Kinnie-Ger Tail: This
bio-wizard implant requires the tail of a kinnie-ger, a race of
sub-humanoid cats who prey upon humanoids. It has it's own
special abilities, which are as follows:
- If the character is blinded, the
tail can be used as a feeler to help.
- The character can sense the arrival
of a storm within a 100 mile radius at 40% +4% per level
of experience.
- The tail may be used as a divining
rod to find water at 40% +4% per level of experience.
- The tail may sense the presence of
a kelpie or water/air elemental within a 200 foot radius.
Keep in mind that characters with this
implant are not likely to be taken too well by kinnie-ger as a
whole.
Cost: 8 million
credits.