Psycho
Psycho is a powerful psychic creature of unknown origins. It is believed that he might be an Ergolian genetic experiment or some similar origin.
Abilities:
Cutting Force: This advanced telekinetic attack emulates a blade cutting. Psycho can slice and dice without getting his hands dirty.
Detect Minds: Psycho's automatic clairvoyance to find minds (robotic, etc.). This is battle and hunting oriented, so it is mainly designed to find and determine general type: human psychopath, robot servant, etc. More data can be probed, of course.
Electrokinesis: Psycho can control and create electricity, in order to short out electronics, make deadly bolts of electricity, and negate electricity.
Electrokinetic Negation Field: Psycho makes a field in which electricity is negated or weakened, depending on the power of the electricity.
Sixth Sense: An ambush detection device, primarily.
Pyrokinesis: The ability to control fire and heat.
Pyrokinetic Negation Field: This field negates fire and heat assaults and excessive ambient heat.
Telekinesis: Psycho has this ubiqitous ability to affect objects (and kill) from long-distance.
Telemechanics: Psycho can control most mechanics, even some minor cybernetics!
TK Flight: Psycho can fly and float at phenomenal rates; a comparable Magi is faster, but he can stop on a dime, do a 180 in a second, etc, and can hold it longer.
Equipment:
Psychic Booster Chems: These chemicals boost psychic energy (PP) and psychic strength.
Super Psychic Booster Chems: These chemicals are much like DF's Super Magi Booster Chems: they give amazing energy and capacities until they run out.