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Enchanter's Guild

          Level Experience Price
          1 0 0
Requirements         2 375 37.5 *
          3 875 87.5
Strength 30       4 1500 150
Dexterity 45       5 2250 225
Constitution 55       6 3125 312.5
Intelligence 75       7 4125 412.5
Wisdom 70       8 5250 525
Charisma 30       9 6500 650
Luck 55       10 7875 787.5
          11 9375 937.5
Perks         12 11000 1100
Fighting XX       13 12750 1275
Thief Skills XX       14 14625 1462.5
Spellcraft 4       15 16625 1662.5
Accuracy XX       16 18750 1875
Dodge 2       17 21000 2100
Diplomacy 2       18 23375 2337.5
HP/Level 1D40       19 25875 2587.5
Max lvl/HP 35/10            
SP/Level 1D60            
Max lvl/SP 35/20            
Speed 2            
               
Requirements              
               
Character Traits:     Begins With:**    
  Advanced Education     3 Runes    
        4 Spells    
        150 Gold    
Skills:     Progression:        
  Vis rune, level 2     Bonus spell each level  
  Tempus rune, level 2     Bonus rune every 5 levels  
  Enchantment, level 2            
Other:     Extras:        
  Must be Good or Neutral Alignment   Spells taken may not have a duration of instantaneous
  Vis Rune            
  Tempus Rune            

*Price if this your first choice other than Adventurer. Otherwise, Your character must pay 1,000,000 GP to advance to level 2, and pays normally after that.
**Only applies if this is your first choice other than Adventurer.


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