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Character Name: Naren Gared-Hold |
Strength: |
13 |
Player Name: William Kackman |
Constitution: |
16 |
Race/Sex: Dwarf Male |
Ferocity: |
13 |
Occupation: Mechanician Artificer/Moradin Cleric |
Intelligence: |
19 |
General Level: 9 |
Wisdom: |
21 |
Magic Level: 4 Minor Arcane |
Dexterity: |
15 |
Exp: 148,966(+15%) |
Personal Appearance: |
10 |
Magic Exp: 186,966(+15%) |
Bardic Voice: |
12 |
Star Sign: Libra Well Aspect, Sept 28th Birth, |
Alignment: |
2 (piety 18) |
Social Class: Guildsmen |
Charisma: |
18 |
Body: |
26 |
Height: |
3' 7'' |
Father's Occupation: |
Chief of Cookery, Hold of Garen |
Fatigue: |
32 |
Weight: |
85 |
Family Status: |
Good son. |
Carrying Capacity: |
264 |
Pain Threshold: |
61% |
SS. BIF: |
8 BIF: 23 + 15 = 38 |
MA: |
12 |
Body at Death: |
-13 |
Sibling Rank: |
3rd child, |
Command Level: |
6 |
Age: |
25 |
Handicaps: |
Xenophobic(24),
Algophobic(67) |
Honor: |
1500 |
Features: |
DkBrownHair,DkBrownEyes,TanSkin |
Special Abilities: |
Perfect vision, see in dark 60'
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Melee Weapon |
Blows |
Hit & Parry % |
Crit/Bash % |
Damage |
Total % To Hit |
Fist (metalgauntlet) 3/5 |
7 |
77/27 |
15/20 |
5 + 1d6 |
77 |
Boot Armored 3.5/5 |
7 |
67/27 |
20/25 |
5 + 1d6 |
67 |
Bastard Sword 1 Hand 7/5 |
4 |
72/22+8%(80%) +3 dam |
25/25 |
18 + 1d6 |
80 |
Bastard Sword 2 Hand 7/4 |
6 |
72/22+8%(80%) +3 dam |
40/40 |
18 + 1d6 |
80 |
Dwarf Hammer 1 hand use 5/4 |
6 |
70/25 +5%(75%) +2 dam |
30/30 |
13 + 1d6 |
75% |
2 hand use 5/3 |
6 |
65/20 +5%(70%) +2 dam |
35/35 |
15 + 1d6 |
70% |
2 H Battle Axe 7/2 |
4 |
72/22 +2%(74%) +1 dam |
40/40 |
16 + 1d6 |
74 |
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|
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Missile Weapon |
PB |
SR |
MR |
LR |
ER |
Crit Damage Bonus |
Thrown Dwarf Hammer |
5' 103% |
10' 93% |
15' 78% |
25' 63% |
50' 53% |
20/20 + 1d6 + 1 Dam 9/9/7/7/5 |
Heavy Crossbow |
25' 82% |
100' 72% |
200' 67%% |
400' 57% |
750' 47% |
35/35 +1d6+ 4 Dam 21/16/16/13/8 |
Armor |
DAC |
MDAC |
Appendages Plate 9 total 10 |
2d6 + 3 |
40 |
Quilt 1 |
|
10 |
Torso Plate 9 total 11 |
2d6 + 3 |
50 |
Quilt + Surcoat 1+1 |
|
10 |
Head Classical Helm 4 Total 7 |
2d6 |
25 |
Coif 3 |
|
15 |
Shield type II 25% active 20% passive, |
1d6 |
35 |
PCF (Personal Combat Factor) |
24.4 |
Dodge: 35% |
PMF (Personal Magic Factor) |
17.0 2nd Req:Dex |
Weapon Type |
Blows |
Hit/Parry |
Damage: |
Duration |
3 turn x MKL |
Light |
+4 |
+27 |
4xWDF |
Range |
35' x MKL |
Medium |
+3 |
+25 |
5xWDF |
Missiles |
x 2 EDF |
x 2 Vol |
Heavy |
+2 |
+23 |
5xWDF |
Materials |
x 1 EDF |
x 6 Vol |
Class Skills: Understand mechanism:58%(Simple:98%, Disarm Trap, Find Secret door: 59% Pick Lock 9, Stone Mason 9, Engineer 9, clock maker 9, cleric (Moradin Worship), |
Learned Skills: Blacksmith: 8, Technic: 9
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General Skills: Climb 90% |
Languages: Kuzdul Native speaker, Alledie
(Human Common) Native speaker, Kaleren (Native speaker), Some knowledge of Silvan Elf.
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Naren is a Dwarf from the Derem Gorin Mountains, He has 3 young Dwarf apprentices. 2 Warrior/Mechanicians, 1 Cleric/Mechanician
Spells, Mechanician: Up to 5 spells per MKL can be placed in magical devices, Enchanted Shield (Wall of Fog), Enchanted Hammer (Blurred Image), Enchanted Keykeeper (Hold Portal), Enchanted Boots (Silence), Enchanted Helm (Ventriloquism), Animate Objects: 45% to animate for Unenchanted:3-10 turns, Partial Enchanted:23-42 turns, Enchanted:128 turns, if fail 50% fatigue loss. Control animatron: 48% unenchanted, 68% partial enchanted, 88% enchanted. If control fails, then object runs amok for 1-100 turns. Divine Spells, Moradin Worship(PDF:17): BMR for Acts of faith: BMR= (#/3.18) Acts Learned: sanctify, cure minor wound, purify tainted food, purify tainted water, remove curse, cure disease, cure serious wound, strength of the holy, cure grievous wounds, summon lawful aide, find open way, recognize evil, Bestowed divine Magic:(Replenished at temple after use): resist fire, resist cold, create flame, create water, Each Crescent Moon Naren offers pure metal as a sacrifice to Moradin, Naren has divided his time between learning clerical spells and his study of Mechanician magic.
Other Possessions:
Full platemail, quilt
under armor, plane surcoat, strong clothing, traveling cloths, waterproof
cloak, warm furs.
5 pieces (stored:15) gp, 40 sp, 0 cp, 5 g.sov.
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