Weapons and Equipment
Kiri's Black Market:
Antimatter Rifles
Cabal
Singularity Generator
Tesla Cannon
Chaos Temple
Company
Antimatter Rifles
Dr. Roboto
Particle Accelerator
Karanda
Karanda Super Shotgun
Unknown/Generic
Benelli Automatic Shotgun
H&K P-90C
M-14
M-60
Weapon Descriptions:
Armor negation: This weapon, regardless, negates all damage resistance or other resistance types by the armor worn. It does not include psi, magic or energy resistance.
Armor-piercing: Subtracts 10-40% of Armor Damage Resistance.
Considered magic for purposes of resistance- Although not magical by any means, it is nonetheless considered magical for resistance of damage.
Earth-shatteringly loud: This weapon or piece of equipment actually creates a sonic boom, deafening or bleeding for their ears for an amount of time. Brittle objects (such as glass) is shattered. Characters affected by the deafening become impaired and less likely to be able to dodge, not to mention difficult to communicate with.
Extreme Knockback: The target is literally flung back a great distance depending on factors. Minimum of 10 feet unless the target weighs 1200+ pounds or have some form of resistance.
Extremely loud: This weapon or piece of equipment is just like Loud, but more so. It may cause ear damage depending on the character and the proximity.
Heavy: The weapon or equipment is large (not necessarily bulky) and has significant weight, reducing movement speed either of it or the carrier. Heavy items can only be carried by characters with sufficient strength.
Immolation factor: The weapon randomly
Intimidating: The weapon, through a combination of product recognition, size, volume, and so on, causes an amount of fear in those who gaze upon it's might or who are it's unfortunate targets.
Knockback: The weapon knocks the enemy backwards or onto the ground, depending the angle and weight of the target in question.
Loud: This weapon or piece of equipment produces large amounts of noise, alerting all within earshot of direction of the source. It raises the alertness of all who hear it.
Visible round: The round fired is visible and can be dodged easier. Any competent NPC/PC can guess the location of the shot.