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Apothecary's Guild

          Level Experience Price
          1 0 0
Requirements         2 300 30 *
          3 700 70
Strength 60       4 1200 120
Dexterity 45       5 1800 180
Constitution 70       6 2500 250
Intelligence 60       7 3300 330
Wisdom 70       8 4200 420
Charisma 30       9 5200 520
Luck 40       10 6300 630
          11 7500 750
Perks         12 8800 880
Fighting 4       13 10200 1020
Thief Skills XX       14 11700 1170
Spellcraft 4       15 13300 1330
Accuracy 2       16 15000 1500
Dodge 2       17 16800 1680
Diplomacy XX       18 18700 1870
HP/Level 1D60       19 20700 2070
Max lvl/HP 30/20            
SP/Level 1D60            
Max lvl/SP 30/20            
Speed 3            
               
Requirements              
               
Character Traits:   Begins With:**      
  Magically Adept     Weapon of Choice    
  Physically Adept     2 Runes      
        3 Spells      
        150 Gold      
Skills:     Progression:        
  6 Levels of combat   1/3 of Skill points must be spent on combat
  9 Levels of runes     1/3 of Skill points must be spent on magics
  Healing Level 4            
Other:     Extras:        
  Must be Good or Neutral     Skill: Weapon of choice, level +1.  
  Alignment     Skill: Vita rune, level +1  
  Vita rune     Skill: Intellego rune, level -1  
        Skill: Tempus rune, -1  

*Price if this your first choice other than Adventurer. Otherwise, Your character must pay 800,000 GP to advance to level 2, and pays normally after that.
**Only applies if this is your first choice other than Adventurer.


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