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Character Name: Elmar Haz |
Strength: |
09 |
Player Name: Bruce Bowman |
Constitution: |
15 |
Race/Sex: Male Elf(raised human) |
Ego(Ferocity): |
19 |
Occupation: Ordained Clergy |
Intelligence: |
11 |
General Level: 6 |
Wisdom: |
20 |
Magic Level: 2 |
Dexterity: |
09 |
Exp bonus:+15% clerical |
Personal Appearance: |
07 |
Exp Points: 59,730 |
Bardic Voice: |
05 |
Star Sign: Aquarius Neutral Aspect |
Alignment: |
Saintly 01(piety 20) |
Social Class: Orphan |
Charisma: |
08 |
Body: |
14 |
Height: |
6' |
Father's Occupation: |
Unknown Journeyman Baker |
Fatigue: |
15 |
Weight: |
145 |
Family Status: |
Orphaned Unacknowledged Bastard |
Carrying Capacity: |
116 |
Pain Threshold: |
54 % |
SS., BIF: |
6 BIF: 12 + 0 = 12 |
MA: |
5 |
PDF: |
12 |
Body at Death: |
-15 |
Command Level: |
2 |
Conc. Lvl: |
9(2nd MKL) |
Age: |
17 |
Honor: |
00(0) |
Features: |
BrownHair,GreyEyes,WhiteSkin |
Handicaps: |
Does not lie
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Melee Weapon |
Blows |
+ Hit/- Parry % |
Critical % |
Fist (LeatherGauntlet) 1 L |
5 |
21/21 |
15 |
3+50%D on crit +stun |
Foot (Boot) 1 L |
5 |
21/21 |
15 |
3+50%D on crit +stun |
Staff 8 LH |
5 |
31/41 |
see weapon chart |
3+50% on crit |
Missile Weapon |
PCF Bonus |
Skill Level Bonus |
Weapon Bonus |
Total Bonus | Crit/Bash% |
Damage |
Sling Rate:4/turn |
+8% |
+6% |
+0% |
+14% | 20%/15% |
3+1d6 Dam +50%D on crit |
Armor |
Soft Leather |
1d6 extra damage from H or missiles, +10% dodge Dodge Total: 28% |
Head Leather helm |
Full protection L weapons |
25% death from LH or H |
PCF (Personal Combat Factor) |
10 |
Dodge:18% |
PDF(Personal Divine Factor):12 |
2nd Req: Piety:20 |
Weapon Type |
Blows |
Hit/Parry |
Damage: |
Duration |
4 Turns x MKL |
Light |
+1 |
+15/-15 |
3xWDF |
Range |
10' x MKL |
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Missiles |
x 2 EDF |
x 2 vol |
Heavy |
+0 |
+12/-08 |
3xWDF |
Materials |
x 2 EDF |
x 6 vol |
Class Skills: Read Well
55%, Remember Spell 50%, Primitive talent like ability so no remember roll ever needed, all spells are learned to E. Understand Simple Mechanism %,
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Learned Skills:Climb 71%, Catch if fall 4%,
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General Skills:Read and write, |
Languages: Allendei R&W (Common, native,
literate), Ancient Alledei R&W , Elven Silvan & High R&W, Goblin (some knowledge) spoken, Krellian, Dwarven Basic spoken,
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Clerical Miracles : Chance of intervention: 90%, Number of Miracles per day: 5
1) Cure Minor Wound, Cures, 6-10 body, each character can receive once per day, characters body points
can only be cured once via magic healing, after that natural healing time must be spent to return the magic healed points to normal points, points that can then be healed again via magic.
2) Purify food and water, purify food and water for up to 10 people.
3) Remove Curse, 15% chance remove 1 curse.
4) Remove Disease, cure one disease on one character, bestows recovery, time for full cure 1-20 days.
5) Strength of the Holy, duration 1 hr bestows +50% carry capacity and +2 WDF.
Clerical Magic: Chance of clerical Magic: 60%, Hold Portal, Clumsiness, Detect Magic, Detect Alignment,
Clerical Prayers: Prayer for divine protection(Circle of Protection against magic) cost: 1 fat pnt., Prayer I: increase the chance of 1 miracle per day, +5%/1 fat pnt spent, Prayer II: call for a miracle, cost: 1d6 fat. Pnt. if miracle is a success, then no cost. Benediction: takes 1 turn no combat, Any kneeling recipient within 30', or any within a church if in church, +5% on all rolls, fallen last 1-10 extra turns before death, duration 1 hr. Turn Undead as a 2nd level necromancer, sanctification,
Clerical Rituals:Mass, High Mass, Confession, Conversion, Exorcism, Interment, Supreme Unction,
Possessions: Leather cloths, leather cloak, leather helm, quarterstaff(+2), sling, 20 stones, 10 silver bullets, 10 +2 bullets. Donates all gold to St. Elfeam's, Thronbreak Cathedral where he was orphaned and raised.
Money:
Gold 0, Silver 10, Copper 34
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