Grey Elven Special Racial Rules
More bookish and drab than their cousins the High Elves, Grey Elves are rarely seen in The Realms, other than seeking out more knowledge. They tend to be a bit shorter than their other breathren, reaching the same heights of a human, or 4 1/2 to 6 feet tall. Their complexions, hair, eyes, and clothing all match their names, and are normally neutral colors, such as greys and browns.
Grey Elves have the following abilities:
- -1 Strength, +1 Dexterity, -1 Constitution, +1 Intelligence, +1 Wisdom, -1 Luck. While maintaining their elven grace, Grey Elves have forgone their fairer features and mannerisims for a stronger insight into and understanding of the world. They share the same weaknesses as other elves, however.
- Like other elves, Grey Elves have keen eyesight in conditions where others can see little. They start with the Low-light Vision trait.
- While bookish and somewhat anti-social, Grey Elves are still elves at heart, and thus have unbound spirits. They begin with the Free Soul trait.
- Due to their free nature, Grey Elves show a resilliance to magical forms of control. They begin with both the Resistance vs. Paralysis and the Resistance vs. Charm traits.
- For all of their studying, Grey Elves are a very close-mided and arrogant people, adapting new ideas and concepts very slowly. They begin with the Slow Learner trait at a level of 3.
- Due to their intensive studies of the arcane arts, Grey Elves are some of the most powerful Mages. They begin with the Magicaly Adept trait twice.
- Like their breathren, Grey Elves are very long lived. Some can push the same records as their High Elven kin, but most do not live quite as long. They begin with the Longevity trait at a level of 10.
- Grey Elves continue to train with the same traditional weapons as their cousins, but only due to tradition. Once beginning skills are chosen, All weapon skills except short sword, long sword, and long bow, suffer a -1 penalty
- Due to their intense study of all things arcane, Grey Elves are considered one of the formost authorities on magics, and tend to produce a good deal of sages. However, they carry the same social stigma of the darker arts that most other races posess. Once all starting skills are chosen, All magic skills except Mortis and Necromancy, gain a +1 bonus.
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