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Arraken Chivalry and Sorcery Character Sheet (1st Edition)
Links: 1st Ed Character List
Caleb Page


Character Name: Caleb the Cabbalist Strength: 06
Player Name: Brian Coombs Constitution: 16
Race/Sex: male human Ego(Ferocity): 12
Occupation: Cabbalist Intelligence: 20
General Level: 8 Wisdom: 11
Magic Level: 4 Mystic Dexterity: 15
Exp bonus:+05% general/+25% magic Personal Appearance: 18
Exp Points: 149,250 Bardic Voice: 03(inarticulate)
Star Sign: Scorpio Well Aspect Alignment: Corruptible 14(piety:6)
Social Class: Noble Charisma: 17

Body:
19 Height: 4' 9'' Father's Occupation: Landed Knight, with L. manor
Fatigue: 17 Weight: 85 Family Status: Good son,
Carrying Capacity: 85 Pain Threshold: 54 % SS., BIF: 5 BIF: 18 + 2 = 20
MA: 5 PMF: 19 Body at Death: -12
Command Level: 1 Concentration Level: 18(4th MKL) Age: 18
Honor: 20(2) Features: BrownHair,GreenEyes,DarkSkin Special Abilities: Well Aspect: +5% on all rolls
Sibling Rank: 1st child, 1st son Handicaps:

Melee Weapon Blows + Hit/- Parry % Critical %
Fist (LeatherGauntlet) 3/5 6 13/13 15 4+50%D on crit +stun
Foot (Boot) 3.5 5 13/13 15 5+50%D on crit +stun
Light Sword L 5 6 33/33 see weapon chart 6+50% on crit
Staff LH 8 8 33/43 see weapon chart 4+50%D on crit

Missile Weapon PCF Bonus Skill Level Bonus Weapon Bonus Total Bonus Crit/Bash% Damage
Short Bow Rate:3/turn +13% +8% +05% +26%25%/20% 4+1d10 Dam +50%D on crit

Armor Soft Leather(AC 3) 1d6 extra damage from missiles, +10% dodge Dodge Total: 38%
Head Leather helm(AC 3) Full protection L, LH weapons 10% death from H

PCF (Personal Combat Factor) 19.5 Dodge:28% PMF(Personal Magic Factor):19 2nd Req: Int:20
Weapon Type Blows Hit/Parry Damage: Duration 4 Turns x MKL
Light +3 +25/-25 4xWDF Range 10' x MKL
Missiles x 3 EDF x 2 vol
Heavy +2 +22/-17 4xWDF Materials x 3 EDF x 7 vol

Class Skills: To cast a spell the cabbalist must draw a rune. If no magic ink is available he/she can write in the air and cast the spell, however this costs a 20% of total fatigue for each casting. Read Well 100%, Remember Spell 100%, Understand Simple Mechanism 62%, Locks or complex mechanisms 10%, +20% find trap or secrit door

Learned Skills:Climb 86%, Catch if fall 12%, Ride Horse, use horse to fight.

General Skills:Read and write, counting expert. Languages: Allendei (Common, native, literate), Ancient Alledei, Brahillian, Elven(High and Wood), Goblin, Black Speech, Krelan, Counting(expert)
unused lang. pnts.

Learned Spells: Recorded in a non enchanted book:
Telepathic Command, Detect Secret Door, Summon Gargoyle, Sleep, Magic Carpet, Corrupt Food & Drink, Animal Messenger, Create Sand, detach, affix, accelerate, concentrate, amplify, remove, Create Water, detach, accelerate,
Possessions:
2 suits of nice cloths, travel clothing, leather waterproofs, Magic Leather Armour(+2 AC),Magic Leather Helm (+2 AC), Light Sword(+2), Short Bow(+1), 10 arrows, 5 silver arrows, 1 returning arrow(+2), Magic paint brush as a 7 E woods item (wand) hair from 21 creatures in tip, This brush can hold upto 10 charges of a single 1st level spell, Detect Secret door 10 charges.
Partially enchanted ink pot, magic device of power 16 materials
Focus ink allows the painting of re-charge runes, not enchanted as yet

Trapped and collared Gargoyle guards his bedroom, appears as a carved gargoyle above doorway
Noble Medium Warhorse, Coleregge, Body: 22, Fat: 12, Responds to simple sounds, claps and monosyllables,
Magic Inks and doses:
7 sleep spells, these can be used to paint a recharging rune that is triggered when the cabbalist's trigger is met, proximity etc.
Focus Ink: 49 materials need to be enchanted for the ink, not completed
Materials for Focus Ink Pot:
Currently a 17 material device of power with 4 recharges a day.
Spells in device: Sand: create, detach, amplify, concentrate, (Name, Cost, BaseBMR, CurrBMR) Eagle Skin e, Sparrow Skin e, Horse Skin e, Eagle bone e, Dove Bone e, Wolf Bone e, Brass, Iron, Copper, Onyx, Topaz, jade, Sapphire, Cornelian, 3, Poplar e, yew e, Oak e, Cloves (Essence of) e, Aloe (Essence of) 1, Sulfur (Essence of) e, Oil e, Beer e, Blood e
Other Materials:

Money:
Gold 20, Silver 114, Copper 109




 

 

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