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Unlocked:

Arachnid Hive: Caves chosen by the players to be full of Arachnids or empty enough to see. Mostly consists of one large breeding area and many tubular caves.

Beach: Sand leading into a lot of water. A LOT of water.

Blood God's Chamber:

Cannibal Village: A village of cannibals. Duh. They're people who might eat you.

Caves: Winding corridors and pathways full of little creatures and damp, yet interesting things to step in.

Chaos Temple: 5 stories of the humongous building. Dark, gothic, but interesting.

Chaos Temple Colosseum: 200 x 300 sand-floored ampitheater, spiky walls, and thousands of cheering fanatical audience members.

Chaos Temple Library: With or without bookcases, this is still a massive area. It has five stories, balconies and plenty of room to run around in while firing.

Company Building: Any one of the four sections (military, executive, science, and civilian).

Company Building Roof: What do you think? Big drop.

Company Courtyard: The square area outside the building, with or without guards, with or without sentry turrets.

Company Garage: With or without vehicles, very interesting with. Three stories with oil dankness and darkness.

Crazytown: The back alleys of the city, full of human feces and dark corners to hide in.

Dense Forest: You can only see about five feet before you are blinded by green. Do not light the forest on fire. It's bad for you, everyone else, and the forest.

Desert: Completely flat or duny and cactusy. One of the most popular of all. Short, simple, to the point. Scoraths as environmental hazards IF DESIRED. They're a pain in the ass to kill, I would know.

Desert Crater: A 200-foot deep crater with several nooks and crannies.

Diablo's Inferno: A nightclub/bar. Not suggested for 5+, but still interesting with below that number.

Drachnor's Cave: Surprisingly light, due to the florescent butterflies that flutter around. A large dirt mound in the middle and Drachnor's nest, with or without Drachnor. 6 stories.

Drachnor's Dimension: Completely flat plains. Barren. Desolate. Dreary. 200-mph winds bring debris and most players.

Emperor Surl's Mansion: A big three-story mansion. Complete with priceless paintings, artwork, and true-to-the-Renaissance architecture. Let's break something. Don't forget, break something.

Falothenix's Cave: A 2-mile stretch of dark, musty, deathly smelling area. With or without Falothenix.

Flint's City: A small, closed-off area of Mayor Flint's city. Coastal view and cheap rooms for the night... like anyone cares.

Forest: Similar to Light Forest, but with four trees.

General Ardasmadi's Personal Light Ship: Three-story space shuttle capable of short travel within space or atmosphere. While in space, everyone can here you and try shooting a window and see how people like you...

Grassy Knoll: Somehow in this horrible heat, a grassy lovely fertile area has grown. Small hills dot the landscape. It's beautiful. Oh well, burn it.

Graveyard/Church: Interesting areas, especially if you decide to ghosts and zombies.

Hau-karus' Throne: Bob yet again unlocked this when he bothered Hau-karus. Hau-karus and zombies may or may not be there. A gigantic boneshapen throne is in the center back.

Hospital: With or without crazy old people lying in their deathbeds. Used to be a place for people to be helped, now just a place for blood to be sheed.

Hospital Parking Lot: Don't wanna fight indoors? Take it to the parking lot. With or without cars and ambulances. If you're lucky, one will have keys in the ignition and you won't have to hotwire.

Kara's House: A small house recommended for 4 or less people. Everyone's been here.

Karanda Outpost:

Kiri's Hideout

Light Forest: Somewhat grassy area with the occasional shrubbery. Flat terrain.

Mistah Fuji's Dojo: Mistah Fuji has dojo for your fighting. Ah... Bust it out kung-fu style, or just use your gun.

Misty Street: It's that time of year. 3-foot visibility, then you see white. If done in Mobsterville or Crazytown, interesting.

Mobsterville: A somewhat open area with the classic fedora toting dipstick walking around.

Mountain Top: Plateau to un-climbable rock surface. Bad thing to fall of.

Mynoc's Bar:

Old Park: Nice little place for kids to run around and have fun and for Doink to annoy people by his indestructible house. Very nice cover.

Otherworlder's Main Base:

Park: Pleasant to look at, green, park bench. Great for family meetings or total scale war.

Power House: Several underground levels, one above. With or without Zots, usually interesting with.

Ra's Sanctum: With his nomadic burrowing ability, this building is underground during battles. No exit, no entrance. No one leaves.

Radiated Cannibal Village: Something happened to wipe out all of the cannibals here. Same as normal, but no cannibals and high radiation. Depending on character's resistance, 5-12 turns, people die Unless you're a robot. Lucky.

Ruined Apartment Complex: Five stories of hallways and low-cost housing.

Ruined School: Now it's your turn to go postal in a schoolyard! Or the hallways! Show that old crabby principal who's boss!

Ruined School Boiler Room: Oddly large room full of pipes, busting steam, hot enough to bake a pie but well-suited for battle...

Ruined Toy Factory: A somewhat operational. With or without Buddy and his dang-blasted control room. Still, always been one of my dreams to pop out of a giant jack-in-the-box and say, "Peek-a-boo, mothafucka!"

Rufinell's Village: Rufinell's Village is in fact the level 2 of Demon's Crest, but larger. Rufinell's shop and Identifier's shop are both open for business. There are civilians. The graveyard remains locked, as does Ovnunu's former cave and the bridge.

Scud's House: A beach house. ONLY for 2-3 weaker people. Any more, or strong people, will destroy the house.

Sewers: 12-foot diameter full of human waste and excrement. Deli-cious. About a half of a foot to a foot of goo, most tubes connect to every other tube.

Simon's Castle: A medieval castle out in the middle of the desert. Surrounded by a moat that is now merely a ditch (heat problems). Drawbridge up, two stories not counting towers, which (by the way) make excellent sniper positions.

Speydir's Cave:

Subterreanean Lava World:

Swamp: Murky area with opaque water in black and green. Up to five feet, good for hiding, bad for hygiene. Occasional tree, with or without alligators, with or without mutated alligators (courtesy of Archon and the Chaos Temple).

Technodem's Main Office: This is where Technodem lives and works. Bob unlocked it when he bothered Technodem personally. It's got desks, new prototypes, defenses, and perhaps Technodem and his bodyguards (all aspects are optional).

TekMage's Chamber:

The Tin Can: A bar reserved completely for robots with some underground rooms specialized for hiding.

Toxic Waste Dump: People can't last long without getting some sort of fatal, infectious disease. A large acidic pool of green, murky liquid sits in this level. With or without Guppy.

Tribal Village: This is where Tribals live. Duh. A circle of huts with a bonfire in the middle. Night-time or daytime.

Undersea: Underwater 100 feet. Not recommended for low-power character or those without breathing equipment.

Warehouse: A three-story building containing crates with items. Options: The items can be all warfare, all explosive, or all assorted (flowers and AK-47s).

Warehouse District: An entire district of the aforementioned warehouses. Yay!

Wasteland: Destroy building, concrete and metal. Jagged things sticking out of the ground. Several floors underneath, hard to access. With or without ghouls, it still smells like death.

Locked:

Airport

Bridge between Rufinell's Village and Rufinell's Village's Graveyard

Chaos Temple Battleground

Chrastan Homeworld

Chrastan Orbital Space Station

Church Catacombs

Company Capital

Company Outpost

CMF Main Base

Damaged Spaceship

Dark Demon's Palace

Darkworlders Main Base

Demon Colosseum

Demon Colosseum's Surrounding Areas

Dock

Doink's World, Doink's World

Earthern Forest

Emperor Surl's Training Ground

Eye of the Storm

Fairy Village

Fallout Shelter

Farel's Warehouse

Flame Lord's Hideout

Football Field

Forest Shrine

General Karn's Training Area

Geomethus Cave

Geomethus Intestinal Tract

Grand Crawler's Home

Granx Grazing Area

Heaven

Hell

Hidden Shrine

Ice Castle

Inky Blackness

Iracia Company Base

Karanda Base

Karanda Battleshuttle

Karanda Power Reactor

King Ovnunu's Crater

Mirror Maze

Misty Park

Moving CMF Caravan

Mynoc's Bar

Old Company Building

Ovnunu's Former Caves

Phalanx's Castle Ruins

Post Office

Post Office Underground

Rufinell's Village's Graveyard

Ruined Housing

Sacred Shrine of Eternity

Sandstorm

Scorath Caves

Scula's Caves

Shrunken Granx Grazing Area

Shrunken on a Car

Shrunken on a Desk

Shrunken on a Mini Golf Course

Shrunken at the Dinner Table

Shrunken at Phil's House

Simon's Castle Dungeon

Simon's Castle Roof

Sparrow's Perch

Starship Alderan

Starport

Submarine

Sunken Castle (Holothurion and Crawler's)

Technodem's City

The Church!

The Inferno

Time Sands

(Tribal Training Grounds?)

Underground Tunnels

Undersea City

United States Light Cruiser