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You've finally reached the mountain that leads to the Ranger's Wings. You need to check on them to make sure that no one has stolen stuff from them, and, hopefully, to get a ride. But when you reach the mountain, there's a Save Point and a strange figure. Go talk to the strange figure. He turns around and shows himself to be Magus, the great magician that challenged Lavos himself. His dark power is incredible. Fred will notice that Magus looks much like the sorceror that unleashed the Scorpios. Magus says that he is indeed the sorceror, and that he summoned the Scorpios to test the group in general and Fred in particular. Next comes an important decision. Magus will then show Fred what incredible power he can have. The first thing he asks is a moral question: Would you submit to evil for power? Fred's natural instinct is to say no. Magus will congratulate Fred. The next question is the important one. He'll ask to fight Fred one-on-one. Magus is Level 99 (actually, that's his raw stats, but he hasn't be fighting much lately, so it's actually probably around 70), so Fred had better at least be level 60+ or have lots of things going for him. Such things include Materia, summons, training, and items. You can choose to fight Magus with your whole party, which will not be too hard. However, you lose the chance to get Magus for quite some time. If you challenge Magus with Fred alone, be prepared for a hard battle. Some advice: Get Dark Mail to absorb Magus' dark attacks, which are his most powerful. Magus is very intelligent and will attack in other methods if he feels that you have figured out a counter. He has the ability to teleport around, but Fred can match him. In physical combat, Fred can beat Magus. However, Magus is far more efficient in magic. He'll do the Barrier Change bit, but with Fred, you can just redecide your elemental attack. However, even with Dark Mail, Magus will find ways to hurt you with spells such as Dark Matter, Black Hole and Dark Bomb. Heal up frequently. Use Enemy Skills, especially MagiPunch, which does more damage to magicians, MP-HP Strike, which does damage based on enemy's MP total, MP Blow, which directly strikes MP, Magic Hammer, which, depending on the version you got, subtracts 100 MP or halves MP, and Osmose MP%, which drains percentages of the enemy's MP. Casting Vanish and X-Zone will work, but only if you force Magus to do a physical attack after you Vanish (like casting Vanish when you're 5 feet away from him and he needs to throw a very powerful Dark Bomb). Since you learned L.3 Flare from Orion, you should use it liberally in this match. If you win, Magus will join you. If you lose, Magus may do one of three things. He may decide that you need to become more powerful before he joins, he may decide to test another party member (usually Fred's friends) right then and there, or he may decide to join anyway.
Once you've blown down the wall and reached the Ranger's Wings, come in and rest and Save. Now go to the Security Room door and bust it down. Inside you'll see a dark-skinned demon with a mighty tail. Firebrand and him will come to blows. If you're strong enough to beat Striker on your own (note: his level is 72, so he is vulnerable to L. 3 Flare, L.2 Old and L. 4 Pearl). He is vulnerable to fire is but is able to move quicker than Firebrand. Cast Slow on him and Haste on Firebrand to counter this. If you can kick his ass, you get Firebrand's ULB, Firebrand's Sword (an ultimate weapon), and the Time Crest. Firebrand remembers when he was the Ultimate Gargoyle. Now he realizes that in order to become the Ultimate Gargoyle for real, he needed to study the Crests.
Striker had activated the security system. Depending on how well you did (i.e. how quickly you reached), most of the stuff should be not stolen. The stolen stuff all is bugged, so you can chase down the bandits. Until the time that you can jury rig some repairs, you're going to have to wait. Fix up as much as you can. Go and hire some movers from Wrecker and push the Ranger's Wings into the sea. You can drive out to some places now, but if you want to fix up the airships as soon as possible, go to the south 5 or 6 miles (a breeze considering the Ranger's Wings speed).
You'll land on the Solitary Island with the FF3 Cid. Go in and talk to him. Lucky enough for you, Cid from FF2/4 and FF5, along with Mid from FF5, are also there! Talk to them about repairing your airship. They'll assess the damage and say that they can't help you with the parts they have. However, they could help you with some parts from the Empire. They ask what the ship is. When you tell them that it's the Ranger's Wings, they're surprised. You tell them your story, and they give you a map with the Empire Base on it.
The Empire Base is very difficult. It has very powerful monsters, and you can't escape when you go in. Furthermore, you need to go through quite a bit of land before you can reach the base. Fight on the Solitary Island to get Pearl Wind and Pearl Wind 2 from the local monsters. You can now go and get some people. One option that you have is to go to MD Earth and visit the US. First, go to Calvin's House. It is marked by a little house somewhere on the US Map (the US is pretty big, but luckily enough, cities are plentiful and "monsters" are mostly wimpy criminals). If you come in the day, you can meet Calvin. Calvin is a big fan of Thrash and Badcat, and when you tell him that you're friends, he'll go berserk. He'll show you his magic abilities. Fred will get cocky and take him on. Unfortunately, he'll get his ass kicked by Stupendous Man. Magus will then stop the fight by casting Dark Matter. Calvin will ask you to talk to his parents. Tell them your adventures and talk about what you're doing. They'll agree to let Calvin help you (remember, they have had to get used to the new world, like the US coming at blows with the Empire). Now go to a small gas station in the Midwest. Here, you'll see Convoy from Vigilante 8. He owns a trucking business. Tell him of what has been happening and he'll join immediately, bringing along Houston 3 and Sheila. Now go back to the Ranger's Wings.
The next part of getting ready is to find the town of Slace in the east. It is a town with very powerful weapons and magic to be bought. Fight monsters in the cave beside the town until you can buy all the spells, 10-20 of all the items, and weapons enough to re-equip everyone. There are also some mercs in the town. You just have to find them. One is named Shift. He is disguised as a Power Tab in the corner of a Cafe. When you talk to him, he'll shift back and talk business. He is very expensive, but he comes at high levels and can turn into all monsters you have earned for summoning. Butz from FF5 is also in the town somewhere. He is at the Chocobo Stables or the Cafe every time. Talk to him about your quest and he'll help. He comes with all the Jobs but NOT all the Summons, nor Holy, Meteo and Flare. Now everyone has all Jobs, but at level 0. Give them all different Jobs and raise them all to high Job levels. And finally, you can get Shadow from FF3. He also comes at high levels and at a relatively low cost. Now you can raise some levels here.
Next, we suggest you re-earn the FF5 stuff. Go to the FF5 world using the Ranger's Wings Map and the destination setter. Visit the Pirate's Cave. Go to the place where you earn Syldra in FF5. Fight Syldra (you could avoid it by talking to Faris first, but don't; Syldra will raise you a level or so). You'll earn her for Summon. Now go talk to Faris. Butz will convince her to join as well. Now go out and get back in the ship. Now go to the Fork Tower (it's reshaped elsewhere, on the mainland. You have a limit of four people on each side, and magic cannot be used on the Holy side, while you must have strong magicians on the Flare side. Fred will work for either side. Firebrand is more of a strength person. Magus is a magic person. Calvin can work for both sides. Pick your strongest and brave the tower. Be low level Jobs until you reach the top, then choose your best. Omniscient will Reset the battle every time you hit him physically, so magic will have to be the substitute. Minotauros will have to be attacked physically. Beware Holy and Flare at the end of each battle. You'll earn Holy and Flare and the tower will crumble. Now visit the North Mountain. Some wimpy-ass monsters bar your way to FF5 Bahamut. At the cliff, though, the rope has been frayed so much that only a certain amount of people can make it across by walking. Let everyone who can fly and jump the way across do so, then have your strongest people who can't go on the rope. Now confront Bahamut. He is very powerful, and his attacks hit everyone. Make use of your Lore skills and Holy. Heal frequently. You should be able to confront him. Use Exit and both groups will go out. Now use a Cabin. Move on to Castle Bal. Touch bases with Cara, then go downstairs to fight Odin. He'll give you a minute to finish him off. Cast Petrify and be ready to cast Reset if the battle is not going peachy. Once you kick his ass, you'll earn him as an Esper. Now go back up (heal yourself) and go to the place where you would get the Third Tablet in FF5. Now there is a tunnel downwards. The Dwarf Kingdom has blossomed and the path leads directly to the FF2 Underworld! First, though, go to the Tablet room and get ready to fight. The Meteo spell is in there, but Tiamat interrupts you. Tiamat introduces himself as another Avatar and gets around to the ass-kicking. The first three spells he casts, All-Target, L. 5 Doom, and L.3 Flare, will be a pain in the ass. Revive those killed and cast Holy with everyone. That will hurt him. He'll then cast Big Guard, Trick Wall and Shell. Now hit him with Bahamut Summon. He'll use Sword Killer on 5 people and Doom Slash. Revive and use Osmose. He should be out of MP. He'll now do breath attacks. Just hit him hard and cast Holy off of Rflected characters. When you beat Tiamat, he'll go back to the All-Monster Dimension. You now have learned FF5 Meteo, along with Trick Wall and All-Target. Go back to the Dwarven Kingdom and move out to the FF2 Underworld. Here you can now get more stuff, including Leviathan, Bahamut and Asura Summon. Do visit the Summoned Monsters town. Fight through the levels; it shouldn't be too hard. When you reach the town, be sure to buy Warp. Now you can revisit towns. Go and fight Titan. Titan is strong, but if you have Float casted on everyone, his first attack will do nothing, and then you can hit him very hard. He'll then punch someone. Hit him with all you've got again and again. Now go back and heal up. Fight Asura, being sure to have Wall Rings on everyone. Cast Wall on her like in FF2 to reap the benefits of her Cure 4. Cast Flare, Bahamut and Meteo off your own Wall. Once you've defeated her (she shouldn't be too hard), fight her husband. Leviathan is a different matter. Big Wave hurts a damn lot. Cast Lit 3 off your Wall over and over again until he relents the Big Wave. He'll then cast Water Shield. Now cast Bahamut and Holy. Soon enough, you'll defeat him and get him as a Summon monster. Go on to the Sylph cave. Fight through it and fight the Sylphs. Use your best magic over and over again until you get Sylph too. Now go back to the Dwarf Cave and go up to your ship, then go to the cave where you get Leviathan in FF5. Defeat Leviathan here too. Now you cast 2 Leviathans at once! You can either choose the two combined or the two using their waves to hit the poor guy inbetween.
Now there are two things to do for Fred and Firebrand. Visit the Township in BOF 2 World. Talk to the Shamans. Each can bring out different aspects to both, but the Old Woman activates the Dragon aspect of Fred. He can turn into a hatchling dragon, but if you feed his dragon with old weapons and items and fight with it, it will slowly rise to Infinity Bahamut. Probably regular Bahamut level is a good goal. The next thing to do is to go to the Demon Realm and visit the cliff where Firebrand cast off the Crests. Each one has become infested by a spirit. You have to fight the Crests, except for the Time Crest. Cast Holy on all except the Heaven Crest, cast Leviathan, Meteo and Bahamut, and cast Flare on all except for the Fire Crest. Focus on one at a time and get rid of one each. The Heaven Crest is the most deadly, so destroy it first. The other ones are not quite so annoying. Once you defeat the Crests, turn Firebrand into the Ultimate Gargoyle.
Now work up back at Slace until Fred is at Bahamut level. This is probably a good goal. A good indicator that you are ready to raid the Empire Base is that you can kill most of the Slace Cave monsters in one hit. One last place to visit is Baron from FF2. Talk to Rosa and Cecil. They can't help you directly, but they can give you Baronian troops. These guys are okay. One has the ability of D. Blow, another has the ability of Metamorph, and a third can transform into a werewolf. The other two both know Steal and Capture. Now go down to the place where you fought Odin (after saving, of course). Cast Lit 3 until Odin's sword breaks. Then summon Odin (FF5). Odin will do Gungnir. This will give FF2 Odin pause. Use the pause to hit him hard with your best attacks. You'll gain Odin as a summon, which, again, gives you a dual summon. Now get out of here. We suggest you go to the base.
Fred will notice that the entire side of the continent with the base is protected by towns and armies. There's a small, safe cove to land in. Land there. You'll have to fight a small contingent of sleeping Imperial troops. Most of the troops on this continent are not nearly as bad. Take their uniforms for disguises. Now go into the towns, using your vehicles and their MagiTek Truck/Armors (this will give you the MagiTek Job). In the towns, buy equipment and try to act like a good soldier. One of the towns, Byblo, is a great library that has been taken over by the Empire. Thanks to your low-level disguise, you can read some texts, but not all. Later, you can either free Byblo or you could now try to take a high-officer's uniform. There is a general in town, who will shortly be going on a convoy. Save and heal, and then have half of your team follow his convoy and the other half be in it. When the convoy is at the point where they can't communicate with anyone, bust out. Immediately rip off the convoy (it's an All-Terrain Train) part that is just behind the passenger's compartment. This is loaded with weapons. Now the people will stop the convoy. Move your guys back and let your stay-behind team shoot the soldiers up. When your stay-behind team reaches the crippled convoy, move your hijackers back into place and have them fire. This is the way to do it: have one team be fighting while the other teams heals and reloads. Soon, the soldiers will be defeated and you now have to fight the general. The general takes advantage of large teams to win. Thus, send everyone off except Fred and have Fred do Bahamut Morph. The general will be distracted long enough for him to not use his Dragon Slayer sword. Take advantage and do your best breath attack, aimed at blowing the sword out of his hand. He'll run off to get his sword. Either do a vacuum breath or blow him farther from his sword. The next attack should be a claw to blow off his head. Have Fred de-morph, take the sword and equip it, then take his uniform. We suggest equipping it to Mariner, who looks very much like the general, and has no morph moves which the armor will hinder. Now go back and use your position to take the highest spells and research.
Now go to the other towns, including Smithy, which manufactures some of the best weapons yet, and Tradeland, which allows you to get rare trade items. Now move on to the Imperial Base. Save outside and then go in. You should be very strong by now. When you go in, you have to get clearance, which includes a retinal scan. Have Fred take the scan. When the guards look down, pull swords and silenced weapons and kill them. Have Fred bust the scanner. Now press the button to go through the door. There are quite a few routes to siege the base. You can go through the sewers with mutated spawns. You could take over security and destroy barriers and such. You could go through the barracks and troop quarters. And so on. We suggest you split into four or five different groups.
One group will start and take the security. You'll have to fight robots and soldiers along the way. When you reach security, press the Manual Control button. Since you are not recognized as a proper soldier, you will have to fight a MagiTek Robot. The robot has several sections: an Elemental Section, a Power Section, a Missile Battery section, a Defense section, and a Main Body section. The Elemental and MB sections are the offensive sections, the Power Section powers everything, and the Main Body and Defense are the defense. Your first target should be the Power Section. If the Defense Section gives you trouble here, hit it. Cast Osmose and Electro-Drain only. When Power is destroyed, hit the entire thing with your strongest attacks while the MagiTek Robot switches to Auxillary Power. The Auxillary Power is stored in the Main Body. Your next target should be Defense. First, Osmose it and hit it so it can't cast Life 2 on Power. Then crush it. Your next target should be the the most annoying attacker. Then, hit the Main Body and the Auxillary Power. The final bit should now explode. Pick up the scraps: you can rebuild the robot later. However, you'll find a small part that doesn't really belong in the robot. It seems to be very old and very powerful. It's purpose will become clear later. Now, though, you should take control of Security. Now switch to one of your other teams.
The next team we did was the Sewer Team. The Sewer Route is a gauntlet of mutant rats, deadly bacteria and other such dangers. Constantly be attacking and looking for valuable things to pick up. When you reach a rest point, rest, reload and ready yourself. Continue to run down the sewers and then be prepared for the boss. The boss is a giant mutant rat fused with a mutant ant. The ant will summon insects and the rat will summon rats, but neither at the same time. One will summon, one will attack. Pin the summoner and viciously attack the other side. Kill the monsters as they crop up. Don't be too wasteful, because a hard boss awaits when all your teams meet. When you destroy the monster, you'll get it as an Esper, plus some scattered materia and weapons. If you want to, run back and rest, then go back and switch.
We did the Dungeon Team next. The Dungeon Team must run through the dank, dirty dungeons. All manners of creatures infest the place. Be sure to take all the side passages. All are guarded. One is guarded by some Zombie Soldiers (very tough, but Cure, Life and Holy spells will kill them). They guard some useful treasure. Be sure to search the corpses on the torture racks. Many turn out ghosts or skeletons that will give you something useful. The next door opens and you'll see a Golem being tortured. This Golem is strange, however (it is the FF5 style). Fight the Executioner. You'll only be able to force him to Escape (which you will then learn as a Lore move). He will do Doom spells, Doom Blade, and Behead (an attack that misses often but will always kill if hits; you learn it, of course). One way to defeat him is to have Brian use Weighted Roulette over and over until Executioner does Roulette. The Weighted Roulette will usually be enough to force the cursor onto the Executioner. When you defeat the Executioner, Golem will thank you and join you as a Summon.
Now go on to the next door. You'll have to fight a powerful Reaper Skeleton. It'll use Harvester Blades (throwing blades on everyone; Lore spell), Gale Harvest (sweeps in and cuts everyone; Lore spell), Life Harvest (drains HP and MP from everyone, plus will take souls if it kills the target; Lore spell) and Behead. If you can defeat it, you'll get Magus' ultimate scythe.
The next door houses the Teachers. The Teachers are spirits who'll fight you and teach you Blue Mage spells/Lore/Enemy Skills. One is going to teach you Healing/Helping Magic. He casts Life Guard 1, which protects against a single Doom-style attack. He then casts Life Guard 2, which lowers the success ratio of such spells. He casts Life Guard 3, which makes you totally immune to that kind of spell for a short amount of time. He teaches you Half Damage, which halves all damage. He teaches you Double Life, which doubles HP. He casts Time Bend, which casts Slow on all enemies and Haste on all party members. He casts Moon Flute, which Bserks all party members. He casts Anti-Rflect, which Rflects all physical attacks. He casts Guardian Angel, which summons a Life angel to come down and protect you when an attack that would kill you is made. He teaches you Initial Safe, Initial Shell, and Initial Fast. He finally casts Pep Up, which kills you to restore all of everyone else's health.
Now he'll heal you up, save, and direct you to the Offense Teacher. The Offense teacher won't be too nice on you. He starts out with Pure Waters. It is similar to Pearl Wind 2: heals the caster and hurts all everyone else with a combo of Holy/Water damage. He then casts Repulsion, repelling everyone from a certain distance. He then casts Magic Dive, which causes your MP levels to temporarily "dive". He casts Magic Dive 2, which does the same thing for real. He casts GravitDrop, which causes flying people to fall to the ground and take damage. He casts Ghost Rush, which causes you to apparently teleport and go to the other side of the enemy, but in fact hits the enemy along the way. He'll now give you a small chance to recuperate. Move as quickly as possible to heal up and then hit him hard. He'll be so surprised that is next attacks will miss. He'll cast Hyper Beam, Inferno, Charge Punch, All-Jump, Psi Drop (similar to Magic Dive), Psi Drop 2 (similar to Magic Dive 2), Mind Shatter (an attack that greatly cripples psionics), Brittle Sword (which freezes weapons to make them brittle), and White Hole (which kills AND stones). Hit him yet again. He'll do another set of failing attacks. These include Big Bang (one of Zemus' attacks, which hurts all enemies for tons AND does continual damage), Blaster (which kills or entangles enemies), Circle (which wipes enemies from memory), Giant Waterfall, Magnet Sword (which draws all of the enemy's equipment into the wall), Laws of Physics (which lets you re-write one set of physics), Leadfoot (which weighs the target down, so they move much quicker), Spirit Sword (which calls a bunch of spirits to form a sword or other weapon which then can either be used to hurt in one turn or kept as a weapon), and Sewer Scent (which causes everyone to be nauseated and poisoned). Now hit him for the last time. He'll cast Final Possess, which kills one character for sure.
The final teacher is Illusion and Defense. He casts Fake Scan on himself, which gives you a fake reading on strength. He then casts Smoke Screen, which moves everyone about a few feet in the view of the enemy. He casts Mist. He'll cast Dark Shield, Fire Shield, Holy Shield, Ice Shield, Air Shield, Earth Shield, Hexa-Shield (all six), and Prismatic Spheres. He'll cast Phantasmal Killer, Forget (makes enemy forget something), and Halls of Illusions (which makes people think that they're walking one way but they are walking another way). Leave after healing.
Finally, you'll reach the Executioner. He'll be interrogating some soldiers. The Executioner will notice you. He'll charge you. Make sure you heal (if you didn't before). Use your best spells and be sure to revive people. Be sure to use your new spells, especially Life Guard, Spirit Sword and Double Life. He's not too tough; in fact, he's a pushover. Beat the crap out of him and send him crying off. Free the people. They introduce themselves as Rebels. One of them is Banon! He has a Leader Crystal Shard with him. Save and use a Cabin. Now go to the door and switch to another team.

When you finally get all of the teams to the Armory, bust in and get ready to fight. When you take all of the stuff, a General walks in. He comes in and reveals himself as General Korkang Zeroth. He has received help from the All-Monster, and walks in with Dark Fred! Fred and Dark Fred insult each other, and Fred recalls when he was taken by scientists trying to experiment with Magis and was forced to make a clone. Dark Fred and Fred come to blows first. Dark Fred will kick his ass, but Fred will suddenly gain an incredible surge of power, temporarily transform into something different, and then lose the morph immediately. But Fred then morphs into Infinity Bahamut and kicks Dark Fred's ass. Now he morphs back, confused and dazed. Dark Fred and Korkang now fight you.
Korkang has a very powerful sword and a powerful chaingun mounted on his arm. Use your new Enemy Skills and your powerful Summons. We suggest you start by summoning Golem. When Dark Fred transforms into a dragon, hit him with the Dragon Slayer and Spirit Sword. This should be enough to kill him. Now Korkang will transform into a monster himself. Heal up using Banon's Health and other good curing techniques. Korkang has a vicious physical assault, so cast Anti-Rflect. This should hurt himself enough so he casts spells. Use your own summons once everyone has been Anti-Rflected. He'll then prepare to cast Grand Soul Reaper. Cast Life Guard 3 on as many people as possible. Grand Soul Reaper will come in and kill a big amount of people. Hit him very hard now and stab in the head with the Dragon Slayer. He'll cast Grand Train as his goodbye and he'll then run. The base will destroy itself. You have some time to get out. Save everyone, including the tied up soldiers and the Executioner. If you save everyone and get everything, you won't have enough time to escape, but the tied up dragon will save you and bring you to the Ranger's Wings. Unfortunately, it used the last of it's strength and must go to the Pheonix Tower. Now you can go back to the Solitary Island and give the Cids and Mid your parts. Sleep. The Executioner and the other soldiers will join you. They thank you for saving them and realize how evil the Empire is. The Executioner turns out to be from Mace. In the morning, Cid and the gang will be completed. They'll also bring you to a strange machine. They say that parts fell out of this machine, and that the machine must have it's parts refilled. The part you found allows you to go into space. Now you have a whole new horizon in front of you. We'll advise you here, too. But now you have lots of problems. Your party has been getting very big, and now you may not have a good idea of who to choose. We'll now list who you should have and their skills and weaknesses (in alphabetical order, to be useful):

Alex King: His mech is pretty good, but we suggest you buy some upgrades for it. He is a very good person to soak up gunfire AND to fire upon enemies.

Brian: He has a lot of useful moves. If you intend to use Sword Entangle, be sure to have two swords ready. His seedy side gives him some cool moves but also makes him more susceptible to Holy.

Butz: He's pretty high in levels, and he is skilled with Jobs, having mastered them all.

Fred: He's probably one of your strongest characters by now. He is strong, quick, and is good at magic. His Dragon Morph is useful.

Form a set Party and Backup Party. The first thing you should do is have FF3 Cid fix the robot. He'll then give it to you. The next thing you should do is visit the Pheonix Tower. You can take your airship above it and grapple with ropes to the top. The dragon that saved you will be there, fighting another Pheonix. Faris will recognize the Pheonix as Lenna's Hiryuu. The two sill stop fighting and talk to you. They'll give you themselves as Summons. One will revive all of your people, the other will burn your enemies with life flames. This is a very useful but expensive (MP) summon.
Now Fred will remind everyone of what you're supposed to be doing. You need to find Thrash and Badcat. However, you can wait as long as you like before you get them. One thing that is a good thing to do is to get Banon to take you to the Rebels.
The Rebels have a small, secret base somewhere. When you enter, Banon will introduce you very quickly, then you'll join a meeting. The meeting shows that the Rebels are in the same position as the Returners were: they need more members and more firepower. Banon will say that you are a very powerful group. If you want to join, you should. The Rebels don't care about the extent of your membership, they just want you to help. Now the Rebels give you a list of jobs you can do, similar to the Rangers.
We waited a little bit before we got Thrash and Badcat. So that's the way we're going to walk-through. We next landed at Pallet Town and talked to Ash. This is Ash a year after Pokemon. He has every Pokemon at high levels and is relaxing. You can tell him of your quest. He'll want to see just how tough you are. Have Fred fight him (morph to Neo Bahamut). He'll send out six powerful Pokemon. Neo Bahamut can do lots of damage, so he should be able to defeat quite a lot. When you defeat him, he'll be convinced that you are indeed powerful. Now he joins. He'll give all of your party members Pokemon. Now go on to the Ranger's Wings and visit FF2's Moon. Go to Bahamut's Cave and fight through it till you reach Bahamut at the bottom. Bahamut is willing to test you. Fight him; he won't be too tough. If you cast Bahamut, he'll be puzzled long enough for you to hit him hard again. When you gain him, you'll have two Bahamut summons. Now Warp back to the Ranger's Wings and fly off back to FinalBattle. Here, visit the RoboTrek World and go to the inventor's home town. Talk to him and convince him that you need his help. You now have another useful party member.
Now visit the Sealed Castle of Kozer. There are 13 new Sealed Weapons: Mjolnir, Gungnir, Royal Bell, Death Axe, Star Staff, Sun Rod, Lugh's Spear, Black Cauldron, Pure Blade, Devil Blade, Nobunaga's Katana, Bahamut Slayer, and Koga's Shuriken. In addition, in the old holding places, there are directions to where to find the other 12 Sealed Weapons. They have all be plundered by the Empire. You're not strong enough to take their holding place yet. The Bahamut Slayer OR Gungnir can be taken now. The Bahamut Slayer does tons of damage and kills monsters very well. Gungnir does lots of damage and can be thrown. Take one and leave. In order to unlock the weapons, you'll need Tablets again. These tablets are in a different place. A book is lying on the ground, telling where to find the weapons. One is in "a grave inhabited by a man of the stars". This is Orion's Grave. Go into it. There are two dragon statues guarding a door. Go to the door. The statues will attack you. They aren't too tough for bosses. Just kill them both before they do DuoBreath. Now go in.
The inside of Orion's Grave is littered with stars. You'll fight stars and small constellations as your regular enemies. Pull out the book and turn to page Orion. It'll have a full page of: D L R D R L D U L U L U and so on. Follow these directions, with D being down, L being left, R being right, and U being up. Finally, you'll reach a big, empty place. Wait for a few seconds. Pretty soon, the stars will swirl, and a Black Hole will attack you.
The Black Hole will attempt to use Demi frequently. Cast Rflect. The Black Hole is powered magically, so you can cast magic spell after magic spell (mainly spells that give light/fire; Holy, Bahamut, Flare, Meteo) and then just use Osmose, which does physical damage from MP drain. Heal up frequently. The last attack will attempt to destroy your party with a very powerful gravitational attack. Now, take the Tablet. On it is the spell Black Hole, which has several uses, one of which is to stop magic casting. Zemus had this style of the spell. Now go back to Sealed Castle Kozer.
We took the Bahamut Slayer the first time we came, so now I took the Pure Blade, Koga's Shuriken and Gungnir.The tablet was shattered and we could go back. The next place listed is, "A place of the sea, protected by a ring of fire." The Ranger's Wings can sink, so go to the east from Orion's Grave until you find a ring of volcanoes and a castle. The volcanoes won't do much to stop you, so just go to the Castle. You'll put on a bunch of Oxygen Suits. The place will be Sunken Castle Camelot! Fight the dragons at the entrance. Go through, fighting water monsters and possessed suits of armor. You'll have to press lots of switches and find lots of keys to get to the Round Table.
When you finally get to the throne room, pick up the tablet in the center. A monster will appear to challenge you, but it will get killed by the Knights of the Round. The Knights will rise the castle up to the surface and back to land. They'll challenge you to a One-on-One. They have 13 Knights, I believe, so pick 13 people to challenge. Each one does a monstrous amount of damage per hit, but it's all physical. Just cast Anti-Rflect and let them beat the crap out of themselves. They'll agree that you defeated them, and they will join your party as a Summon. Now you have Knights of the Round Summon!
Take the tablet back to Sealed Castle Kozer. Put the tablet back in the holding place. We picked Black Cauldron (for it's help with Chemist powers and it's matching of the Hades Summon), Devil's Blade and Mjolnir. Now we left and went to the next place on our list. It says: "A Druid's forest, a maze of magical trees." Go to the forest by Mirage. Fight outside until you learn True Sight. Then go into the forest. Beat the dragons per usual. You'll see a bunch of moving trees. Cast True Sight. All of the monster trees are revealed as red trees with faces on them. The trees aren't too tough, and give a lot of AP to develop skills and materia. There are a few types: Hole Trees, who hide lots of GP and items, Teacher Trees, which give a lot of AP, and Fighter Trees, which give a lot of experience. Once you've had your share of fighting these guys, go back outside, use a Cabin and Save. Now go back in. Go to the real trees. They either serve as a catapult, a ladder, or a place to go underground. Go through this maze of trees until you reach the top. There, a mighty snake is wrapped around a tablet. Challenge the snake. It has a lot of MP. It will attack whoever attacked it last. Thus, cast Anti-Rflect and protective spells on your most powerful attacker, then hit the snake hard. Eventually, the snake will kill that character. Easy: just repeat the process. The snake soon will kick the bucket, leaving you to pick up the tablet. Now Hades (FF7 style) and the snake will appear. They will go off to the North Mountain where you fought FF5 Bahamut. Now Exit and go to Sealed Castle Kozer.
Our next weapons that we took were Lugh's Spear, Star Staff and Death Axe. Now, go off to the North Mountain. It is again not too hard. Save before the top and get ready. The snake and Hades are waiting for you. The snake reveals itself to be Sultan Cobra. Now you have to fight the two. Black Cauldron is a deadly attack, but Sultan Cobra has powerful poisons. We hit Hades with Lugh's Spear, Star Staff and Pure Sword. We hit the Sultan Cobra with the Bahamut Slayer, Black Cauldron, Mjolnir and Gungnir. Also cast Holy on Hades, Knights of the Round, Pheonix, Bahamut, Leviathan and Odin on both, and Flare and Meteo mainly on Sultan Cobra. Keep up the attack and cast Anti-Rflect, Big Guard, etc. When Black Cauldron is cast, work to get rid of the effects, then hit Hades hard to discourage a second Black Cauldron. Once one is dead, the other will become Bserked. This means that killing Sultan Cobra first is an incredibly wise move. A Bserked Hades is little danger and can be eliminated casually. When you've defeated the two, they join your Summons list. Now Warp to the Ranger's Wings and rest again. The final place is, "A place of imagined monsters." Go to Calvin's house and go under the bed. Defeat the last dragon set. There is a Save Point and two paths. Go down the left. On the left path is a giant monster. Fight it. It does a lot of physical damage, so cast Anti-Rflect and keep up the pressure. It will use Constrict, Crush, Tentacle, and Sneeze. Defeat it and you get Calvin's ultimate shirt, Armor Shirt. Now go down the right path after healing. You'll fight monsters often, but the path is relatively short. There is a giant room with the tablet in the center. Unfortunately, if you step in the wrong place, you fall a few levels below. Be sure to fall in selected places, because then you can get otherwise unreachable treasure. Eventually, though, you'll reach the center. If you want to skip all the hassle, merely zig zag until you are to the side of the tablet, then go all the way down, then one step to the left, then up. When you touch the tablet, four monsters appear and begin their assault. One is Dark elemental oriented, one is Water, one is Fire, one is Earth. Cast L. 5 Doom to kill the Fire one, then cast Bahamut. Then use Holy on the Dark Elemental one until it is destroyed, then hit the Earth one with Flare, then kill the Water one with Bolt 3. Take the tablet, warp to the Ranger's Wings, and go to Sealed Castle Kozer. Take the last weapons. When you try to leave, another monster will attack. This one is called Holy Guardian. Wait until it hurts one of your party members. Heal until it finally becomes Dark Guardian. Then cast Holy on it. Repeat the steps until you defeat it. You'll then get it as an Esper.
Now that you have all the Sealed Weapons you just got, here's a list of what each does:
Nobunaga's Katana:
Powerful hits
Gives Leader Job
Increases charisma and adds morale
Bahamut Slayer:
Does tons of damage to dragons and other monsters
Lugh's Spear:
Increases victory chances
Ups MP
Gungnir:
Ups HP
Can be Thrown and will teleport back
Can be tossed up and comes down the second turn
Mjolnir:
Powerful hits
Powerful lightning enchantment
Burns enemy's hands if they touch it
When held, subtracts a little HP but ups the LB meter more than it should be
Can be thrown
Pure Blade:
Constant Holy field around it
Can cast Holy three times per battle
Devil's Blade:
Constant demonic presence around the blade
Can summon demons three times per battle
Death Axe:
Randomly cast Doom Blade, Behead and Doom
One-handed
Black Cauldron:
Doubles the power of potions and curatives put in it
Can be used either as a knocker or as a magic attack that casts random status ailments
Every one turn per monster (or two if there is only one monster), the Black Cauldron can cast Black Cauldron
1/2 MP of all spells
Weak attacks
Royal Bell:
Powerful attack
Raises morale every time ringed
Can be used to summon soldiers
Can be used as a signal
Star Staff:
Attacks by making a miniature sun and throwing it an enemies
Greatly boosts magic power
Sun Rod:
Can blast a powerful beam of plasma
Mildly increases magic power
Koga's Shuriken:
Silent
Does more damage if thrown from behind
Can be "clustered" into several smaller shurikens
Now there is yet another set of Sealed Weapons. It includes: Snake Whip, Tyson Gloves, Serpent Sword, Bleeding Spear, Condemning Spear, Cursed Sword, Cursed Spear, Cursed Axe, Cursed Dagger, Merlin's Sword, Flayer, and Berserker's Bane. However, you have yet to reap your rewards for the last tablet. Go to the newly erected Seven Forks Tower. Split into four groups and brave the top. Buy Fire Mail, Ice Mail, Lightning Mail, Dark Mail, White Mail, and Gaia Gear from the town nearby. Equip the Red Mail to your Meganuke Group, your Blue Mail to your Tsunami and Glacier group, etc. The seven towers are all filled with monsters that exemplfiy the element. Thus, you have no danger with the mails. At the top of each tower is the spell and a boss. The center tower, Dark Matter, controls switches for all the other six. The other six have two-group helping (i.e. fire group presses a switch to remove a wall, ice group presses a switch to remove a waterfall, and so on) in the following combos: Holy and Water, Fire and Ice, Earth and Air. Help each group to the top, then take the spells simultaneously. You'll have to fight battles in order. Each one is a pure elemental stuff of the spell type, thus you're in no danger. Just attack constantly with your new-found Sealed Weapons until you destroy them all. The tower will rocket your groups out. You'll have learned the following: Dark Matter, Meganuke, Brrzap, Tsunami, Glacier, Godly Pearl, and UltraQuake. We forgot about the Sealed Weapons for now and tried to get Thrash and Badcat next.
The first place to go to is Ranger Headquarters. You can then ask about the condition of DarkMask07 and Teknaro. They are apparently out on a mission against the Empire. Then, a call is received by the two. They say that they have been captured and cannot break out. Now inquire about the state of Thrash and Badcat. They are Missing. Fred will then say, "Can't you see that DarkMask and Teknaro are Thrash and Badcat?" Fred then puts together a visual match. Both match 99.9%. Fred explains the crash of the Ranger's Wings and the likely resulting scars and amnesia. Pike then says, "Well, then, you need to go and get them. It's vital that Thrash and Badcat come back."
Now the Ranger's Wings must make another excursion into Empire territory. The Rangers will give it a refitting and world-class repair. It's now ready to be the gunship it was just a few months ago. Now you can take off. The Empire has SAM sites all along the prison base's continent, and the prison base is in the center of the continent. Arm the ICBMs and set it for remote control. Fly low with one of the pods. Then use the remote control to fire the missiles. The SAMs will be taken out. You will then be able to fly into the center of the continent as the Ranger's Wings runs away and fires at pursuers. Land a good distance away and put back on your Empire uniforms. The Imperial officials will welcome you until they scan your armor. Then, they'll notice that your armor is the same as the people who sieged the base. You can either start attacking or make up a story about capturing those people. As soon as you see the commander wave his arm, move to the sides and start blowing the soldiers away. The soldiers will stand no chance. Then the Commander comes forward. He reveals himself to be a rather tough mercenary. But he can't take more than one hit from the Sealed Weapons. When you defeat him, take his gun. Now charge through the base. Constantly be firing. Have Fred do Neo Bahamut Morph (or Bahamut Zero, if you have it). Crush the soldiers and blow down doors. Run to Thrash and Badcat's quarters. Blow down the door. Teknaro and DarkMask 07 will barely be able to recognize you. Now go out.
Guess who comes now? The most powerful Avatars, Cathrash and Thrabad. Fight them as hard as you want; it doesn't matter. They'll kick your ass with a hand tied behind their back. Fred casts a Bserk spell on Thrash and Badcat. Now the two have no blocks of their memory; they'll start casting tons of spells and totally kicking Cathrash and Thrabad's ass. Cathrash and Thrabad will escape back to the All-Monster, and DarkMask07 and Teknaro will just stand there, awestruck.
Now go to the Ranger's Wings and head towards the Ranger Headquarters. When you land, everyone is ready to work on Thrash and Badcat's memory. They say it'll take about a week. You're gonna need to take some other time. Why not get the new Sealed Weapons?
The book tells you to look at a forbidden book in the castle with the god. Go to Castle Bal and look at the Forbidden Book. The librarian will let you take it out. This Forbidden Book will tell you to go to "right below where you are". Go to Odin's place and fall down through the hole with a weight. The cave floor will collapse one floor. There's an ancient button that can be fixed up. It lowers the cave floor up and down. Now go through the door and just go straight down. There's a monster literally every step of the way, the first one being two Statues. The Statues are bosses, but just like the Dragons before them, they're wimpy. At the bottom is the tablet. Pick it up and prepare to battle. When you get to the top, a giant octopus will crush the floor down and cause it to be immersed in water. Now you have to fight Kraken, and if you take too long, the cave will sink so far that you can't breathe anymore, and you get crushed. At first, cast Brrzap over and over. When the water gets too high up to be able to cast lightning spells anymore, cast Holy, Bahamut, Odin and Leviathan. When you run out of MP, just attack. When you kill Kraken, the floor will come back up and you'll get a new summon (Kraken, of course). Now Warp to the Ranger's Wings and go to Kozer. We picked the Bleeding Spear, Tyson Gloves and Snake Whip. Now go on to "the home of a recent mariner, stranded in the ocean". Go to Worus Canal and go through it to the land. Then you'll find the Ship Graveyard.
Land on Faris' ship. Go into it. A ghostly force will expel you, and two Statues will revive. These guys are tougher than the ones guarding Kraken's tablet, but not much. When you defeat the Statues, you can go in. There are ghosts and skeletons and some human pirates. The monsters here are pretty tough. If you can't handle them, just use them as building-up tools. If they're easy, just go through. After floors of fighting, you'll reach Faris' basement. When you try to move anywhere, the boss will form. Spirits will flow through the rafters to the center of the mast that you climbed down onto. The boss, Spirit Egg, will now be ready to fight. The first part of the boss is the mast, turned into a demonic presence. It will devour people and lash out with vicious tentacles. Spread away from it and cast Holy. Pure Blade is a very useful weapon here. When you defeat that part, it forms into a spirit pirate. The pirate knows a move called Ghost Waters, which hits with a combination of ghost and water based attacks. It also knows Throw x3, Pump-Up 4 (Earth Shield, Rflect, Safe, and Haste), and Debilitate (change opponent's elemental weakness). Expect 3000-4000 HP damage per hit. We suggest having one person, suggestibly Fred as Bahamut Zero, Firebrand as Ultimate Gargoyle or the Predator, take on the pirate while everyone else charges. When the center person is defeated, cast the charged spells (Holy, Flare, Bahamut, Odin, Meteo, Hades, Sultan Cobra, Syldra, Meganuke, Godly Pearl, Glacier, Tsunami, and so on). This will probably kill the pirate. Take the cutlass and the pistol and go and take the tablet. Faris' ship will be exorcised of demons and it'll become it's regular size again. Now drive it into the Ranger's Wings bay. This is one of the first of a series of vehicles you'll be holding in your deck. Go back to Kozer and take the Berserker's Bane, the Flayer and Merlin's Sword. Roughly three days should have passed by now. Now look in your book. The next destination should be "A slave camp defended by none." (The thing you get from Faris' ship is the Ghost Ship Summon.)
Go back to the slave camp and go to the mine shafts. The place will now be worked by the same people, but they will be receiving wages. They'll remember you and use "Executive Privilege" to let you into the mine shafts again. Head through it. Monsters are not too frequent, but all are mini-boss power. There are a few Save Points. The maze is thick and hard. We suggest you buy the Monster-Proof Chalk before going in. Then mark your way with chalk. When you reach the point where the strata is pointing to a common center. Move down until you see a vibrating ore. The ore will pull all of you into it, where you have to fight the AdamantSoul.
The AdamantSoul does not take too much damage. The point is to wear down it's defense. First, cast Meganuke, Glacier and Brrzap in that order. The defense should weaken a lot. Then use Death Axe and nails. Use bombs next. When the Adamant Soul warps and hits all of your characters, heal up except for one character. Have that one character use Exploder. The AdamantSoul will then counterattack, nearly killing one of your members, assuming it doesn't just try to hit the Exploder character! Now do many Tech Attacks. This will greatly hurt it. It'll go back to old AdamantSoul form. Now cast the Summons. If your characters have Mastered the Caller Job and can use Conjure, wonderful. This will save MP. Also, use the Ghost Lamp. Brian's Poker Strike works really well. When a hole finally gets big enough to invade, send your strongest (Fred, Firebrand, or some other strong character) person in and have them do a Limit Break or powerful attack inside of the AdamantSoul. Now, at this point, victory is practically assured. Cast magic until MP runs out, then attack. Do the Tech Attack trick if it goes into Counter Attack form. When you kill it, you'll get the ore, which can be used to form an incredibly powerful weapon later. But for now, just be content with getting the tablet and getting to Kozer. We next took the Condemn Spear, the Cursed Spear and the Cursed Sword. Now go back. There is a newly formed Wind Tower. Land in it. It can be hard chasing the cloud down, but just do it. The tower will give you a gauntlet to survive. You must choose two characters, each of which will represent the party. One will become the Master of the Holy Winds if they succeed, the other the Master of the Deadly Tempests. However, at the end, they must fight a shadow of the other. Save, drink from the Magic Jar, and pick your two strongest. Now go through the gauntlet. Each gauntlet is a series of deadly fighters. Fight one after the other after the other. Each one should contain roughly 10-15 bosses. When the final one is defeated, now comes the Shadow. The Shadow is as strong as the real thing, so reduce the person's MP to nil and their HP to slim and the battle will be easy. Then do the same with the other character and take the Gauntlet with the other character (after healing, of course). When you defeat both sides, the two people are granted the powers and are thrown out. Heal up. It should be about 5 days now. Everyone has the two skills, which gives them a very powerful healing skill and a very powerful offensive skill. The final place to find the tablet is, "A secret city's marketplace." Go to Mirage and talk to the people. Since the events of FF5, Mirage has become much different. The morose townspeople are now excited. The Cleft of Dimension is very close to the FB world, and trade has become easy. In addition, the dimensional weirdness caused by the FB dimension's existence has caused the Mirage town to be very popular for travelers to just pop in, and is very close to the End of Time. In fact, this is a great time to visit the End of Time and learn some magic from Spekkio. But you're not here for that. Trade for the tablet. When you try to leave with it, Wrexsoul will accost you.
Wrexsoul is easy to defeat if you cast X-Zone first. If you can kill the Soul Savers, Wrexsoul kicks the bucket. If that fails, you'll have to find who's the host (big parties are bad in this battle), kill him, and then destroy Wrexsoul when he comes out. A great idea is to have people ready to do Tech Attacks on Wrexsoul and have only one person killing your party members. In addition, casting True Sight will let you find the host and swoon the person. When Wrexsoul comes out, kick his ass. When you defeat him, take the Soul Savers (everyone gets two Soul Savers bodyguards). Take the Tablet to Kozer and finally take the Cursed Dagger, the Cursed Axe and the Serpent Sword. The second-to-last day is done. Now just uncurse the Cursed Weapons for the last day. Thrash and Badcat are fully treated, and you have back the two greatest Rangers. Talk to them. They'll congratulate you for doing so well, and they'll rejoin. Now it's time for the list of the weapons and their purpose:
Snake Whip:
Snakes can form into two or three different lashing parts
Random poison, paralyze (NOT stone), weakness
Can eat warriors at critical health
Cursed Axe/Relentless Warrior Axe:
When cursed, puts on Mini, Frog, Piggy status
Does tons of damage
Puts small Towering Field of Protection around warrior
Can be used once per 3 battles to make a warrior entirely invincible
Can be used once per 2 battles to make a warrior entirely invincible to magic, psionics or weapon and fist attacks
Increases Fury of the holder
Cursed Spear/Mighty Spear:
When cursed, lowers all attributes and cannot be unequipped, plus misses 50% of the time
When uncursed, seeks enemies
Tons of damage
Randomly casts Flare, Ultima or Meteo (never bad for the situation)
Gives Aim, Wall, Anti-Rflect to wielder
Cursed Sword/God Sword:
When Cursed, has a Countdown of 10 seconds on the warrior
Does tons of damage
Randomly Summons (never something bad for the situation)
Gives Regen, Haste, and X-Fight to the wielder
+10% to all attributes when uncursed
Cursed Dagger/Elite Dagger:
When Cursed, lowers levels by 10
When uncursed, ups levels by 20
Can fit 15 materia
Doubles experience from battle
Randomly casts Lore spells (never bad for the situation)
75% critical rate
Flayer:
Does tons of damage to human enemies
Kills all enemies with gory deaths
Can be used to cast Bserk, Time Bserk, Pump-Up 1-4
Merlin's Sword:
Ups MP and magic power
Can be used to store MP
Can hold 10 Materia
Has weaker Pure Blade aura
Tyson Gloves:
Makes character go Bserk at 1/3 health
Tons of damage from in-close attacks
Give Boxer Job
Randomly does Pummel (beats the crap out of opponent)
Serpent Sword:
Can summon snakes or mini-dragons
Lowers MP costs of snake or dragon summons
Does more damage to snakes or dragons
Has serpents on hilt that can come alive and attack
Randomly inflicts poison
Berserker's Bane:
Short sword that can become a long sword or two dagger
Blue colored
Does much more damage to berserkers or mad fighters, more damage to those who constantly use physical attacks
Can cast Dispel on Bserked character
Gives Anti-Rflect and Regen to the wielder
Does less damage to magic-users
Condemn Spear:
Can cast Condemn-Zombie (makes character die after a Condemn period but rise again with the effects of the Relic Ring)
Randomly casts Condemn, L. 5 Doom, Doom Blade
Kills zombies, vampires, and other undead in one hit (or restores characters like a Revivify)
If tossed and succesfully hits enemy, casts Vanish, X-Zone, L. 5 Doom, Doom, Sonic Wave, L.5 Doom again, and finally Condemn (low hit rate, though)
Bleeding Spear:
Hurts greatly Holy enemies
Can stop Holy attacks
If thrown, loses those privileges but casts AntiHoly or DarkMatter
Blood is acidic if it touches enemy, greatly useful in mixing
Ups HP
If enemy tries to take it, Quake spell on him
When you leave, the following weapons will fill in the slots: Redbeard's Cutlass, Redbeard's Pistol, Dragoon Rifle, Siren's Flute, Alexander's Sword, Ray Sword, Wave Sword, Anakin's Lightsaber, Avenger Axe, Ragnar Axes, Lava Axe, Satan's Trident, Storm Bow, Yggdrasil Splitter, Yggdrasil Branch, Nosferatu Flayer, Nosferatu Sniper, Olympus Discus, Cursed Flute, Cursed Harp, Koga's Swords, Koga's Dagger, Koga's Gloves, Koga's Bow, Storm Katana, Storm Harp, Storm Bell, Ghost Sword, Amazing Warrior Katana, Koga's Suit, Ragnar's Armor, Yggdrasil Armor, Dragoon General Armor, Sleipnir, Golem's Hand and Tyr's Hand. 36 in all. So far, you've gotten 24 weapons. If you get this and the next set, you'll have more Sealed Weapons than you can use. We suggest expanding your party now.
Go and get the Zerg Genetic list from the Ultimate Shop, in addition to the Genetic Cloner. Now clone the heroes (you can't clone Infested Kerrigan, Sarah Kerrigan or Infested Duran, unfort.) These include Unclean One, Devouring One, Torrasque, Infested Command Center, Infested Terran, Scourge, Kukulza: Devourer, Kukulza: Guardian, Kukulza: Mutalisk, Devourer, Matriarch, Hive, Zerg bodyguards, Hunter Killers, Yggdrasil, and Lurkers. Most of these cannot equip weapons, but Unclean One is incredibly useful.
Put together your two Forbidden Books to get new data. But first, use your new-found wealth in the Ranger's Wings to equip all of your characters with tons of Relic Bags/Belts and fill them up with materia. Then you should go and get some more characters, especially Gogo and his ULB.
First, visit New Midgar and check out the cave above the city. There, you'll find all the FF7 characters. Talk to them. They'll take up their arms and join you. They all are level 99 with ultimate weapons and Level 4 LBs.
Cloud's real ULB is relatively easy to get. Just fight in the Ultimate Shop's Battle Arena for a while until you can buy Omnislash 9. Now go to Joker's battle arena (in Russia) and fight him. When you kick his ass, he'll be impressed and join you. Now go to the Battle Arena and fight for his ultimate weapons and his Morph Limit Breaks.
So far, you have Firebrand and Cloud's ULB. We suggest you have 10 ULBs, not counting Gogo and Chronomime. First, get Gogo. Go to the Triangle Island and get swallowed by the Zone Eater. Fight through until you reach Gogo. Gogo will join your party when you tell him your story. Now Warp to the Ranger's Wings. Look at the Mimic Crystal Shard. There's a picture of a shrine. Go to it. It is the Mimic Shrine. Save outside and prepare to fight Gogo inside. This is the FF5 Gogo, and he tests you. For the first minute, he does nothing. Then he casts Holy. Cast Holy back. He'll cast Meteo. Cast Meteo. And so on. Whenever you don't mimic exactly, he does Failure X on you, an incredibly powerful attack. Just stick in there: he'll run out of MP too and he'll be unable to cast until he Elixirs. He'll also get hurt. One trick: Just cast Mute until it works. If it works, all he'll be able to do his physical attacks. Cast Anti-Rflect. Gogo will just beat the crap out of himself, and since you have to Mimic (snicker), hit him! Just be careful. Save and try again if it takes too long to do the Mute strategy. If you win, you learn Failure X and get the Ultimate Mimic Job, giving everyone the kiddy's version of Chronomime and Gogo the real thing!
Now, go to Scorpio. Trade around for the Metal Cap and the Wing Cap. Then go to the cave in the tail section of town. In there, you'll see another Tablet! Save outside and then go in. Fight the Encroaching Walls. Cast Bahamut, Holy, Flare, Kraken, etc. The battle is relatively easy, and you get a new Summon, plus the tablet (Encroaching Walls Summon). Go back to Kozer and take Anakin's Lightsaber, Wave Sword, Dragoon General Armor, Redbeard's Pistol, Sleipnir, Olympus Discus, Cursed Harp or Flute, Koga's Suit and Ray Sword. Uncurse the Harp or Flute and move on.
You can now go to the Lighthouse. The Lighthouse is by another crescent island, facing east. There's a goblin village and a strange shrine at the top. The Lighthouse is important, though. Go into it. There's a Tutorial, handing out the new Tutorial Discs. Go up to the 2nd Floor. Fight the rats (easy, but gives experience). Move across the next room. Finally, fight the maggots in the food stores. When you get to the top, head to the lamp and the tablet. When you pick up either, the room will open up and skeletons will fly out. Then they'll form into a strange thing. The skeleton will have Legs,a Heart, a Fighting Arm, a Medic Arm and a Head. You can just cast Pheonix (both) on it and kill it. Now take the tablet and the lamp (powerful fighting item) and leave. Now we suggest geting the other Cursed Item, Redbeard's Cutlass, Storm Harp, Storm Katana, Tyr's Hand, Nosferatu Flayer, Nosferatu Sniper, Yggdrasil Splitter and Yggdrasil Branch. Now Uncurse the item and move on again. You're almost ready to take on Colonel Collins, but get a few more ULBs. Also, a new cave will appear, housing Entropy and Restorer (unlocked by the lighthouse).
Some good ULBs:
Zeratul's: Templaric Entropy
Go to Aiur and go around until you find a shrine. Then fight the boss inside. It'll be EntropyMaster. It'll cast Entropy (powerful dark magic attack; you must learn it from the new Shrine Cave). Just cast Holy and GodlyPearl on it a lot. When it turns to Spirit Form, cast Life 2 and Pheonix to kill it. You'll then get Zeratul's ULB. His ULB has him imagining all the entropy that he has seen, giving his blade incredible power. He htis the enemies with dark psionics, and then Zeratul and the Dark Templars hits with incredibly powerful blade attacks.
Monk's: Discipline of the Fists
Look at the Monk's Crystal Shard. Find it's shrine and save. Fight the Monks. Yet again, the incredibly useful Anti-Rflect spell is a savior. The monks will kick their own ass into the wall. You'll then get the Discipline of the Fists ULB for everyone and UPP in Monk Job, which gives everyone Monk Job all the time.
Fred's: Cataclysm, Cleansing Blast
Fight for these at the Battle Arena.
Hunter: Grand Hunter
Yet again, you look at the Crystal Piece and go to the indicated shrine. Save outside per usual. Go inside and prepare to be sniped down. If you can dodge the initial shots, the Hunters will challenge you. Anti-Rflect will not work, so just use L.5 Doom. Then cast Condemn and use your best attacks constantly. When you win, you get another Communal UPP and ULB.
Red XIII: Universal Memory
Go underwater until you find a cave that is covered by a lip. Go up. You'll see an old man. The old man will teach Red XIII Universal Memory for a fee of 1000 GP.
Barret's: Nuclear Catastrophe:
Visit the place where Midgar crashed on top of itself. Where you see a bag, dig until you unearth a Guardian. Cast Invulnerable???? until Guardian gets tired and lets down it's defense mode to hit you bad. At this point unload with your best attacks. Guardian will be crushed and Nuclear Catastrophe is yours.
When you get these and others, save outside the cave that is identified by your Book. Inside, you'll see the Overlord in a Magicite Shard! Now, behind you is Colonel Collins, a nasty mustached man in a gigantic mech. This is a hard battle. Have Unclean One use Dark Swarm. Make sure you have 100+ Ethers, 50+ Elixirs, 50+ X-Ethers. Constantly fill up Unclean One and have someone else go out and attack constantly. After tons of people have died (in fact, all except a few last 2 or 3), send out Gogo and let him get to LB level (have Invulnerable???? on). Now cast Chronomime. So many attacks should be done, Colonel Collins should be nearly killed. Have two of the remaining three cast Life 2 and have the next go out and do Chronomime again. When you do this, Colonel Collins should die and you can get the Overlord Esper and the tablet.
Now go back to Kozer and take , but before you take the last item, strike the tablet. All of the equipment will be revealed! However, if you take a tablet, you must take all within one set.
Now go

Well, well, well. You haven't done too bad. The All-Monster is your next goal, since you have the Golden Knight. However, you shouldn't just go charging into the All-Monster's dimension. You should be prepared. Your first task is to destroy the Empire and the Corporation if you have not already. When these two are destroyed, you get quite a bit of time. After about a month or so in FB, the All-Monster will create a new group to bring about his resurrection. It will usually be a cult trying to take over pyramids. Again, kill the cult. This gives you some time, but what to do with the time?
First, set your guys (except for your Main Party) to fight on Hero Island/Isle until you have no characters who are below level 100. Second, you'll want all of the Sealed Weapons of Kozer. Find the annoying tablets and take the weapons. Third, you'll need about 400 people AT MINIMUM. If you have only 400 people, try to get most of them Ultimate Weapons or ULBs. We say 600 people, all level 100, allows you to win the battle fairly handily. Fourth, get those ULBs. You should have 200 ULBs before you fight the All-Monster. If it's easier for you to get people than ULBs, then an extra 100 people and only 100 ULBs will work. Fifth, get tons of GP so your Samurai Job people can use GP Rain/Coin Toss up the wazoo. Gil, Yen, Tiberium and Minerals will also work. Sixth, it might be helpful to hire some armies. These armies can then be set to bodyguard all of your characters and/or to act just like an army, swarming the All-Monster. Another thing to do is to buy tons of items, including weapons and curative equipment. Develop tech attacks for all of your characters. If that seems tedious, it actually can be fun, and you only effectively need to create Quadra Tech Attacks, as only four characters can fight the All-Monster at once. Some more useful items:
Shields of Finite Durability: These shields can take one hit, no matter how powerful.
Parry Materia: This materia lets you parry every time, which means that you effectively get another attack only for parrying.
MP Absorb Materia: This is unimaginably helpful against the All-Monster, because it lets you replenish your MP for more Overlord Summons, and it gets rid of his abundant MP.
Mist Materia: This greatly lowers hit rates. This is more useful against the Avatars, but it can help against the All-Monster.
Relic Bags/Belts/Pocket Dimensions, etc.: These let you hold tons of accesories/relics AND materia.
Auto-Dodge: You automatically dodge all attacks. This does not mean the dodge is successful, mind you, but combined with Mist, this can give an unbreakable defense.
Tetra-Elemental: These things are expensive at the Ultimate Shop, so it might be better to get them using Metamorph. However, these items are worth it, because the All-Monster has got a huge selection of elemental attacks. It also makes Chilla, Electrica and Inferno Master almost useless against you.
Metamorph: If you can Metamorph the Avatars, you can get some unimaginably powerful items. Don't count on it, though.
Tech Beads: These, when crushed, summon one character per one crushed to do one Tech Attack. If you buy a couple thousand of these, that means that you can summon characters to do 4 TriTech Attacks. This means 4 Arc Impulses, Lifelines, etc.
Economizer/Gold Hairpin: With these two, you can usually cast Overlord for something like 50-100 MP!! Knights of the Round, Bahamut Zero/Infinity Bahamut, FF5/FF2 Bahamut, Odin, and all the rest cost even less.
MP Max: Conversely, attaching these materia to your spells makes them all cost Max MP. This can sometimes mean a spell more powerful than the one you cast will be cast.
Quadric/X-Magic/Gem Box: If you can get X-Magic, Gem Box, and X-Magic from Red Mage all on one character, plus Quadric, you can cast a grand total of 24 spells. Thrash and Badcat could cast 28-32 with this combination. 24 spells would mean Overlord Summon, Tellah's Meteo, Ultima 2, Knights of the Round, Entropy and X-Meteor, all four times!! This might end up doing close to a million damage if cast by someone with enough MP.
MP Regen: This is like Regen, but for MP. Very useful.
Life Regen/ULB/Death Explosion/Final Attack: This is a deadly combination. When the All-Monster kills the character, they do their Final Attack, which can either be the 24 Spells or the ULB. Then, after that's done, they explode, and then get back up thanks to Life Regen!
MP Absorb/Natural Spells: This is very useful. Attach MP Absorb to non-Materia spells (which are all of the spells, if everyone has fought an Intangir with Overlord). This means that the 24 Spell combo above would all absorb spells. In turn combined with MP Regen, Elixirs and X-Ethers, this means that people can cast the 24 Spell combo a lot.
Since you have all of the regular Jobs, you should get Ultimate Personal Power in all of those Jobs. This gives all of your guys several useful abilties and several ULBs, including Chronomime! The Caller UPP lets all of your characters summon Overlord, Summon-All, etc.
Another good project to do is to get one of the Final Fantasy final bosses (Sephiroth, Exdeath, etc.; I did it with Zemus) and fuse tons of other evil characters together. So, in other words, I got Zemus and fused Zemus with Exdeath. Then I fused Zemus with Lavos, Sephiroth, Pokey, Giygas, etc. This gives you a character that can last a while with the All-Monster.
Getting all of the Guardian Forces from FF8 is a good idea. This will give you more Summons.
Get at least 100 Enemy Skills. Following is a list of great casting ideas:
Vanish: Cast this before you cast most of these spells. The Vanish/X-Zone trick is well known to FF3 players, but unfortunately, such tricks do not work on the All-Monster. However, other tricks do. See the following.
Sonic Wave: The All-Monster is level 400, 700 and 1000. The first number is when he comes to the FB World, the second number is when you can cast Azra in his own dimension, the third is when you hurt him really badly before casting Azra. This would reduce the All-Monster to 200, 350 and 500. Much easier.
Rippler: This lets you trade some of your weaker attributes for some of the All-Monster's superior attributes. The person who casts Rippler will probably get attacked brutally by the All-Monster. However, you can quickly drag down the All-Monster's power.
Getting Pokemon for all of your guys will also increase your fighting power many times over.
Having all of the above will let you fight the All-Monster and have a good chance of winning.