Sheena
Sheena is the companion cyborg to Allen, making her Super NES debut in Run Saber.
Abilities:
Buzzsaw Jump: Sheena generates a buzzsaw around her as she jumps upwards. Sheena may only jump straight up if she wants to keep the range; if she jumps to the side, her jumping height is cut by 2/3. The buzzsaw is made from Ice Saber power. The jump does damage and also protects the user during it's generation period.
Climb: Sheena can grab onto walls or ceilings.
Crystal Rain: Sheena hits all enemies on the screen with ice crystals.
Generate Ice Saber: Sheena may generate an Ice Saber.
Ice Kick: Sheena kicks downwards with ice energy.
Slide Kick: Sheena slides a good distance (probably about 12-18 feet), hitting enemies in her path.
Equipment:
Ice Saber: Sheena generates an intense cold blade that freezes enemies in their tracks. Her range with it is not as impressive as Allen's, but it appears to have potent damage capacities.
Magic: None to start with.
Element Granted by Spekkio:
Ice. Sheena is just on the verge of the organic state.
Ultimate Equipment:
Zero Saber: The Zero Saber is acquired by hunting down a band of thieves in the Arctic and attacking them. When you defeat them, acquire the Zero Saber weapon and ULB. The Zero Saber either makes a massive ice wave (not fired, but like a saber) or a thin cutting weapon. The damage is extreme.
Limit Breaks:
L1:
L2:
L3:
L4:
ULB:
Zero Saber: Sheena first nails her enemy with a thin blade. She then comes down with the Buzzsaw Jump, Ice Kick, and a slash all at the same time (which utterly freezes them). She then nails the enemy with a scathing barrage of ice crystals, both unfreezing and refreezing all her enemies.