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Arraken Chivalry and Sorcery Character Sheet (2nd Edition)
Links: 2nd Ed Character List
Zeb Page 1


Character Name: Zebbatto Dizattaienne Strength: 12
Player Name: Chris Schwartz Constitution: 17
Race: Human Ferocity: 18
Occupation: Conjurer Intelligence: 22
General Level: 16 Wisdom: 19
Magic Level: 11 Dexterity: 20
Exp: 520,533 Personal Appearance: 9
Magic Exp: Bardic Voice: 10
Star Sign: Virgo well aspected (+25% ep) Aug 23rd Alignment: 10
Social Class: Guildsman (Seat o' Thenobal MU Guild) Charisma: 21(16)

Body:
40 Height: 6' 8'' Father's Occupation: Journeyman conjurer
Fatigue: 38 Weight: 260 Family Status: good
Carrying Capacity: 442 PainThreshold: 63% SS. BIF: 18 BIF: 18 + 5 = 23
MA: 5 Body at Death: -21 Sibling Rank: 1st Son, 2 bros (died,disappeared Caldarn involved)
Command Level: 2.5 Age: 25 Handicaps:  
Honor: 500 Features: Hazel eyes,dark skin, blonde straight hair Special Abilities: +2 Con CR against poisons or drugs. Ambidextrous,
Armor:   MDAC Weapons: Blows: Hit & Parry Crit/Bash Damage
Quilt,Cloak(Appendages)3 1/2d6+1 15+5=20 QuarterStaff 6 77 15/15 4 +1d6
Leather Armor 3 (Torso) Quilt padding 1 Total: 4 1d6 20+5=25 LightSword 6 77 20/20 9 +1d6
MetalSkullCap 3+ LeatherHood(Head) 2 Total: AC 5 1d6+1 15+5 = 20 Dagger 6 75 20/10 7 +1d6
Blowdart H%/damage 4 bls, 20/15% cr/bash 70/5 PB 25' 65/5SR 50' 60/5 MR 100' 50/3 LR 200' 40/3 ER 400'

PCF (Personal Combat Factor) 20 (no shield parry) Dodge: 37 PMF (Personal Magic Factor) 34 2nd req: dexterity
Weapon Type Blows Hit/Parry Damage: Duration 5t x MKL
Light 3 22 4 x WDF Range 65' x MKL
Medium 2 20 4 x WDF Missiles 3 x EDF 3 x Volumes
Heavy 1 17 5 x WDF Materials 1 x EDF 14x Volumes

Class Skills: Read Well 99%, Remember Spell 110%, Understand Mechanism 78%,

Learned Skills: Ride Horse 85%,
StaunchWound: 85%, TreatShock: 100%, SewWound: 95%,

General Skills:Read and write, counting expert. Climb 112%/10', CatchFall 54%, Languages: Allendei (Common, native, literate), Ancient Alledei, Malcurean, Sslisalik, Salarbreck, Common Tavereten, Elven, Gobblin, Dragon, Dwarven, fluency, Habaran(Celt) BasicKnowledge, Counting(expert),
unused lang. pnts.

Learned Spells:
Zeb has created a cauldron as his focus, neutral Aries. His spook named Whiteback lives in it. She is a former medicine woman of the ancestral Harban tribes.
To cast spells Zeb drinks potions from his cauldron. 80% chance for his potions to work on others, or fail, if failed 90% no effect, 10% chance that they either (50% chance one or other) shrink drinker to 1/20 size for 5 mins to 2 hrs, or turn into a frog that needs a kiss from a royal princess to break the spell.

Spells Basic Magic:
MagicFire: Create magic fire, detach magic fire, affix magic fire, amplify magic fire, accelerate magic fire, fire ball concoction,
Sand: CreateSand, DetachSand, AffixSand, AmplifySand, AccelerateSand, ConcentrateSand, RemoveSand, Beam of Sand concoction,
Light: CreateLight, DetachLight, AffixLight, AmplifyLight, AccelerateLight, IntensifyLight, RemoveLight, WalloLight concoction,

Other Spells:
Level 1:

NightVision, Sleep, Detect Magic, Noise, BlurredImage, DetectIllusion 1, DispellIllusion 1, SlightoHand, WalloFog,
Level 2:
DetectInvisiblePresence, CharmSmallAnimals, Clumsiness, SummonGargoyle, FarSight, CloudoDust/Sand, Deafness, DetectIllusion 2, DispellIllusion 2, IllusoryScript, Delusion, DispellFatigue, Knock,
Level 3:
SummonImp, Growth/Diminish (AL), HalucinatoryLandscape, DetectIllusion 3, Dispell Illusion 3, Diminish (Illusion), Growth (Illusion), MirrorSelf, Trustworthyness,
Level 4:
Teleport, HallucinatoryLandscape, IllusoryImage,
Level 5:
Regeneration cast on self, details on character sheet.

Possessions:

Zeb obtained a charter allowing him to build a crenelated tower and keep, on land he purchased close to the Seat of Threnobal, here he keeps his spook and most of his possessions.

Weapons and gear: Quarterstaff, LightSword, Blowgun, LeatherCloths and Cuirboilli chest protection, metal skull cap, quilted undergarment, large black cloak, rain proof suit, grey merchants cloak,

Potions and doses:
In his fortified manor Zeb keeps a large supply of prepared focus potions for spell casting. He takes 10-20 doses of the spells he feels he may need when he travels.

Magic Things:
3 silver flasks with imps imprisoned in them, 7 entrapping collars (2 hold gargoyles), 1 magic ring 19 spell charges (1 fireball, 2 sand beams), Wand with runes (detect invisible presence, find the path, detect magic, 10 lvls recharge/day), 2 coiled snakes gold arm band (astral projection, alter self), Divining Rod gift from his father (detect:Volume,SecretDoor,Enemies,Alignment,Evil,SeetheInvisble,SenseHidden,), Magic Wooden Ball given by father before his disappearence(Contains potions of, TrueSight, PhantasmalLandscape, Regeneration), Spent communication gem, 3 enchanted serpent teeth, Hold Person Potion, Sense the hidden potion, Hold portal potion, Charm person potion, 2 flasks of Elfen holy water, 3 viles of holy water, 1 flask of poison, 25 darts with paralysis tips, 1 enchanted reduced size flask with 100 doses of focus brew in it, Scrolls: MoveEarth, 2 unknown magic scrolls, 8 religious scrolls that introduce the supplicant to Ra, Anar, Bess, Thoth, Bast, Apshi, Set and or Nephthys. 1 imp hide & head, 5 dr. Ash Entwood, 3 blessed stakes, 1 silver blessed crucifix, 70 silver arrows distributed to Zeb's house guard,

Money on person:
Gold 100, Silver 30, Copper 10, carries an Esteemed Colleague of Frank's Card.
In Keep:
1274 gp, 169 sp.

 

 

 

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