Site hosted by Angelfire.com: Build your free website today!

Equipment:

All DF and Fred's ultimate equipment, listed on their respective descriptions. Also:

Note: For a description of the various security systems I have installed in my weaponry, click this link.

DSS Card Setup:

Power Armor:

I decided to devote a special section to my power armor, The Super Black Exoskel.

  1. Carrier. Basically, this is the simplest Pod; Protoss Interceptors, 6 regular and 2 kamikaze. Socketed with 5 Skulls (20% life drain, 16% mana drain).
  2. Offensive. Offensive contains: Desolator blasters and field generators, life-draining tentacles, missile batteries, spiky-ball transformation, grappler chain, automatic laser blaster, charging Vallax ray, three railcannons, tesla blaster, Barrier Projector, plasma field (around the pod itself), Corrosive Acid Cloud blasters, Fire Beam, Ice Beam, Bolt Beam, Confuser, Bio-Blast, X-Fer, and satellite linkup. A number of them can combine their attacks like Prism Tanks to fire an intense blast. Socketed with an Emerald (+30 poison damage over three seconds), a Diamond (+170% damage vs. the undead), a Skull (4% life drain, 3% mana drain), an Amethyst (+60 Attack Rating), and a Sapphire (9-13 cold).
  3. Defensive. Defensive pods are designed to stun and stop enemy attacks. Defensive contains: Vallax stun blaster, combat shields, energy absorption field, radiation absorption field, stunning draining tentacles, Dark Swarm firing mechanisms, Barrier Projector blaster, Zombitron launcher, bola and net launcher, Electric Lasso launcher, Heal Force, and stun and gas grenade launcher. Many of them can combine to form a barrier. Socketed with three Diamonds (+60% resist all) and two Skulls (12-14 damage inflicted on attackers).
  4. Kamikaze. Kamikaze is very simple. It absorbs damage with an Invincible Armor and an additional set of armor until that is destroyed. The final skeleton of the pod then launches itself with teleporters, antigravity and a plasma shield in order to burrow through armor and detonate itself, with technological, magical and Scourge/Infested Terran style detonation capacity. It has been Socketed with 4 Skulls (16% life drain, 12% mana drain) and a Ruby (6-10 fire damage).
  5. Miscellanous. A miscellanous pod, containing sensors (including a psionic sensor) and various tools, including laser welders, buzzsaws, chainsaws, and so on. It has been Socketed with a Diamond (+10 to Attack Rating), an Amethyst (+10 to Strength), a Sapphire (+25 Max Mana), and a Topaz (+25% better chance of finding magic items).

Note: See the Caster Missiles section for various Specialist Armors I have been designing.

Psynetics:

Symbiotes:

Note: All these symbiotes are now different "cells" of my Super Black Exoskel, which is planted somewhere in my body and sprouts out when needed. Thus, this list is just for posterity's sake.

Cybernetics:

Fred underwent the torturous Magi Cyborg process a long time ago, meaning that he is, underneath the skin, a cyborg. (See Tekh Mage for the basic idea.) Thus, his cybernetics. Besides HP, strength, speed, and dexterity bonuses, the cybernetics also include the following.

Bio-Wizard:

Junction:

Materia: Quatra Magic (repeat the same spell up to 4 times), X-Magic (raises my total to 4 spells a turn), Mega-All Materia. (can cast all my spells on multiple targets), 4x Attack Materia, X-Item, X-Summon,

Go back to Arek's Furcadia Home