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Martial Artist's Guild

          Level Experience Price
          1 0 0
Requirements         2 375 37.5 *
          3 875 87.5
Strength 70       4 1500 150
Dexterity 80       5 2250 225
Constitution 50       6 3125 312.5
Intelligence 35       7 4125 412.5
Wisdom 50       8 5250 525
Charisma 30       9 6500 650
Luck 40       10 7875 787.5
          11 9375 937.5
Perks         12 11000 1100
Fighting 4       13 12750 1275
Thief Skills 2       14 14625 1462.5
Spellcraft XX       15 16625 1662.5
Accuracy 2       16 18750 1875
Dodge 4       17 21000 2100
Diplomacy XX       18 23375 2337.5
HP/Level 1D80       19 25875 2587.5
Max lvl/HP 35/30            
SP/Level 0            
Max lvl/SP 0            
Speed 5            
               
Requirements              
               
Character Traits:     Begins With:**      
  Physically Adept     Weapon or item that relates to the style
  School of Combat: Martial Arts     150 Gold      
Skills:     Progression:        
  Varies with style     2/3 Skill points must be spent on required skills
Other:     Extras:        
  None     None      

*Price if this your first choice other than Adventurer. Otherwise, Your character must pay 1,000,000 GP to advance to level 2, and pays normally after that.
**Only applies if this is your first choice other than Adventurer.


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