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Knight's Guild

          Level Experience Price
          1 0 0
Requirements         2 300 30 *
          3 700 70
Strength 65       4 1200 120
Dexterity 50       5 1800 180
Constitution 60       6 2500 250
Intelligence 40       7 3300 330
Wisdom 60       8 4200 420
Charisma 75       9 5200 520
Luck 40       10 6300 630
          11 7500 750
Perks         12 8800 880
Fighting 4       13 10200 1020
Thief Skills XX       14 11700 1170
Spellcraft XX       15 13300 1330
Accuracy 2       16 15000 1500
Dodge 4       17 16800 1680
Diplomacy 2       18 18700 1870
HP/Level 1D80       19 20700 2070
Max lvl/HP 30/30            
SP/Level 0            
Max lvl/SP 0            
Speed 4            
               
Requirements              
               
Character Traits:   Begins With:**      
  Heirloom at level 2     Weapon or Armor of Choice  
  Physically Adept     150 Gold      
  School of Combat: Armored        
  School of Combat: Mounted        
  Feality            
  Chivalry            
Skills:     Progression:        
  Level 2 in Combat School skills 1/3 of Skill points must be spent on combat
  50 percentage points on Charisma based skills     1/3 of Skill points must be spent on Charisma based skills
Other:     Extras:        
  Must be Good or Neutral     Skill: Weapon of choice, level +1.  
  Alignment     Skill: Riding, level +1  
        Skill: Rune of choice, level -1  
        Skill: Ruen of choice, -1  

*Price if this your first choice other than Adventurer. Otherwise, Your character must pay 800,000 GP to advance to level 2, and pays normally after that.
**Only applies if this is your first choice other than Adventurer.


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