70%HardPack20%Stone, -7%/daySinceLeft.

Learned Skills: Train dogs and falcons, grow fruit trees, grain farming, staunch wounds 25%/1-9mins, throw axes, throw daggers, Long Bow, Staff fighting, Axe fighting, mounted combat, wrestling, fisticuff, Ambidextrous fighting

General Skills:Read and write, counting expert 55% to count over 1,000, Understand Mechanism: 66%, good cook,.

Languages: Animal tongues: bear, falcon, dog, wolf, wolverine, song bird, deer, rodent, rabbit,

Humanoid Languages: Melkarean trade tongue, gobblinkin, elven, forest speak, Taranar, Crellian, Arraken


Spells Scorpio Water bonus: -1 BMR create, -3 BMR detach, -3BMR affix, -1 BMR remove, Primitive Talent can only build a focus no other magic items. Can use others magic items.
1st Circle
Charm Person, Magic Circle Protection, Detect Observation, Detect Tracks, Find Direction, Hold Small Animal, Hold Large Animal, Detect Magic, Talk with animals, Detect trap, Detect altitude, Detect life, Fly, Night vision, sleep and awaken, noise, ventriloquism, hold portal, hear,
2nd Circle
Charm small animals, hold small animals, detect old tracks, detect observation, teleport, passwall, silence, telepathy, far sight, clumsiness,, muscle spasm, astral lock, knock
3rd Circle:
Find the Path, Hold large Animal, Animal messenger, Command small animal, healing, strength, levitate, Hallucinatory landscape, growth/diminish, water breathing, mirror self
4th Circle
Summon animals, command plants, command large animal, sense the hidden, see the invisible, shape change, projected self, hold person, accelerate plant growth,
5th circle: regeneration
6th circle: animate tree, control tree.
Basic Magick:
create,detach,affix,accelerate,remove, MAGIC FIRE,
create, remove,detach, accelerate, amplify, LIQUID WATER,
create,detach,accelerate,affix, ICE,
create,detach,accelerate,affix,remove,concentrate, DENSE ROCK,
create,detach,affix,accelerate, amplify, HEAT/COLD
create,remove,attach SMOKE
create,detach,concentrate,remove,accelerate, AIR
create,detach,affix,amplify, accelerate,intensify,remove POISON GAS

Possessions:
+1 Bow Bow Magic Focus (+2% +1 dam), Focus is a Well Aspected Capricorn, 105 spell charges, 7 recharge per day, Spells stored in focus that can be cast free 1-3 times per day, total not each: healing, create magic fire, summon animals, animate tree, strength, detach magic fire, accelerate magic fire, teleport, command large animal, shape change, fly, control tree, 6 more free to assign.

All weapons and armour above. Dwarfen open faced basinet(mithril),-5, Magic Chainmail Suit -5 silence and lightness enchantment, -1 QuiltGarments, Axes, LongBow, Dagger, Staff,+3 Magic Iron Shod Staff, +3 Magic Axe,

Magic gold ring with rodechrysite, light pink gemstone(20 level charges for spell storage).

Thrice enchanted elven staff created by Sebrin, 1 Nookey grown staff (+1), 2 blessed silver crucifix, 1 holy water vile, 3 blessed stakes and mallet, 1 communication gem tuned to Zebatto of Threnobal, Onyx&gold 20ct. Amulet, Book(The Exploits of Zot the Most Magnificant,Tweerp, and his adventures on the Wailing Isle) GoldChain, 11 ct. Jade, 0.5 dr. Amber, 4 ct. Emerald, 12 ct. Black Opel, 17 ct. Cornelien, Broach(sapphire 16ct.,cornelien7ct., onyx10ct.) 4 silver arrows, 4 molotoff cocktails, 2 spear, Studded Leather, cloaks, skins furs, leather boots,

Potions: enchanted sleep, phantasmal forces, growth, dense rock wall, blurred image, berserker rage,

Valley, tree house and other rooms about the vale in which he and his transformed wolf companion live.

Money: 1885 enchanted gold stored in bank, 13 copper, 20 silver, 25 gold, Money on him for journey: 45 gold.

 

 

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