For those who would like to respect the wishes of those
players who want to convert DBZ, here is my general guide. I am a
personal fan of DBZ, but the power levels and apparent
destruction unleashed, as well as the way their power levels rise
so quickly, puts some GMs into daunting positions. Here are my
personal ways to handle these problems.
One way is a simpler way: preserve game balance,
old-fashioned. Allow energy blasts, flight, super-speed and so
on, but merely weaken the characters and their potential power in
scope.
The other way is to use continuities of DBZ and different
systems. Watch what I accomplish:
- It is a simple argument to make that DBZ fighters are
horribly inefficient. When they charge, the mere energy
they wastefully let escape causes craters to be formed.
As powerful and interesting this may seem, it shows that
their energies are enough that they are difficult to
control. Also watch their energy blasts make a crater and
blinding light enough to be seen from miles around and
not even scratch the enemy. While often these
considerations have to do with power level, we see
evidence of the same thing when Piccolo and Android 17
fight. The two are equals, and yet when Piccolo unleashes
his Guided Scatter Shot, an attack so powerful that the
entire area is lit with a light seen from Master Roshi's,
17 repels it with a barrier.
- For those continuities with cybernetic systems, watch how
much more powerful Frieza becomes when he (she?) gets
cybernetic augmentation. An additional 1,000,000 is added
to his power level. Even considering how good the
augmentation was (due to King Cold's money and power), if
mere machine enhances so much, then obviously a DBZ
fighter's power is decreased in scale.
- For Rifts continuities, even attacks from Cell or Broli
are quickly rendered fairly unimpressive as compared to
the ultimate power demonstrated by some of the super
vehicles (railguns that do 1D4x100 M.D. per single shot
or particle beams with 3D6x100 M.D. damage).
- Quite simply, punches and kicks are not likely to break
through tank armor. That's a pretty bad argument (why can
the Hulk and Superman do it, then?), and it is rendered
useless anyways by energy blasts. Energy blasts are quite
likely to annihilate tanks. That said, we do note that
Cell never tries his luck punching the tanks sent after
him, but merely destroys them.
- Look at the weapons unleashed against Cell! Mere missiles
and tank cannons are not likely to kill some of the more
powerful PCs in many RPGs. Firebrand in Power Struggle
can withstand over 5000 damage in Guardian form, not
counting barriers; a tank cannon is not sufficient to
kill him either.
- Final Fantasy games have a similar ridiculous ascension
of power, with "bosses" replacing
"sagas". End bosses of Final Fantasy games
appear capable of destroying areas of universal size!
- Many blasts and power levels in DBZ require enormous
amounts of charging, with the most notorious being the
Spirit Bomb. When they do do "pulses" of energy
(quite common in World's Strongest), the damage is not
nearly as impressive.