1. Guild Name: Quick Solutions.
2. Web Page: www.angelfire.com/rpg/siva69
3. E-Mail: siva69@hotmail.com
4. Rah: DarkFred
5. Taneest(a)s: DragonEyes, Zeraltar
6. Members:
xxRedxx- evendeeper2001@yahoo.com
Poison Apple- soccerman2001@yahoo.com
Jiin Kyroc- xzkyroczc@aol.com
Trapper- crazybronchoguy@aol.com
Mumusha- mumusha@hotmail.com
Fighting Chance- bigmustang113@yahoo.com
Murrfy- gray_magic@yahoo.com
Master Stu/Stushady- stushady@btinternet.com
Pyroja- pyroja2kx@hotmail.com
Knifehatchet Psychopathic- knifehatchet@realjuggalo.com
Techmage- neogob@hotmail.com
Dauwn- xsinstriax@aol.com
General Karn- kroz13@hotmail.com
RyanTheGreat- LilSegun@excite.com
Senshi Neko- senshi_neko@yahoo.com
7. Dream Name: Quick Solutions Offices
8. Dream Location: By the green monster.
9. Joining: We want people who are interested in what we're doing. We are an openminded fighting guild, so we hope we can take any fighter, from casual to hardcore, and transform them into a champion. E-mail me and/or the Taneests with a request for an audience with a time and date. Being late is acceptable, but it doesn't speak too well of you at the beginning, and it will be a factor in the interview. Please try to pack in a resume in the initial e-mail, including: your e-mail address, noteworthy powers, areas you'd like to improve in, a summing up of character history and what you consider to be your occupation, equipment, level of commitment, enemies, proofs of your skill, web site, noteworthy alts, MSN/ICQ/AIM name, etc. Basically whatever would look good on a resume. All experience levels are accepted as well. In the interview, I'll ask you questions as it goes along, and if I like what I see, you'll get custom equipment and abilities and be part of the guild.
10. Continuity: We are an assassin's guild. DarkFred used this as an innocuous sounding business for his assassination purposes, but after his fusion with FredMagi, he gained slightly more altruistic purposes. Thus, Quick Solutions is a guild with three objectives.
1. We offer skilled warriors for whatever needs. We hope to cooperate with employers and provide you a suitable employee quickly. This means that people must stay on at least marginally during business hours and be available on call. Continued lack of availability can mean expulsion from the guild. I will be generous, however; all will receive three warnings.
2. We offer training. We hope to train the young and the talented and unlock the hidden champion, or to add to the repertoire and strategic knowledge of the experienced. All in all, we hope to intensify your physical and mental training.
3. We hope to offer a shining example of a more free-form system less tied up with the limitations of medieval combat. We hope to show people that a more free-form system can exist, and that magic, technology, mutant abilities, psionics, and other forms of combat can co-exist given a little imagination.
11. Style of play: See my house rules. Basically, we allow any TYPE of fighting. Hand-to-hand, psionics, summoning, mutant abilities, technology, magic... it's all acceptable. However, we hope people give reasons for what they're doing. The level of thought should be on a par with real military strategists. In the real world, designers must make trade-offs: i.e. a faster, more fuel-efficient car or a bigger, safer car with more carrying space? People should recognize that everything can be beaten given some thought. We hope to inspire strategic fighting, and in fact, "powergaming" (which is just ludicrous power [often omnipotent power] assigned to oneself without any time spent earning it) can be punishable through a number of means. There is a huge difference between POWER and OMNIPOTENCE. One is a matter of numbers, the other is a matter of infinites. My system is based largely upon Final Fantasy, Rifts and DBZ. There is room for rule-changing if people want to; that is up to the fighters and the ref/judge. I will assign people powers and equipment as I deem fit. Don't worry, I am plenty fair, and I know what most of you are talking about. However, there must ALWAYS be a way to beat you. Plain and simple. No omnipotence or complete invulnerability, although partial immunity is acceptable.
12. Tech Level: At maximum, Bioliberated. Hyperspatial travel, interdimensional teleportation, cybernetics, guns, bombs... it's all allowed. However, not everyone will have the maximum technology, just like in the real world. There are people in Africa who still live in Stone or Bronze Age conditions, and then there is us passing into the Cybernetic age. Further, technology must co-exist with magic (technowizardry is also allowed).
13. Types of Characters our Continuity Supports: All! However, I do have my own ideas about RPing that is slightly different from most standards. That should be apparent in fights I'm in/judging, but I leave it up to the discretion of individual judges. Potions are allowed. Psionics, from Pokemon (hehe) to Rifts to D&D to Starcraft, is allowed. Magic is allowed.
14. Combat: Combat is left up to each participant and judge. I personally prefer OOC or Rifts-based dice rules.
15. Backstory: See Continuity. We were established to both serve altruistic purposes (revitalizing dying combat on Furcadia, training, R&D, and other functions) and combat functions (assassinations, mercenaries, piracy, and so on). This is an odd jutaxposition, but we view ourselves as a semi-professional association of brethren in arms. We accept new members to our group and hope to fight for the side of right. Regrettably, the side of right is often murky and unidentifiable, but these are problems we must deal with in the real world. This does mean that employers can be turned down upon MY discretion.
16. Geography and Biome: Quick Solutions Offices is located in a small pocket dimension owned by Yours Truly. Weather is almost entirely calm, although sometimes nasty dimensional disturbances will flare up. Basically, very comfortable to live in. Each person who enters gets a "biofield' which changes to serve their exact needs, regardless of biology and personal preference.
17. Magic Items: We hope to get a hold of powerful magic items. However, basically whatever items members carry are what we have. I custom-design magical weapons. Look at my site for examples of the types of weapons we create. We offer to safeguard other's magic items, locking them into mystic transdimensional vaults sealed with the most complex spells and alarm systems with a regular guard (preferably Golems and robots) with a safe system crackable only by the owner and the very determined.
18. Roleplay Postions: We are an army, meaning that positions include healers, weapon designers, transport officials, assassins, spies, and so on and so forth. We will assign you to specific jobs as needed.
19. Factions: There is a little bit of unrest in Quick Solutions Inc. The very nature of the design means that both the evil (assassins, torturers, psychopaths) and the good (medics, teachers, lecturers) co-exist, and this leads to problems. This is an external manifestation of the slight schizophrenia DarkFred and FredMagi feel. There are some who want their job to play a bigger role, meaning political manueverings and potential unrest. Further, our dimensional space is highly tempting to raid, meaning that some people who want to play in the continuity can have alts or play entirely as raiders who we must deal with, everything from stupid lucky punks to minions of supernatural intelligences. Finally, Quick Solutions Inc. is not alone, meaning that spies for other guilds (particularly those who are co-existing with us and offering a similar service) and guild warfare will erupt occasionally. Additional factions may arise out of the natural workings of events.
20. Character Sheets: We demand that members have character sheets, and that they keep both a personal and a public record. The two don't have to say the same things, but except for a few things (like personal history the character would want to be kept secret, secret moves), the two should be roughly the same. Hopefully, the public one will explain as much as should be. It should be accessible for someone without the knowledge of the continuity to read and understand.
21. Plot Assumptions: The guild is NOT designed to erupt in civil war and destroy itself. The two factions are merely different styles, much like the Justiciars and the standard Cyber-Knights in the Cyber-Knight communities, or Magus and the rest of the Chrono Trigger team. The two are working together because of common need but have their differences. Fights may break out, but if it gets out of hand, I have the sole discretion to kill and/or eject people. The guild is also not likely to suffer more than a minor trifle from the raiders. However, rival guilds are a different matter.
22. OOC Talk: OOC Talk is confusing. This won't be strictly enforced, but for continuity's sake, please put an OOC asterix or brackets or some way of signifying that the message is OOC. We hope to have a semi-OOC or IC bar, similar to New Haven, where people can relax. Also note that talking about IRL bands or subjects is allowed In-Character, as long as the CHARACTER would like it. For instance, DarkFred has a lot more passion for violent anarchist rebellion and Nietzsche than I do in real life, so if I'm playing STRICT DarkFred (which is unlikely, because FredMagi does at least partially change the temperament), I'm not likely going to be talking about peace and bunnies. but I might be talking about Metallica. Just avoid talking OOC. At least keep it semi-IC. However, questions about battle CAN be done without the brackets.
23. OOC Guild Positions:
Webmaster: DarkFred
Dream Master(s): Zeraltar, DarkFred
Bot Master: Zeraltar
Patch Master: No one at the moment
Dreamholders: DarkFred, Zeraltar, Techmage
Recruiter: DarkFred, Dragoneyes, Zeraltar
Training Master: DarkFred, Zeraltar
Events Planner: DarkFred
Dream Security: DarkFred, any other members