Body/Power Armors
Excelsior Armors:
Excelsior Armor is the best
armor available, but it is highly difficult to find. Most of them
have explosive detonation devices, and every single Upgraded and
above do. They are either designed to do damage or just to
destroy the armor, but they ensure that pirated Excelsior armors
are rare. The other option is to buy it straight from Mr.
Excelsior, but then again that is difficult. He doesn't sell or
give to just anyone. Excelsior armor all is sleek, black and has
various face masks. It resembles ancient medieval armor and is
stylish without being flashy.
It's feature list is
incredible. Even Standard armor has the following things:
Standard
- 500 foot tensile grappling
hook with magnetic drilling end
- A microcomputer and
controlled environment, controlling: heat, oxygen supply,
usage of toxic filters, humidity, air circulation
- All-purpose power jack,
enabling the armor to replenish power supplies
- Amplified hearing built
into the armor, even going up into the ultrasonic range
- Automatic nanobots slowly
repairing the armor; must be recharged
- Camera eye, both stills
and video camera
- CD, MP3, DVD, video tape
player (for general entertainment usage)
- Clock calender,
gyro-compass, calculator, dosimeter (measures radiation),
thermometer, sonar
- Complete environmental
body armor, repelling radiation, excessive ambient
heat/cold
- Customized face mask, can
be pulled out; protected by forcefield with 3/4 of
protective power and full environmentality
- De-magnetized
- Direct neural link to
brain, enabling full control of all of the armor's
features, as well as perfectly monitoring the body's
needs and automatically suiting them
- Extremely light and
stealthy; no prowl penalties
- HUD display capable of
full, computer-screen like control
- Hydraulics and other power
armor features, enhancing speed and strength
- Internal supply of food
and water
- Lasersight with distance
identifier
- Lockpick set, roughly
equivalent to a thief
- Loudspeaker of up to 80
decibels
- Magnetic pads to stick to
walls
- Modulating voice
synthesizer, allowing on-the-spot changing or up to 10
recorded voices
- Molecular analyzer to test
impurities in the air
- Motion detector, lower
quality
- Power source with 50 year
life, and all are built well enough to use as regular
armor, albeit heavy and not power armor
- Pressurized air lasting
for a minimum of 72 hours
- Radar detectors to detect
when the armor is being hit by radar transmissions
- Radar with 10 mile range
- Radio transmitter/receiver
with 500 mile range; scrambler, broadband, etc.
- Rubber coating in armor to
pad impacts
- Scouter-style power
identifier, rating either on a 1-10 (10+ also) or a
numerical value; can also compare to known power levels
or record the power level
- Seismic detector: low
quality
- Speech translator
containing most known languages; both receiver and
transmitter
- Sound filtration
- Stimpacks (FO2 style,
equiv. to Super Stimpacks) and medical equipment (gauze,
material for casts, bandages, balm, antidotes to most
common things) within armor
- Thin layers of lead,
either weaved into the armor "fabric" or put as
a solid layer, to discourage radiation
- Thrusters for underwater
propulsion and jump assistance
- Toxic filter capable of
taking out almost all dangerous substances and filtering
oxygen out of water; three microfilters that can be
changed; each microfilter is used in a circuit, farthest
first, and lasts 240 hours each
- Ultraviolet, electrical,
infrared, underwater, polarized, telescopic, macroscopic,
microscopic vision
- Very electrically
resistant
- Very good at resisting
non-direct impacts: falling, getting launched, explosion
shockwaves, shrapnel, etc.
- Visual locking system,
capable of locking onto enemies and continuing the lock
Upgraded
- 144 hours of compressed
air
- Cloaking can be sustained
for one minute
- Constant Memo Computer
- Energy-expelling rod,
either laser, ion, particle beam, or plasma
- Enhanced jet propulsion
system, enabling hovering, excellent "flight"
control, and fast underwater movement
- Fine motion detector,
capable of identifying a fly's movement
- Food/water supplies
enhanced
- Forcefield offers limited
protection
- Grappling hook becomes
1000 feet
- Knuckle chainsword,
vibro-blade, or magically enchanted laser sharpened
blades
- Knuckle energy blaster
- Lockpick set goes up to
full locksmith/spy/computer hacker equivalent
- Loudspeaker goes up to 150
decibels
- Medic Nanobots
- Miniature mace, pepper
spray, fire extinguisher (ABC) bottles
- Molecular-adhering pads to
stick to any sort of walls
- Neural-scanning translator
- Power source boosted to 80
year life
- Seismic detector can
detect a human with 5 miles
- Stimpack selection is
broadened, allowing things like SC style Stimpacks.
- Temporary
etheralization/phasing/Passing lasting 5 seconds
- Thermal sight becomes
Advanced Thermal Detectors, enabling heat detection
through walls and other substances
- X-ray, neural (scans for
"thinking" targets), biological vision added
Mark II
- 240 hours of compressed
air
- Boosters provide limited
flight capacities
- Climb cord/grappling hook
boosts to 2000 feet and becomes molecular locking
- Cloaking goes up to 5
minutes
- Etherealization goes up to
30 seconds
- Forcefield's protective
capacity goes up
- Secret pocket dimensional
compartments; each compartment is roughly the size of a
paperback book, but it's real size is the size of a small
closet
- Seismic detector can
detect a human with 50 miles
- Short range, 3 mile
teleporter
Bodyguard
- Cloaking lasts
indefinitely
- Dimensional space roughly
equivalent to a gym
- Etheralization lasts 3
minutes
- Forcefield can take C4
explosions and miniguns
- Full-range teleporter
capable of going wherever the Bodyguard can see, anywhere
specified within a solar system range, going to any place
the Bodyguard has been before, or across dimensions if
the Bodyguard knows EXACTLY where to go
- Grappling hook extends 2
miles
- Seismic detector can
detect specific weights within 500 miles
Mr. Excelsior/Ultimate
Wouldn't YOU like to know?mn,
Monolith Armor:
The third best armor (about 5,
10 or 15 years behind the U.S.), but the most accessible. The
Monolith sells all but their top armors, which means that they
are easy enough to get if someone has money and knows where the
Monolith is (common knowledge now).
United States Armor:
The second best armor sets (just like all tech comparisons of
Excelsiors, the United States and Monolith)
Vehicles
Titan Armored Vehicle:
Basically a light tank with a large-sized Titan on the top. It is
used for anti-armor and fortification purposes and can slam a
nice, neat hole through heavy titanium. Produced by the U.S.
exclusively. Available rarely on the black market.
Weaponry
Anti-tank flamethrower:
These flamethrowers spew heavy napalm through large containers in
the hope of heating tank armor to death point.
Auto-Gauss:
Only Mr. E produces this. Auto-Gauss are gauss assault rifles,
complete with full auto and bursts. 99.9% chance it's
unavailable, and even then it runs out of ammo quickly and is
likely to be damaged.
Chainswords:
Chainswords are another way to increase blade damage. Basically,
you hook up small blades to the bladed edge and activate an
energy or gas motor.
Electro-blades:
Charge electricity through a sword. High amounts are deadly, as
is a dispersal option.
Gauss minigun:
Gauss miniguns are produced by Excelsiors, Monolith and U.S.;
most others cannot produce it. The cost is extremely high as a
regular gauss rifle's lethality is deadly anyway, and this thing
fires pretty quickly.
Laser minigun:
A minigun that fires laser bursts. The Monolith produces a laser
minigun with two sets of six barrels and a center big laser
cannon for when the minigun barrels are cooling down.
Molecular sharpened
swords: The third way to sharpen a blade (besides magic)
to acceptable levels. Through lasers, careful crystallization, or
whatever, the blade edge is made molecularly sharp. However, this
does enhance brittleness.
Nail grenades:
Grenades that are filled with nails and made explode. Nails can
be found cheaply and they stick in and such, so they're used more
often. Yes, there are the Eraser nail grenade types, but they are
more expensive.
Plasma grenades:
Grenades that explode with a bubble of plasma.
Tesla Cannons:
Tesla Cannons fire bursts of electricity. The Monolith, U.S. and
Excelsiors all produce large models that can be mounted or fired.
These are basically bazooka teslas.
Titan: The
Titan is the standard issue particle rifle of the United States
Army. It does significant damage, has a high ammo load and range
for a particle rifle, and is a reliable weapon that does not jam.
Titan II: The
Titan II is not quite weaponry you buy. It's a massive cannon
that can be seen for miles around. It fires beams of sufficient
intensity to puncture holes through moons.
Vibro-blades:
Vibro-blades are produced by many of the large factions, but
quality varies. The U.S. does have it to the development of the
CS, the Excelsiors can make vibro-daggers with the kick of
vibro-swords. Vibro-blades are one of the three main ways to
increase blade effiency.