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First of all, let me supply a tentative list of "Gunmen":

Now, here the abilties:

Accuracy Bonuses: Bonuses to the accuracy of the Gunman.

Aim: Though not as impressive as the Hunter ability Aim, this does allow the person to aim for a turn and fire for increased damage and greater accuracy (i.e. more difficult to dodge and less likely to miss).

Blind Shot: Gunmen develop the ability to hit accurately even when blinded by having other senses compensate.

Dodge Shot: Enhanced abilities to fire whenever dodging and have no penalties. Note that critical zone strikes

Mirror Shot: This allows someone to effectively shoot behind them using a mirror.

One-Handed: Fire weapons with one hand.

Enhanced Criticals: Characters hit critical spots much more often.

Replenish Bonuses: Bonuses to Replenish speeds.

Ricochet Shot: This allows chararacters to ricochet shots off of walls and other things accurately.

Shoot Behind: You can normally shoot behind you, but consecutive levels of this ability raise your ability to do so accurately and quickly.

Shoot Through Walls: This gives the capacity to, assuming the weapon is powerful enough, guess where an opponent may be and shoot through that goddang wall with some amount of accuracy.

Strafing: Most Gunmen have the almost unreal ability to sidestep or backstep at nearly the same rate as their walking rate.

Quickdraw: An attack that, if used well, can alter the turn order and the battlefield. The defender and the offender both go ahead and attack. However, the offender tends to have a bonus or advantage. There are exceptions and changes to this rule:

1. If the enemy is expecting it, the bonus is lost.

2. If the enemy is wrapped up, they may just have to suffer the hit and there goes the turn order.

Quickdraw Initative: An initiative bonus that is ONLY used at the first round of battle or during Quickdraw command. It is nonetheless a very useful ability, especially since it allows you to draw and attack in your turn and inflict some damage before enemy's defenses are up.

Upside-down Shot: Shoot when upside down accurately.

Vehicle Shot: People who are on speedy vehicles, like horses or cars, can shoot more accurately.

Weapon Adaptation: Different levels of this ability allows the Gunman to adapt to different weapons and guns. It is very useful when questing or when fighting in battle arenas and picking up your opponent's weapons.

Weapon Knowledge: This gives the character more knowledge about weapons: brands, calibers, ranges, etc. It allows more accurate Range Line readings.