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Your party is steadily growing. Use a Tent to rest. Now move on. You don't want to stay here too long, so keep going north. The monsters here are not too buff. When you reach the town, your guys will be tired. Sleep and then check out the place. Talk to everyone and buy stuff. When you leave, you notice an army coming to the town. Go back. The army will ask for criminals. When the mayor asks who the criminals are, you see Fred on the poster! The Mayor says something about how the Empire is evil and stuff. The Empire will begin attacking the city. Attack them from the rear.
Your first battles are against soldiers. Kill them quickly without wasting too much energy. Finally, the Commander will attack you. He's in a buff tank. He will always go last, but his main cannon is powerful. Target the upper body. Send everybody onto the upper body. Firebrand should try to pry open the thing. Hammer Brothers should throw their hammers. Spiny Shells/Koopas should be used to attack by kicking them, as usual. Mario should use his Jump attack. Mallow should use Lightning on the main part of the tank. Fred should punch. Goombas should try to pry open the hatch. Predator should Wristblade. Big Fish should use his angler light attack, ram or bubble charge. The Commander will spin his turret to knock you off. Use long-range attacks here. If you can do enough damage, a guy called Mariner will come and help you out. He'll summon a mantis who'll rip off the top part of the tank. You can then kill the operator. Take the tank and try to fix it up. It may be heavy in your inventory, but you'll want it later, believe us.
Then he'll leave. Rest and then follow him. He'll go a strange city. When you finally meet up with him, tell him of your cause. Mariner has a goal in hand: He got defeated by Heinz Faust and The Cops when he competed in the Carmageddon two-on-two. He wants to win so he can get his Vacuum Blender and Jason Dolls back. You learn that all he has as far as weapons are his Minigun, Demon Mantis, Machinegun, Laser Sword, Railgun, Sledgehammers, Psi-Helmet, Optic Ray, Laser Blast Eye, Missile Jeep, and Howitzer Siege Cannon. You'll have to get his weapons throughout your travels by being good to people, because he got all his weapons confiscated cause he was mean. You do have some of his weapons, hopefully; give the ones you have to him. Get into the Carmageddon two-on-two. Glad you have your tank now? You'll notice the pile of crap they call a car they give to starting contestants. It is in the rules that you can fight outside of your tank, so put Fred, Firebrand, Predator or Mario in, whoever you feel is strongest. In the fight, have Mariner run circles and fire the missiles. The tank should target The Cops at the beginning and Heinz Faust in the middle. That way, the Cops are prevented from firing their minigun in the beginning and Heinz Faust is blasted when he becomes a danger. The two are very high as far as armor, but keep on fighting. They'll probably waste your cars in the end, but here's where your guys come in. Firebrand can jump on the back of the cars and tear them to shreds, Mario can Jump on them, Fred can take his weapons and swoop to attack, and Predator can climb the arena walls and just plain be badass. Mariner should be supported by your tank guy (i.e. Fred/Firebrand/Mario/Predator drag him along). He should use his Howitzer first, then summon his Demon Mantis, then use his Railgun (normal fire if the cars are moving slowly, machinegun fire if they're moving fast), then his Minigun (use his Superdense/Ricochet/Explosive bullets), and finally his eyes. If you have to, slam the cars with the Laser Sword/Sledgehammers. If you have the Superballs, you can do tons of damage with a little smart playing. When you win, Heinz Faust and The Cops will talk to you. Talk to them about your quest and they'll hop on. Dismantle your tank, give Heinz Faust the turrets and some of the armor, then give the Cops the rest of the armor. Use your money to buy stuff at the city (we suggest buying better engines for Heinz Faust and The Cops). Here's how your party should stack up so far:

Fred:
Level: 24-27
Used for: Brawler; use combinations of his magic abilities and physical strength. You might have Dragon Morph by now.

Firebrand:
Level: 24-27
Used for: You don't have any Crests yet, so he's a brawler, plain and simple. His fire is a moderately good long-range weapon. Some of his other items are nice.

Predator:
Level: 21-25
Used for: He's got good damage-taking ability, his cloak and medkit is useful, his self-destruct is a nice way of saying "Goodbye" (although it does require him to die, not just swoon, which can be a pain...), and his weapons are nice.

Slaves:
Level: 10-15
Used for: Pure support.

Mario:
Level: 15-23
Used for: He's a good brawler, and his Jump/Fireball attacks are pretty good. The fact that you have the Invisible Cap is also nice. Too bad you don't have the Metal Cap yet....

Mallow:
Level: 12-18 (maybe 20)
Used for: He's good support because he can heal and attack, but his regular attack leaves something to be desired for.

Bowser's Squad:
Level: 10-18
Used for: Pure support.

Big Fish:
Level: 10-15
Used for: Support/damage. His ram is not good, but the Bubbles, Bubble Blasts, and Light Blasts are all good weapons. Unfortunately, the last two require charging.

Mariner:
Level: 10
Used for: He's a long-range fighter. As far as damage-dealing capability, he may be the best in your party. His Demon Mantis and Jason Dolls are good fighters, the Vacuum Blender can do unprecedented damage if used correctly, his Laser Sword/Sledgehammers are both good melee weapons, his Railgun either fires very fast slugs all at once or in bursts (check out the Gauss Railgun upgrade when you get it), his Machineguns and Minigun are both loaded with bullets (the Machineguns are for conserving ammo and striking two targets, the Minigun for just raw damage), his Optic Ray/Laser Blast Eye give him two unlimited weapons, his Howitzer Siege Cannon does good damage, his Psi-Helmet makes him your first character with good psychic abilities, and the Missile Jeep is a good vehicle. If you got the Superballs and the Combat Knives, expect two very good weapons. The Superball bounces and will waste many enemies and the Combat Knives are very good melee weapons. Protect him.

Heinz Faust:
Level: 6
Used for: Use the turret sparingly. Mainly slam enemies. He's very strong as far as damage dealing and taking.

The Cops:
Level: 6
Used for: Same as Heinz Faust, except his minigun has more ammo.

Heinz Faust, Mariner and The Cops can carry some of your guys to keep them from being exhausted when they reach the next city. Build up levels for everyone outside. When the minimum level is 10-15, leave and start heading on your way. The monsters get tougher, so don't waste items. The next town is a frontier post. Stay for the night.
The next morning, the place will be attacked. You can leave from the back door, but don't. Monsters will still block your way out, and you won't get any rewards if you don't fight. And if you don't, you might not get the chance to have Boel. The fort has only a few mounted weapons, so use them at the nearest and most dangerous monster. Post your best guys with weapons at the mounted weapons (unless the fort guys take the machineguns) and put the rest of your party down below. Pretty soon, the monsters will start swarming the wall. Mariner should use his Miniguns, his Optic Ray/Laser Blast Eye, his Missile Jeep to run over people, his Vacuum Blender, his Sledgehammers to slam monsters, his Laser Sword to slice many at a time, the Combat Knives to focus on one enemy, his Psi-Helmet to kill the tougher monsters, and send out his Demon Mantis and Jason Dolls to protect people. If you have to, use the non-bounce Superball mode, the Missile Jeep's missiles (while avoiding destroying the fort), and the Howitzer Siege Cannon (the radius is not as big and the damage is more, so you don't have to worry about too much collateral damage). Fred should get down and dirty with his melee attacks. Firebrand should use fire on groups and rip people apart when they get close. Use the Slaves and Bowser Troopers to do hit-and-runs. Mallow's Lightning Bolt can fry many monsters at a time. The Cops and Heinz Faust can go out and mow down tons of guys. Big Fish's bubble beam and his angler light can kill many. Mario should use Inviso Cap and attack the swarm, then use Jump to get out of there while attacking and finally use Fireball. The battle is long, but it shouldn't be too hard. When you defeat the monsters, Boel will show up and see the fort. He'll ask you to rebuild it. Do it. After you do, Boel joins you if you tell him your adventures. The fort guys will lead you to a storage chamber and ask you to check out the place for stuff. Go to the back and have Mariner inspect the items. He'll tell you all of them are his. Take them all. You'll get the Gauss Railgun Upgrade, the Soul Spear, the Spore Cannon, the Bone Rex, the Cannon, the Straightjacket Launcher, the Cement Glue Launcher, the Rocket Launcher, the EM Drill, Vibro Blade and Superhard upgrades for the Combat Knives, and the Ghost Hands. Buy some stuff if you want. Boel has some good items with him that he got from a few places. He also has a Chocobo. If you feel you need to (we suggest it), build up your levels outside town. If you feel it's safe to take the risk, put your weakest guys in a party and get one strong guy to defend them all and have your other party fight too. Your experience gain per battle will increase. After maybe an hour, start moving on. As far as transportation, have Mariner in his Missile Jeep riding with Predator, Fred or Firebrand, the Cops riding with three other people, Heinz Faust riding with a few others, Boel riding with two, and have the rest walk. You could have people attach themselves onto the vehicles, which is not a bad idea. Try to keep your visibility down. You'll fight quite a few monsters, so make sure that you have quite a few Tents. Don't waste Mariner, The Cops, Heinz Faust or Predator's ammo. When you finally reach the next town, you'll realize it's a virtual redneck haven. Keep yourself out of trouble. Go to the Gladiatorial Arena (spelled Gladyturiol Aarena) and fight the champion, Zebediah Jekial. Zebediah has a bigass monster truck, so send out Mariner. Mariner should use his Missile Jeep's missiles to try to blow Zebediah up. Zebediah has tons of weaponry, so try to run from him. When you're out of missiles for the Missile Jeep, use your Rocket Launcher, Howitzer, Superballs, Minigun, Laser Sword, Bone Rex, Demon Mantis, and Jason Dolls. Zebediah won't last long. After the fight, talk to him. Tell him of your cause. He's a good person at heart, so he'll join up. Among his equipment are his mesh shirts and jeans, his monster struck, batons, blaster caps, TNT, molotov cocktails, combat knives, cattle prod, poison darts, and a giant ax named Treesplitter. Now have your remaining guys on your overworld adventures pile into Zebediah's truck.
We suggest you go east to a small cave. You'll see some rednecks panning for gold. They'll tell you that there are some weird inscriptions in the cave. Go in and go to all four branches. At the end, you'll win the Bone Thunder Ax (an ax that calls lightning and thunder), the Staff of Zegon (a weapon that blasts debilitating magic), the Unerring Sling (a weapon that enables you to hit enemies in the air or at long distances for normal damage), and the Runesword (an excellent sword that does good damage and can also be used as a item that gives extra attack power). All four are good weapons. After this, move on.
The monsters a few miles around the Redneck Town aren't too difficult, and they all give up food. Split your low-powered members and send them around. Make sure that your high-powered members are always close by. If you stay for 2 hours, the Gun Shop should open. You can buy Heavy Machineguns, Light Machineguns, Shotguns, Sniper Rifles, and Bazookas here. Each one can be equipped or left as an inventory item. Be sure to buy what you can carry. Shotguns can hit numerous targets at once, Heavy Machineguns can punish one target, Light Machineguns conserve ammo, and Sniper Rifles and Bazookas harm targets badly. Sniper Rifles are better against organics while Bazookas blast robots and mechs.
Continue on fighting until you reach about 4 or 5 levels higher than what you are at. Then go forward. You'll start encountering tougher redneck style monsters, then mixes of FF3 and redneck monsters, and finally only FF3 monsters until you reach South Figaro. At South Figaro, take your money and buy some new equipment, especially Relics. You can buy tons of relics, and the guy has some Materia. He has:
3 Life Regens (expensive, but worth it)
5 Final Attacks
5 Steals
3 Captures
1 Marauding Golem Summon (summons a punishing Golem)
3 Death Explosions
3 Regens
3 Lores
2 Throws
3 Jumps
All of the above are expensive. After this, check out the cafe. You can hire about 10 guides up Mt. Kolts, which has changed significantly. Here are the choices:

A Hunter Cat. He comes at level 15. This race of berserk genetically altered panthers are strong, fly into berserker rages, can generate bolts of force and forcefields, and do other cool things. He costs 2000 GP and is fairly mercenary, meaning that she's bound to you by money. If you take care of her and became a trusted ally, though, she might stay for staying's sakes, especially if the money's good.

Finn. Level 20. He has two swords, Feeder and Glare. Glare has a constant glare while Feeder feeds on your enemy's life force. He was created by someone for Chrono Trigger. He starts with about 3 or 4 moves. His element is Shadow. He costs 2500 but is willing to help fight evil for free.

A Glitter Boy Killer. Level 15. He's an exile from the CS and is still armed in his original battle gear. His mech has numerous vicious vibro-blades, rockets, three lasers for anti-missile purposes, etc. He costs 2000 GP and is also fairly loyal, because he has nowhere else to go.

Pokemon Trainer. Level 10. He has a level 17 Pidgeotto, a level 11 Pikachu, a level 13 Hitmonchan, a level 14 Meowth, a level 11 Kadabra, and a level 20 Dragonair. He costs 4000 GP and is pretty loyal, especially if his Pokemon gets lots of experience. He comes with a Terran Medic who's his girlfriend. She has Optical Flare, Healing, Restoration, surgical lasers and a plasma projector.

Nolan. Level 20. He's got a really big ax. Aaron created him. He costs 2000 and is pretty loyal.

Joey the Mink. Level 20. He's created by Justin and has a bazooka, good smell, and some other weapons. He costs 2000 GP.

Wolf. Level 20. He is an FF3 created character. He has two moves: Backstab, which is a move that sometimes does 1/2 damage and sometimes does critical hits, can cause doom and status changes, and cripples enemies. It works by stabbing opponents into the back. And he has Tech Man, which enables him on his own to do Tech combos. He costs 1000 GP.

Alex King. Level 20. He pilots a mech with a PPC, 2 LRM batteries, 3 autocannons and a drill. He costs 3000 GP.

Brian. Level 20. He comes armed with a Third Eye (greatly increases evade), Prism Specs (maxes attack power) and good weapons. He starts with 3 or 4 moves too. 2500 GP.

Storm. Level 20. She comes armed and is also very good with a sword. Having her, Finn and Brian gives you three very good swordsmen. 2500 GP.

Glitter Boy. Level 15. Has a really powerful Boom Gun. Costs 2500 GP.

Juan Estez. Level 23. He has two claws, a sniper rifle that fires small energy pellets, a chaingun on his left arm, a constant laser on his right and a small autocannon mounted on his head. He also has two revolvers and a boot knife. He costs 2300 GP.

The Warlock Brothers. Level 20. Four guys, each is skilled in a area of elemental magic. They cost 6000 GP at once.

Dragon Rider. Level 15. Has a bigass spear, a big sword, a cool ride, a gun, etc. 1500 GP.
In addition, you hear Shadow just moved on. Dang it! Remember to choose well, because who you choose can have a major effect later. We suggest saving up 28,300 and getting them all. Then go up to Mt. Kolts. Armed as you are with many strong characters, the local monsters should be able to be slaughtered. Raise some more gold for some more supplies. All of the people above start out with some form of transporation: a car, a horse, a pick-up truck, etc. These can be driven up the mountain. You can give any excess stuff to Escargot Express, who holds your stuff and delivers it. Their head of operations in your area is Ness' sister, so be sure to give them a call. You can also get some Mach Pizza at the place, not delivery.
After you've stocked up with pizza, weapons, and healing supplies, storm the mountain. Raise everyone's levels up to above 20, cause you're going to have an epic fight at the end. The mountain is long, so the weak enemies do add up. Don't play games; try to kill your enemies as quickly as possible. Be sure to take the detour and save the hunters from the vicious Hatchling Dragons; you'll get a few weapons for Mariner, some gold and experience, and everything in the dragon's den. At the end, you must face a Soul Giant and his minions.
The Soul Giant is a giant who commands spirits. His bodyguards are two spirits and two possessed character, namely Zeratul and Cyborg Commando! Defeat the Cyborg Commando and Zeratul first. Storm should use Top Spin to discourage Zeratul from attacking and Rage/Hand Strike on Cyborg Commando. Juan should use the Sniper Rifle/Constant Laser on Cyborg Commando's cannon. Mariner should send out subordinates who should attack who they can. If you have Steal Materia, you can steal numerous valuable things from Cyborg Commando, Zeratul and Soul Giant, including their weapons and GP! If you have Lore Materia, you can learn many of Soul Giant's spells. Have Medic Heal if necessary and Optical Flare Soul Giant, Cyborg Commando and Zeratul. She should also try to Restoration attacks from the Soul Giant. Mallow should use Lightning Bolt to hit everyone and healing spells. Mario should either Jump Zeratul/Cyborg Commando/Soul Giant or use Fireballs on them all. Fred is one of the few who can hurt the spirits, so have him try to hit both spirits or one of the spirits and one of the other targets at once. Firebrand can tussle with anyone physically while torching them. Since he's one of the slower ones, hit the one who's bothering you the most. Predator can Shoulder Cannon anyone or try to Wristblade/Smartdisc Zeratul in the back. The Glitter Boy should target the deadliest target. Brian can attempt to Parry Zeratul or Cyborg Commando. Use Devil's Dice or Poker Strike on annoying targets. Finn can move quicker and elude Zeratul, so if you have Brian, Storm and Finn, you can majorly annoy Zeratul. Hunter Cat should activate his forcefield and attempt to protect others. Alex King should focus on Cyborg Commando, the spirits or Soul Giant, i.e. the big enemies. Wolf should attempt to Backstab or Tech Man. Pokemon Trainer should use Kadabra for Soul Giant or the spirits. Zeratul is psychic, so avoid attacking him. Nolan should hit any enemy in his range. Joey the Mink should Bazooka the Soul Giant. Heinz Faust and The Cops should either hit the Soul Giant with their weapons or ram the Cyborg Commando and Zeratul. Boel can try to sell Cyborg Commando or Soul Giant Bombs. Zebediah should run over Cyborg Commando/Zeratul. And the GB Killer should laser the spirits or get personal with Zeratul.
Your enemies will move first. Whoever gets hit by Zeratul and Cyborg Commando will be hurting. The spirits and Soul Giant will be pretty defensive until you remove Zeratul and Cyborg Commando. Then Soul Giant will use his soul magic to either possess one of your characters or cripple their magic/special skills. The two spirits will either possess or viciously attack. Many of your members will be at a loss to hurt the spirits, so focus their fire on the Soul Giant. They who can target the spirits should. Keep on reviving the people who are possessed or who die. Use your items liberally. If you fight conservatively, you should win. Take a rest and go out the other side.
When you reach the bottom of the mountain, Zeratul and Cyborg Commando will stop you. They will say that now that they are no longer possessed, they will help you. The two both do huge amounts of damage. Zeratul thinks his Dark Templar are in another town. He'll lead the way. If you've shown your guides that you're trustworthy and strong, they'll stay with you.

Page 3 of Walkthrough