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AP-Known as attack points, basically to do any normal attack AP must be traded in. There are four types of normal attacks. First there are weak attacks with a greater hit percentage(75%-85%) but suffer with a weaker attack power, weak attacks take off only 1.0 on the stamina bar. Next, middle attacks with a average hit percentage(50%-60%) and average damage dealt, they take 3.0 on the stamina bar. Then comes strong attacks with a big amount of damamge dealt to the enemy, but have a low chance of success with only a 35%-40% hit ratio, the code for strong is strong(Duh!), and the stamina taken off the bar is 6.0. Finally there is the thrust attack, the strongest of them all, but is also the hardest to pull off and if not successful could mean instant death if there is no LP(Life points) to surrender, use these rarely.In overall terms you will need to input the code of your weapon that you have equipped and the code for a style of attack. An example is Iron Sword, the code for the weapon is Iron and if you want to increase the accurracy of your attack, then enter a weak attack by typing weak....simple ain't it? To find out the codes to enter for these basic attacks and other spells look in our code section, weapons also have codes but those codes will be shown in the shops. HP-Everyone should know HP, any rpg fan at least should. Yes just like in Final Fantasy HP is the amount of energy someone has and can increase by gaining levels. When HP reaches zero one dies as there life is zero. LP-Life points are important when it comes to wanting to stay alive in a match. If you die and have LP, you may be revived. The HP mark when you return is only 1, but if you have more than ten LP all your HP is back when revived. LP is also needed to learn certain spells. Only Saiyan figters may not use LP. EP-Energy points are needed to use special moves. Only two special moves may be equiped at one time and they may be changed only if you have earned enough credits to buy another. For more about credit see bottom DP-Defense points are for the defensive type. Like the old saying goes defense wins championships, and good defense can strengthen someone beyond belief. Defending is done in three styles. Parry is a minor evade with a high percentage but does not shield the whole body. Crane is the normal defense that has a average defense ratio and protects from any weak attacks. The final and hardest to pull off is the Zero shield. The zero shield requires LP and can only be used as many times as the character is on levels, so for example a level 2 character can do it twice, and yes it protects all with a 100% shield rating. Credits-Credits are for buying weapons and special moves, spells and items, simply put it as the currency of this game. One hundred credits are earned for each opponent taken out. If you kill a higher level foe than what ever level they are on then multiply that number by one hundred and that is your earned credit for the match. Credit cards are issued to those who are ranked high in the Battle Podium, but credits must be payed back and the issuer determines the amount that must be payed back and how often and if there is a APR interest rate. Level gaining-How to gain levels......easy kill! For every rival you take out you gain one level and if you beat a higher level opponent than you gain their title or obtain whatever level thety were on. If you have any other questions than visit our frequently asked questions area. Remeber that you may only fight against opponents who are enrolled and have their name in the Battle Podium. Good fight and good night, now lets get it on! |
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