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Joker (FD)

Joker is from Fighter's Destiny. He hails from Russia and has a set of advanced moves. You must defeat 100 fighters in a row to get him in Survival, a monumental challenge to say the least. He was one of my original FB characters, thus I made a LOT of stuff for him.

Abilities:

(I'll work on this when I can get my rental with Joker on it or Fighter's Destiny).

Equipment:

Clothes: Joker has an insane set of black and white clothes.

LBs:

L1:

L2:

L3:

L4:

(Note: All of the morphs and Joker Nova are gained at the Ultimate Shop through the Battle Arena ala FF7 OR in the Bazaar.)

Fire Shield: Joker makes a shield out of the Special stuff.

Fire Tornado: Joker makes a tornado out of the Special stuff.

Joker Bear: Joker becomes a black-and-white bear. This ferocious beast has limited sensory capacity but can perform most moves and has incredible weight, power and endurance.

Joker Bull: Joker becomes a black-and-white bull. The thing is ferocious and has two evil horns, but cannot perform many moves.

Joker Devil: Joker transforms into a demonic black-and-white being. His tail remains the same but is not quite so cardboard anymore. He gains a black-and-white trident. The devil has ferocity, strength and some speed, plus demonic moves. Very few moves are lost.

Joker Dragon: Joker transforms into a black-and-white dragon. He gains intimidation power, size, strength, loses some speed, gains flying capacity, etc.

Joker Golem: Joker becomes white-and-black Golem, primarily black. The eyes are a glowing white. This form offers endurance and strength but does slow Joker down and limit some of his moves.

Joker Hawk: Joker becomes a hawk to fly and raid his enemies from above.

Joker Nova: A good little Limit Break with moderate damage and random status effects.

Joker Panther: Joker transforms into a black-and-white panther, primarily black but with much white streaking. Similar to the golem, the eyes are white. The Panther moves quick and strikes hard, but it's HP isn't too high. Also, some moves are not able to be done because of the on-fours position.

Joker Scorpion: Joker becomes a black-and-white scorpion, with the evil poisoned tail and the pincers. Some moves involving arms are retained, but not all.

Joker Serpent: Joker becomes a massive black-and-white snake. Joker does gain a sneaky spot on the ground, some HP, poison, etc, but loses almost all of his moves.

Joker Wasp: Joker becomes a black-and-white wasp. The thing has no hands but has wings, some size, and a mean stinger.

ULB:

Joker Ultimate: Joker slams the enemy will all of his moves, including an amalgam of his specials. Then he rises above the enemy and starts amassing Special energy around him. Six Joker cards go in a roulette until all six come into him and the Special rains down on the enemies.

The Joker: This is Joker's ultimate morph move. Joker transforms into a taller specimen of himself (not too much taller). He can adjust his height at will. All of his attributes raise, his moves are improved, and his power level rises through the roof. When Joker gets UPP, the two ULBs fuse.

Ultimate Weapons:

(Note: Most of these are gained in the Ultimate Shop battle arena.)

Dual Joker Wild Pistols: These two pistols fire small balls of Special energy. Unlimited ammo.

Joker Bazooka: A laughing bazooka that trails and homes after targets.

Joker Bike: A motorcycle ALL for Joker.

Joker Bolts: Little black-and-white bolts of energy that hurt like a bitch. Come with a Replenish command.

Joker Bombs: These bombs are used by Joker for explosive work and for splash damage. Comes with a Replenish command.

Joker Crownhelm: Joker gets a nice, crown-looking helmet to add to his prestige and head protection.

Joker Darts: Evil, hurting little black-and-white darts. Great with Throw.

Joker Gloves: These are the ultimate in protection and hand-to-hand damage gear for Joker.

Joker Golem: A golem buddy that helps Joker out. Must summon.

Joker Hawk: A hawk buddy that helps Joker out. Must summon.

Joker Mine Launcher: Joker gets a little launcher to launch mines for his enemies.

Joker Railgun: A little device that fires fast-moving shards and will fire in bursts when Joker goes berserk.

Joker Rubberball Bazooka: A device that fires rubber balls to trap enemies, hurt enemies, or pop open deadly nerve gas.

Jokersaw Cutters: Joker gets these chainswords from the Ultimate Shop battle arena.

Joker Serpent Armband: An armband that becomes a mass of writhing snakes.

Joker Shield: A partially-Special energy, partially metal shield to protect Joker from damage.

Joker Tail: A tail that is now prehensile and can be used for all sorts of stabbing, entangling, and slapping attacks.

Joker Wasps: Evil little wasps that trail enemies. Must summon.

Joker Whip: A mean, pain-inducing, long range whip.

Offensive Joker Field: A forcefield is put around Joker that is used for protection AND ramming and similar offensive purposes.

Wild Card: This weapon does good damage and hits all enemies. It can be set to do random damage, which is okay.

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