Eyes of Thoth
This creature is likely a
mutation of a Lobee-optos. It offers unique sensory powers.
Host type:
Most beings.
Host Environment:
Bores hole through middle part of forehead or ear canal and
connects to the brain. It either then creates a third eye or
hooks itself up to the optic pathways. The creature offers
sensory capacities in exchange for minor levels of many types of
nourishment; P.P.E., I.S.P., blood, food, water, even sleep.
Reproduction:
Not applicable.
Hit Points:
Minor M.D.C.; 15+1D6. Offers head area of the body 5 of that.
Average Life Span:
300 years.
Alignment:
Effectively scrupulous.
Powers: The
creatures offers numerous sensory capacities, mainly of a seeing
type.
- The host can see
equivalent to Advanced Thermal.
- The host can turn on an
organic vision. In this scenario, all organics are
outlined in green (can see through some illusion magic
and such) and the background is either regular or
transparent.
- The host can see
alignments. In this case, no alignments (inanimate
objects) are regularly colored, good characters gain a
sort of white tint, selfish characters get a red tint,
and evil characters get a dark tint.
- The host can see emotions.
Anger is red, melancholy is blue, cheerfulness is orange,
calmness is green, and so on. Different shades suggest
mixes; a warrior whose anger only burns on the inside and
is contrasted with a terrifying calmness will have a
red-green tint, for instance.
- The host can see auras at
no I.S.P. cost.
- The host can see the
invisible and astral beings at no I.S.P. cost.
- The host can activate 360
degree vision. In this case, add +2 to initiative, +2 to
parry and dodge, but -2 to strike and -20% to strike; 360
degree vision is confusing.
- The host can
"see" energy of all types: mystic, chi,
psionic, or technological. The more the energy, the more
emanations it gives off; things are given a sort of
mirage-like wave appearance.
- The host can see through
shapechangers and see their true form. The shapechanger
does get a saving throw.
- The character may do a
light optic blast: 1D6+4 M.D. per 5 levels. Blasts are
limited to 20 per level per day.
- The host has typical
polarized, infrared and UV vision.
- The host can see the
future about 2 or 3 second ahead of time; this offers a
+5 on initiative, +3 to parry and dodge, but -3 to strike
and -30% to skills requiring total attention. This is a
similar confusion to 360 degree vision.
- The host may close his
eyes and sort of magically "move" them (not
really, but the point of view is the same) to a different
point; anywhere he can see.
- The host can, at will,
make his eyes glow like searchlights.
Bonuses: +2 to strike.
Side Effects: Either
the eyes grow or a third eye appears, causing deformity.
Means of Elimination:
Complex surgery or convincing.
Note: The Eyes of Thoth
care little about other organisms.
Market Cost: 18-20
million credits.