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My House Rules

I have been in numerous fights over the years about rules, so here are my house rules. If you don't contest them and you're fighting in my dreams, then that's the way it goes, bub.

1. Attempts are assumed. There is NO attack that can automatically work. None. There must be a saving throw, way to potentially dodge (even if it's as simple as getting out of someone's line of sight), something. So, in order to save people time, people can always dodge.

2. Basic post combat. You do a turn, I do a turn. Try to make it one post, please. I won't be stupid and say that dividing your turn by dodge, counterattack, and then real attack is twinkish, but it does help if you just make it brief.

3. Any type of system is allowed, but please explain yourself. And there are no absolutes. I like guns, magic, and so on. But I want explanations for how your stuff works. And I won't tolerate unlimited power levels. Big ones are fine, but not omnipotency. The difference between a small chance to win and no chance to win is enormous. Don't just say "my sword can cut through anything". Say "my sword generates a field that splits matter in half". Why does this matter? Simple. If you explain yourself, then I can make a counter. I could put up a barrier. That way, you put limitations on your power, just like real world military strategists are forced to do (they have limits in money, power, and brains; you should too).

4. Please don't call people "twinks". All of you fool-heads out there who think that there is an empirical definition of twink, there isn't. Trust me. "Godlike moves" means nothing. The word "twink" is an offensive word that is also used thoughtlessly, so it makes you look bad. People get tired of the word "twink" being thrown around like "STUPIDHEAD!" If you feel that powergaming is occuring, ask the questions that would lead you to make that conclusion, and use the word "powergamer". I'm sick of the word twink, so if I hear the word powergamer used instead, that alone will be a refreshing change.

5. If you have rule changes, then tell us. If you want different rules, then ask me or the person you're fighting. Negotiate new ones and make sure both people understand. And please don't make rule-breaking an instant violation that can be punished with losing the round. First of all, it doesn't speak too well of you that you have to use rules to win against someone else. But, second of all, often what one person thinks is acceptable the other person doesn't. Be polite and call them on it. And let the judge give a warning.

6. Be polite and be ready to debate your viewpoint. I'm a debater, so if it's in my dream, don't resort to calling names with no reason. Always give backups to your statement. Regardless of how good your argument might be, if your opponent is politely answering your arguments with warranted claims, I will discredit your viewpoint. I hate it when people take their viewpoint as granted; you have to prove everything.