Tektonik Symbiote
This intriguing little creature
resembles a rock-skinned, super-large spider and empowers it's
hosts with tectonic entities it captures!
Host Type:
Most creatures, even some supernaturals due to it's power source.
Host Environment:
Forearm, gut or skull.
Hit Points: A
minor mega damage creature with 20+1D6x10 M.D. It imbues it's
partner with all but 10 of it's M.D.C. if necessary, and also
adds 10 M.D.C. permanently (keep hit points and S.D.C. if such a
creature).
Average Life Span:
About 200 years.
Alignment:
Any.
Powers: The
effective fusion with the tectonic entities offers the following
abilities (the host gets 12 entities):
- Most of the entities'
psionic powers, specifically: The capacity to have almost
unlimited I.S.P. on ley lines and siphoning 4 I.S.P from
other's P.P.E. supplies (4-to-1 I.S.P.-P.P.E.
conversion), empathy, mind block, presence sense, see the
invisible, see aura, sixth sense, and telekinesis.
However, unless the host has the entities use their
powers, the powers are equal to level, stopping off at
about level 6; no more growth. If the character is
already psychic, they get the powers at 4th level, at
which point they freeze until the character is 4th level,
then they continue to grow.
- Other tectonic entities
recognize the host as at least a brother being. There are
two sides to this coin: If the tectonic entities detect
that their brother entities are being forced to do things
they do not like, then the host may face the wrath of the
entities; at the very least, they'll kill the Tektonik
Symbiote. On the other hand, if the entities find that
their brothers are enjoying themselves (the host is
releasing them often and giving them fun), they might
even help the host! Keep in mind that the entities are
Miscreant and Diabolic and enjoy killing pathetic humans.
- The host may release
entities to infest things and do their typical role. If
the entities are enjoying themselves, they will come back
time and again. If they are not, or if their lives are
threatened, it will take 1D4 times for the Tektonik to
finally lose control of them. The entity may attack the
host, or it may just leave. New entities are recaptured
at the rate of one every 12 hours.
- The entities may make
armor for the wearer; protection is typically 30-80% of
the typical M.D.C. The armor must be made of
"ambient" materials. The armor is supported by
the entities and weighs nothing; full mobility, no
penalties to prowl. In all forms, the A.R. is either
19-20 or max.
Bonuses: +30
I.S.P., +5 to save vs. horror factor,
Side Effects:
The host is likely to have to fight the entities' desire for
constant bloodshed.
Size: The
thing is about the size of a bird spider. On the head, it looks
like a demented crown.
Means of Elimination:
Surgery, "talking" to the thing, and similar methods.
Cost: 20 million
credits.