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Arraken Chivalry and Sorcery Character Sheet (2nd Edition)
Links: 2nd Ed Character List
Heeru Page


Character Name: Heeru Akkers Strength: 03
Player Name: William Kackman Constitution: 08
Race/Sex: Human Female Ferocity: 02
Occupation: Sacred Square Intelligence: 17
General Level: 10 Wisdom: 13
Magic Level: 6th Mystic Dexterity: 18
Exp: 227,850 (+10%) Personal Appearance: 5(Plain)
Magic Exp:257,850 Mystic Bardic Voice: 12
Star Sign: Virgo Neutral (Sept 6th Birth) Alignment: 11 (piety 9)
Social Class: yeoman Charisma: 07

Body:
21 Height: 5' 11'' Father's Occupation: Freehold Farmer
Fatigue: 20 Weight: 148 Family Status: Blacksheep, 6th child, 4 brothers
Carrying Capacity: 30 Pain Threshold: 27 % SS., BIF: 2 BIF: 5 + 10 = 15
MA: 3 Body at Death: -12 Sibling Rank: 2 nd Child,
Command Level: 2 Age: 30 Handicaps: SelfInterested,disloyal(w/o disgrace)
Honor: 100 Features: BlackHair,Straight,BrownEyes,PaleSkin Special Abilities: Good eye sight(+5% missiles),

Melee Weapon Blows Hit & Parry % Crit/Bash % Damage
Fist (LeatherGauntlet) 3/5 4 62/12 15/20 3 + 1d3
Foot (Boot) 3.5/5 4 57/12 10/20 1.5+ 1d3
Light Sword 6/6 4 72/17 20/20 10 + 1d6

Missile Weapon (-5% poor eyesight) PB SR MR LR ER Crit %, Damage Bonus, dam at ranges
Composite Bow:3/turn 25' 67% 75' 62% 150' 52% 300' 42% 600' 32% 30% C&B, + 1d6 Dam: 10/10/10/8/4

Armor DAC MDAC
Appendages Leather Coat AC 3, Total: 4 d6 30
Padded under garment AC1,   10
Torso Leather Coat AC 3, Total: 4 d6 30
under garment AC1,   10
Head Leather hat, AC 3, Total: 4 d6 30
Quilt hood AC 1,   10
Shield None    

PCF (Personal Combat Factor) 12 Dodge: 31% PMF (Personal Magic Factor) 15 2nd Req: Wisdom:13
Weapon Type Blows Hit/Parry Damage: Duration 3 Turns x MKL
Light +1 +12 3xWDF Range 30' x MKL
Medium +1 +10 3xWDF Missiles x 2 EDF x 2 vol
Heavy +1 +07 4xWDF Materials x 1 EDF x 5 vol

Class Skills: Read Well 90%, Remember Spell 85%, Understand Mechanism 60%

Learned Skills:Climb 98%, Catch Fall: 38%, Ride Horse
Staunch Wound 29%, Set Bones 26%, Cauterize Wound 43%,

General Skills:Read and write, counting expert. Languages: Allendei (Common, native, literate), Ancient Alledei, Elven(W,S), Dwarven(S), Habaran(Celt) BasicKnowledge, Counting(expert) 95%,
unused lang. pnts.

Learned Spells:
Heeru records number sequences and functions with which she casts her spells, these are sown into her focus robe with enchanted threads. She also has a book in which she records the sequences. If not casting from an enchanted scroll or device, like her robe, she can write the function on paper, in sand, in charcoal etc. This costs, of her total fatigue for each casting 20% (2 fat. points).
In Spell Book(Read roll not remember):
Detect Magic, D. Life, Create, Detach, Accelerate Flame, Create, Detach, Affix, Spray, Summon Imp, Ventriloquism, Create, Detach Sand, Create Smoke, Passwall, Slow, Delusion, Hallucinatory Landscape(4), Empathetic Self-cure, Power Word Deafen, Charm Person, Create Dust, Heal,
Working to create focus: Virgo, Neutral
Heeru has a partially enchanted Robe that is to be her focus, it has numerical symbols and numbers sown into it.
Contains: Create and Detach Flame,
Enchanted Gold and Silver Abacus(+40% to count +20% remember spell)
Possessions:
The Goggles of Numbered Lenses, Greater Magic Device that Casts Dispel Illusion 8. 20 castings. Lenses can only be set by a mystic square.
Book of spells, in number script not readable to any but other Mystic Squares
Scrolls: Create, Detach, Affix Air, Create, Detach, Amplify, Accelerate, Porus Rock, Create Magic Fire, Detach,
Potions and doses: Blurred Image 14, Slight of Hand 8, Astral Vision 12, Disguise 8, Projected Image 10,

Materials for enchantments:
(Name, Cost, BaseBMR, CurrBMR) (Name, Cost, BaseBMR, CurrBMR) Skins: Lion, Swallow, Sparrow,
Bones: Hawk, Ape, Dove,
Metal: Copper, Mercury, Gold,
Gem: Opal, Diamond, Jade, Pearl,
Plant: Sunflower, Palm, Yew,
Essence: Myrrh, Mace, Aloes
Liquid: Wine, River Water, Beer,
Money:
Gold 8, Silver 103, Copper 6

Good traveling cloths, Enchanted (+2) Soft leather coat and underhose, padded quilt undergarment/armor. Large leather water proof cloak, Leather Hat with ear covering. Warm quilt hood, +2 Light Sword, composite bow 20 arrows, 5 +1 arrows, 5 silver arrows. Fur for cold environments, add 1 to AC when warn.



 

 

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