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Weapon Piercing the Neck, Wrists or Head

P.P.E. to Activate: 20, 30 if combined with the wings feature or flaming sword, 40 if both. Add 20 for Agony and add 5 or 15 for poison.

Duration: 15 minutes per level of experience.

Powers: There are two ways to GM this power. I prefer the first, but the second can be used for more "by-the-book" GMs:

  1. Whenever the character slashes an enemy, an appropriate critical wound occurs. All slashes spill double the amount of blood; this can factor in with blood tracking or blood loss rules. If the character slashes the arm, then they cut a few veins and perhaps an artery. An attack from the back will jam between vertebrae. And so on.
  2. Roll on the Optional Damage Rules Tables, Point Blank Injury Tables, and other injury tables every 1D6 slashes, on critical/called shots or when you feel it appropriate.