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Character Name: Zebbatto Dizattaienne |
Strength: |
12 |
Player Name: Chris Schwartz |
Constitution: |
17 |
Race: Human |
Ferocity: |
18 |
Occupation: Conjurer |
Intelligence: |
22 |
General Level: 16 |
Wisdom: |
19 |
Magic Level: 11 |
Dexterity: |
20 |
Exp: 520,533 |
Personal Appearance: |
9 |
Magic Exp: |
Bardic Voice: |
10 |
Star Sign: Virgo well aspected (+25% ep) Aug 23rd |
Alignment: |
10 |
Social Class: Guildsman (Seat o' Thenobal MU Guild) |
Charisma: |
21(16) |
Body: |
40 |
Height: |
6' 8'' |
Father's Occupation: |
Journeyman conjurer |
Fatigue: |
38 |
Weight: |
260 |
Family Status: |
good |
Carrying Capacity: |
442 |
PainThreshold: |
63% |
SS. BIF: |
18 BIF: 18 + 5 = 23 |
MA: |
5 |
Body at Death: |
-21 |
Sibling Rank: |
1st Son, 2 bros (died,disappeared Caldarn involved) |
Command Level: |
2.5 |
Age: |
25 |
Handicaps: |
|
Honor: |
500 |
Features: |
Hazel eyes,dark skin, blonde straight hair |
Special Abilities: |
+2 Con CR against poisons or drugs. Ambidextrous, |
Armor: |
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MDAC |
Weapons: |
Blows: |
Hit & Parry |
Crit/Bash |
Damage |
Quilt,Cloak(Appendages)3 |
1/2d6+1 |
15+5=20 |
QuarterStaff |
6 |
77 |
15/15 |
4 +1d6 |
Leather Armor 3 (Torso) Quilt padding 1 Total: 4 |
1d6 |
20+5=25 |
LightSword |
6 |
77 |
20/20 |
9 +1d6 |
MetalSkullCap 3+ LeatherHood(Head) 2 Total: AC 5 |
1d6+1 |
15+5 = 20 |
Dagger |
6 |
75 |
20/10 |
7 +1d6 |
Blowdart H%/damage |
4 bls, 20/15% cr/bash |
70/5 PB 25' |
65/5SR 50' |
60/5 MR 100' |
50/3 LR 200' |
40/3 ER 400' |
PCF (Personal Combat Factor) |
20 (no shield parry) |
Dodge: 37 |
PMF (Personal Magic Factor) |
34 2nd req: dexterity |
Weapon Type |
Blows |
Hit/Parry |
Damage: |
Duration |
5t x MKL |
Light |
3 |
22 |
4 x WDF |
Range |
65' x MKL |
Medium |
2 |
20 |
4 x WDF |
Missiles |
3 x EDF |
3 x Volumes |
Heavy |
1 |
17 |
5 x WDF |
Materials |
1 x EDF |
14x Volumes |
Class Skills: Read Well
99%, Remember Spell 110%, Understand Mechanism 78%,
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Learned Skills: Ride Horse 85%,
StaunchWound: 85%, TreatShock: 100%, SewWound: 95%,
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General Skills:Read and write, counting
expert. Climb 112%/10', CatchFall 54%, |
Languages: Allendei (Common, native,
literate), Ancient Alledei, Malcurean, Sslisalik, Salarbreck, Common
Tavereten, Elven, Gobblin, Dragon, Dwarven, fluency, Habaran(Celt)
BasicKnowledge, Counting(expert),
unused lang. pnts.
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Learned Spells:
Zeb has created a cauldron as his focus, neutral Aries. His spook named
Whiteback lives in it. She is a former medicine woman of the ancestral Harban
tribes.
To cast spells Zeb drinks potions from his cauldron. 80% chance
for his potions to work on others, or fail, if failed 90% no effect,
10% chance that they either (50% chance one or other) shrink drinker to
1/20 size for 5 mins to 2 hrs, or turn into a frog that needs a kiss from
a royal princess to break the spell.
Spells Basic Magic:
MagicFire: Create magic fire, detach magic fire, affix magic fire, amplify
magic fire, accelerate magic fire, fire ball concoction,
Sand: CreateSand, DetachSand, AffixSand, AmplifySand, AccelerateSand,
ConcentrateSand, RemoveSand, Beam of Sand concoction,
Light: CreateLight, DetachLight, AffixLight, AmplifyLight, AccelerateLight,
IntensifyLight, RemoveLight, WalloLight concoction,
Other Spells:
Level 1:
NightVision, Sleep, Detect Magic, Noise, BlurredImage, DetectIllusion
1, DispellIllusion 1, SlightoHand, WalloFog,
Level 2:
DetectInvisiblePresence, CharmSmallAnimals, Clumsiness, SummonGargoyle,
FarSight, CloudoDust/Sand, Deafness, DetectIllusion 2, DispellIllusion
2, IllusoryScript, Delusion, DispellFatigue, Knock,
Level 3:
SummonImp, Growth/Diminish (AL), HalucinatoryLandscape, DetectIllusion
3, Dispell Illusion 3, Diminish (Illusion), Growth (Illusion), MirrorSelf,
Trustworthyness,
Level 4:
Teleport, HallucinatoryLandscape, IllusoryImage,
Level 5:
Regeneration cast on self, details on character sheet.
Possessions:
Zeb obtained a charter allowing him to build a crenelated tower
and keep, on land he purchased close to the Seat of Threnobal, here he
keeps his spook and most of his possessions.
Weapons and gear: Quarterstaff, LightSword, Blowgun,
LeatherCloths and Cuirboilli chest protection, metal skull cap, quilted
undergarment, large black cloak, rain proof suit, grey merchants cloak,
Potions and doses:
In his fortified manor Zeb keeps a large supply of prepared focus potions
for spell casting. He takes 10-20 doses of the spells he feels he may
need when he travels.
Magic Things:
3 silver flasks with imps imprisoned in them, 7 entrapping collars (2
hold gargoyles), 1 magic ring 19 spell charges (1 fireball, 2 sand beams),
Wand with runes (detect invisible presence, find the path, detect magic,
10 lvls recharge/day), 2 coiled snakes gold arm band (astral projection,
alter self), Divining Rod gift from his father (detect:Volume,SecretDoor,Enemies,Alignment,Evil,SeetheInvisble,SenseHidden,),
Magic Wooden Ball given by father before his disappearence(Contains potions
of, TrueSight, PhantasmalLandscape, Regeneration), Spent communication
gem, 3 enchanted serpent teeth, Hold Person Potion, Sense the hidden potion,
Hold portal potion, Charm person potion, 2 flasks of Elfen holy water,
3 viles of holy water, 1 flask of poison, 25 darts with paralysis tips,
1 enchanted reduced size flask with 100 doses of focus brew in it, Scrolls:
MoveEarth, 2 unknown magic scrolls, 8 religious scrolls that introduce
the supplicant to Ra, Anar, Bess, Thoth, Bast, Apshi, Set and or Nephthys.
1 imp hide & head, 5 dr. Ash Entwood, 3 blessed stakes, 1 silver blessed
crucifix, 70 silver arrows distributed to Zeb's house guard,
Money on person:
Gold 100, Silver 30, Copper 10, carries an Esteemed Colleague
of Frank's Card.
In Keep: 1274 gp, 169 sp.
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