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Azmad Azral

The famous Magic Knight of the Councils. He was one of the few Council members to not be killed, but he was put into a stasis field deep ina cave below his hometown. A magnificent tomb was then constructed on top of it. Azmad Azral was one of the best Council members and was a personal favorite of the Golden Knight's. His awakening explains more of the All-Monster's history.

Starting Level

120; it used to be in the 200 zone, but his skills deteoriated.

Abilities:

Sword Magic: The ability to temporarily enchant swords with a particular spell. Azmad Azral has mastered this efficient art and may have been the progenitor of the FF5 style school.

Equipment:

Dual Scimitars: These scimitars are ultimate weapons. They are Azmad Azral's pride and joy.

  1. The scimitars are next to indestructible and teleport back at a moment's notice.
  2. The scimitars are specially designed to be fully compatible with Sword Magic. Sword Magic put into them either cost half as much or are twice as damaging. In addition, spells can be combined into them, and they have a "Memory" feature, which allows the most recent spells enchanted upon them to be reverted back to even if another spell has taken the first one's place.
  3. The scimitars are, of course, enchanted to be superior weapons. They have excellent grip, supreme cutting power, and are lightweight.
  4. The scimitars have a sort of limited symbiotic intelligence. This enhances Azmad Azral's speed and reflexes using the sword.
  5. The scimitars always glow with a dim light. This dim light is a weak magical energy. Those who know nothing about Sword Magic or those looking for a simplistic touch can merely pump energy into the swords and watch as their energy field begins to equal vibro, ion or plasma blades in power. Furthermore, the dim light functions as a parrying tool to parry off energy.
  6. The scimitars put a temporary barrier, ala Initial Barrier Materia, around Azmad Azral to protect him for the first few turns of a battle.
  7. The scimitars are moderate-strength holy weapons.
  8. The scimitars have additional Sword Magic upgrades enabling the swords to be enchanted with other forms of magic besides Black and a few rare White spells, including Time and Blue spells.